Vencarlo Orinsini

Devram Coates PFS's page

70 posts. Organized Play character for Enchanter Tim.


Full Name

Devram Coates

Race

Half Elf

Classes/Levels

Sanctified URogue 1 [HP: 14/14 | AC 17/13/14 CMD: 13 | F+2 R+5 W+5 | Init: +3 | Percep +9 SM +3]

Strength 18
Dexterity 14
Constitution 10
Intelligence 13
Wisdom 12
Charisma 10

About Devram Coates PFS

Devram Coates
PFS #: 1142-3
Faction: Sovereign Court
Fame: 4
PP: 2
XP: 2

PFS Journal:

#55: The Infernal Vault, 1XP, 2PP, 517GP
#6-08: The Segang Expedition, 1XP,2PP, 509GP

Boons:

Alkenstar Prototype Gain an experimental firearm and 20 paper cartridges for the duration of one scenario. Cross off boon when used.
Ragdya's Blessing Gain a Climb speed of 20 feet for 1d4 rounds. Gain feather fall for that duration plus 1 round. Cross off boon after use.
The Court Grows Use a letter of reference to gain a +2 to Diplomacy check. Also can be used to gain any tool of 150gp or less for free. Cross off boon when used.

Half-elf unchained rogue 1
LG Medium humanoid (elf, human)
Init +3; Senses low-light vision; Perception +9
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 14 (1d8+6)
Fort +2, Ref +5, Will +5; +2 vs. enchantments
Defensive Abilities dual minded[APG]; Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +3 (1d4/19-20) or
. . mwk rapier +4 (1d6/18-20)
Special Attacks sneak attack (unchained) +1d6
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Statistics
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Str 10, Dex 16, Con 14, Int 12, Wis 16, Cha 8
Base Atk +0; CMB +0; CMD 13
Feats Toughness, Weapon Finesse
Traits bruising intellect, pragmatic activator
Skills Acrobatics +4 (+0 to jump), Disable Device +7, Handle Animal +0, Intimidate +5, Knowledge (dungeoneering) +5, Knowledge (local) +5, Perception +9, Stealth +4, Swim +1; Racial Modifiers +2 Perception
Languages Common, Elven, Elven
SQ elf blood, trapfinding +1
Combat Gear potion of cure light wounds (2), wand of cure light wounds, alchemist's fire (2), tanglefoot bag; Other Gear chain shirt, dagger, mwk rapier, backpack, bedroll, belt pouch, blanket[APG], candle (3), flint and steel, masterwork thieves' tools, sunrod (4), waterproof bag[UE], waterskin, 314 gp, 8 sp, 7 cp
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Special Abilities
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Dual Minded +2 Will saves.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.