Artemis Entreri

Devraj's page

416 posts. Alias of gmr808.


About Devraj

Devraj:

DEVRAJ
Level 6 Ranger (Skirmisher)
age:23
ht:6'2", wt:180lbs, eyes: storm grey, hair: shoulder length black, skin: pale

Male Danpiru(Ustalavian) Ranger (Skirmisher) 10
N Medium Humanoid
Init +4; Senses Perception +8
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DEFENSE
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AC 17, touch 14, flat-footed 13. (+3 armor, +4 Dex)
hp 37 (6d10)
Fort +5, Ref +9, Will +2
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OFFENSE
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Spd 30 ft.
Melee +1 keen Longsword +9/4 (1d8+3/17-20/x2),masterwork Heavy Mace +9/4(1d8+3/20/x2), +1 mithril Dagger +9/4 (1d4+2/19-20x2,p/s)
Ranged Composite Longbow +9/4(1d8+7/20/x3)
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STATISTICS
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str:14, dex:18, con:10, int:13, wis:10, cha:14
Base Atk +6; CMB +8; CMD 22

Special Abilities:

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SPECIAL ABILITIES
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Deadly Aim: -2 to hit/+4 damage
Endurance: +4 bonus: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.
You may sleep in light or medium armor without becoming fatigued.
Favored Enemies: Human(+2 bonus), Undead(+4 bonus) (Ex) Bluff, Knowledge, perception, Sense Motive, Survival, to hit/damage
Favored Terrain: Underground(+2) (Ex) (initiative, Know:Geography, Perception, Stealth, and Survival) cannot be tracked unless so chooses
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot no penalty to shoot into melee combat
Rapid Shot extra shot at -2 to all
Tracking +2 bonus to survival checks to track.
Wild Empathy +8 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Skills:

Skills Acrobatics +6, Appraise +1, Bluff +4, Climb +4, Craft (alchemy) +5, Craft (boyer/fletcher) +8(masterwork tools +2 included), Diplomacy +5, Disable Device +8, Disguise +4, Escape Artist +4, Fly +4, Handle Animal +7, Heal +4, Intimidate +6, Knowledge: Architecture/Engineering +0, Dungeon +5, Geography +5, History +0, Local +2, Nature +5, Religion +3(+4 more vs Undead), Linguistics +0, Perception +8, Perform: Dance +6, Perform: Sing +5, Ride +8, Sense Motive +6, Sleight of Hand +4, Stealth +12, Survival +7, Swim +6 Skill Modifiers +2 tracking (Survival), Favored Enemy: Human +2, Undead +4 not included; Favored Terrain: Underground(+2) (Ex)[/b] (initiative, Know:Geography, Perception, Stealth, and Survival) cannot be tracked unless so chooses

Equipment:

1 composite longbow
18 blunt arrows
17 arrows
2 arrows with giant crab spider venom(dc13, 1/rnd for 4rnds, 1str dam, cure 1 save)
3 arrows w/ phase spider venom, dc18, 1/rnd for 8 rnds, 1d2 con damage, cure 2 consecutive saves)
1 +1 arrow
1 +1 undead bane arrow
12 silver arrows
0 grappler arrows
0 smoke arrows

1 +1 mithril dagger
1 +1 keen longsword
1 masterwork heavy mace

1 masterwork studded leather
1 rope of climbing
1 stone of alarm

1 bowler hat
1 vest
1 black slacks
1 red wine laced shirt
1 dress shoes
1 Shining Crusades bronze war medallion
1 silver holy symbol of Pharasma

Party:

Parker:
wand clw: charges: 10

rest will do later

Notes:

pp: 101
gp: 161
sp: 18
cp: 9

2 clw
2 cmw
2 lesser restoration
1 remove disease
3 anti-toxin
6 holy water

quiver:
6 blunt arrows
4 arrows
2 arrows with giant crab spider venom(dc13, 1/rnd for 4rnds, 1str dam, cure 1 save)
3 arrows w/ phase spider venom, dc18, 1/rnd for 8 rnds, 1d2 con damage, cure 2 consecutive saves)
1 +1 arrow
1 +1 undead bane arrow
4 silver arrows

Ash:

ASH CR 4
Male Dog
CG Tiny Fey (Augmented Animal)
Init +9; Senses Darkvision (60 feet), Low-Light Vision, Scent; Perception +10
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DEFENSE
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AC 24, touch 21, flat-footed 15. . (+9 Dex, +2 size, +3 natural)
hp 19 (+6)
Fort +5, Ref +12, Will +5
DR 5/cold iron; SR 15
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OFFENSE
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Spd 50 ft.
Melee Bite (Dog) +12 (1d3+4/20/x2) and
. . Unarmed Strike +12 (1+3/20/x2)
Space 2.5 ft.; Reach 0 ft.
Special Attacks Death Curse (DC 13)
Spell-Like Abilities Charm Person (1/day), Faerie Fire (1/day)
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STATISTICS
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Str 13, Dex 29, Con 15, Int 16, Wis 18, Cha 14
Base Atk +2; CMB +9; CMD 20 (24 vs. Trip)
Feats Piranha Strike -1/+2, Weapon Finesse
Tricks Attack [Trick], Attack [Trick], Attack Any Target [Trick], Defend [Trick], Down [Trick], Fighting [Trick], Heel [Trick], Perform [Trick], Stay [Trick]
Skills Acrobatics +15, Bluff +12, Diplomacy +8, Fly +13, Heal +7, Intimidate +5, Perception +10, Perform (Act) +5, Perform (Comedy) +5, Stealth +27 Modifiers +4 to Survival when tracking by Scent, Acrobatics (Jump) +4
Languages Aklo, Common, Sylvan, Varisian

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SPECIAL ABILITIES
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+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.
Acrobatics (Jump) +4 (Ex) You gain the specified bonus to acrobatics checks made to jump.
Damage Reduction (5/cold iron) You have Damage Reduction against all except Cold Iron attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Death Curse (DC 13) (Su) Slaying foe is cursed with stacking -2 to attack, saves, & checks (Will neg).
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Piranha Strike -1/+2 You can subtract from your attack roll to add to your damage with light weapons.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Spell Resistance (15) You have Spell Resistance.