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*** Pathfinder Society GM. 77 posts. No reviews. No lists. No wishlists. 24 Organized Play characters.




I've played in three - maybe four - Kingmaker campaigns so far. One got as far as Book Four before fizzling out. Most of the others didn't get past Book Two. Each time, no one was really interested in the micro-system of kingdom management.

My Mummy's Mask campaign just ended, so I asked my group if they'd like to give Kingmaker a go again. We were all enjoying the last iteration, but our GM was pulled away by health and family issues. I'll be GMing this one, and I'm really looking forward to it.

I want the whole group involved in building up the Kingdom, as I think the Kingdom itself should be a character in the game. I also want to encourage players to express their characters through the kingdom, e.g. give the warpriest of Sekhmet the opportunity to fulfill a lifetime goal of building up an invincible army or build a massive temple to her goddess that doubles as a huge bloodsport arena. To encourage this, I'm recreating the kingdom building rules as something more akin to a card game.

The general principle is that instead of Build Points, Influence is used to purchase kingdom and settlement improvements. Influence comes in three flavors: Economy, Stability, and Loyalty. Each role (Treasurer, General, Warden) is associated with one of these attributes. In the Income phase of each turn, each player has the opportunity to earn Influence based on the result of an Economy, Loyalty, or Stability check.

It behooves each character, then, to not only improve the kingdom as a whole, but to focus on improvements that benefit them personally. The higher the Economy score, the more Influence the Treasurer will receive. The goal is to get players to negotiate what improvements are made to the kingdom based on what their character would want. In theory, though, if they have enough Influence they can make purchases for the Kingdom independently of what others want. Encourage cooperation, but allow for individuality.

I'm looking forward to seeing how this plays out.

We are a month away from starting the campaign, which means we are at least six months from playing this system. We've tried one test-run, though, and it feels like it will work.

I'll come back and share how it's going as the play tests continue - and how my players do when they eventually get to that point.


I bought two tickets to Paizocon and tried to transfer one to my wife. The ticket just disappeared, though - she didn't get the ticket or even an email. I sent an email to support on May 5th, but haven't heard back from them yet. I know they're busy, but what can I do to get this resolved before the lottery comes to an end on Monday?


My fiancee and I are looking for a weekday evening Pathfinder game, after life slowly dissolved our last group. We both come with plenty of experience, a preference for character-driven roleplaying, and all the benefits of being clean, polite, and mature gamers.

I'm hoping we can find a group just starting into a long campaign (perhaps an AP?), but a good game with mature players is what we are really looking for.

Transportation (possibly even hosting) isn't an issue, but we are near Lloyd Center, so distance could be a factor. We are non-smokers and prefer the same.

To follow up, contact me here or at DScheirman@Comcast.net


We are going to be starting up Wrath of the Righteous soon and I'm contemplating a fiery preacher type sermonizing and leading the battle from atop his mobile altar / war wagon. As early as possible, this might be a legendary item.

I know that it's hard fitting large creatures into some adventures, because of time spent in dungeons, etc. A vehicle would have even more restrictions than a creature: stairs could be hard to navigate, stealth would be unlikely, corridors could be filled, can't squeeze, etc.

For those in the know, would this adventure allow for a war altar, or should I abandon the concept?

As a Legendary Item, it could eventually be made Intelligent, granting it the ability to self-ambulate, fly, shapechange (turning into something equally large/huge), and summon it's own propulsion (Phantom steeds?). It could also be more durable, etc. It would be really fun to design.


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I'm looking for a group playing Pathfinder, whether homebrew or adventure path. My own campaigns tend to last 3-5 years, but I'm looking to play this time around. I am mature, reliable, and fun.

Anyone know of a group that could use another player?