Mynafee Gorse

Devis Goldheart's page

12 posts. Alias of SinBlade06.


Race

Half-Elf

Classes/Levels

Cleric/1 | AC 17/10/17 | F+4, R+0, W+6 | Per +6, Init +0 | HP 11/11

Gender

Male

Age

21

Alignment

Lawful Good

Deity

Iomedae

Location

Sandpoint

Languages

Common, Elven

Strength 12
Dexterity 11
Constitution 14
Intelligence 10
Wisdom 18
Charisma 12

About Devis Goldheart

Male Half-Elf cleric 1
LG medium humanoid (elf, human)
Init +0; Senses Low-Light Vision, Perception +6,
Aura Aura of Good, Aura of Law,
Languages Common, Elven

AC 17, touch 10, flat-footed 17
HP 11 (1HD)
Fort +4, Ref +0, Will +6, +2 vs. enchantment spells and effects

Speed 20 ft. (4 squares)
Melee longsword +1 (1d8+1/19-20)
Melee shield, heavy wooden -3 (1d4)
Ranged holy water (flask) +0 (2d4)
Melee dagger +1 (1d4+1/19-20)
Ranged dagger (thrown) +0 (1d4+1/19-20)

Base Atk +0; CMB +1; CMD 11

Special Actions Channel Positive Energy (1d6, DC 15, 4/day),
Prepared Spells:
Cleric (CL 1st): 1st -- Cause Fear(DC 15), Murderous Command(DC 15), Shield of Faith*
0 (At Will)-Purify Food and Drink, Read Magic, Stabilize
*: Domain spell.
Deity Iomedae; Domains Glory, Light Subdomain

Special Qualities Adaptability, Aura of Good, Aura of Law, Blinding Flash, Elf Blood, Elven Immunities, Keen Senses, Low-Light Vision, Multitalented, Orisons, Spontaneous Casting, Touch of Glory (7/day), Weapon and Armor Proficiency,
Feats Improved Channel, Skill Focus (Heal)

Skills:
Acrobatics -5
Bluff +1
Climb -4
Diplomacy +1
Disguise +1
Escape Artist -5
Fly -5
Heal +11
Intimidate +1
Perception +6
Ride -5
Sense Motive +4
Spellcraft +4
Stealth -5
Survival +4
Swim -4

Possessions longsword; shield, heavy wooden; kikko armor; vestments (cleric's); holy symbol (silver); dagger; Belt Pouch [ Coin (Gold Piece) (x2); Holy Text (Cheap); Holy Water (Flask); Vial; ]; Vial ; Spell Component Pouch ; Scroll Case [ Scroll (Cure Light Wounds); ];

Adaptability (Ex) Half-elves receive Skill Focus as a bonus feat at 1st level.

Aura of Good (Ex) You project a faint good aura.

Aura of Law (Ex) You project a faint lawful aura.

Blinding Flash (Su) As a standard action, you can emit a flash of light from your holy symbol or divine focus. The most powerful light emanates out 20 feet from you. Creatures with fewer than 1 Hit Dice within this area are blinded for 1d4 rounds unless they succeed at a Fortitude save. All creatures in this area are dazzled for 1 rounds. You can use this ability 7 times per day.

Channel Positive Energy (Su) You can unleash a wave of positive energy. You must choose to deal 1d6 points of positive energy damage to undead creatures or to heal living creatures of 1d6 points of damage. Creatures that take damage from channeled energy receive a DC 15 Will save to halve the damage. You can use this abilty 4 times per day.

Elf Blood (Ex) Half-elves count as both elves and humans for any effect related to race.

Elven Immunities (Ex) Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.

Keen Senses (Ex) Half-elves receive a +2 bonus on Perception skill checks.

Low-Light Vision (Ex) You can see x2 as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.

Multitalented (Ex) Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.

Spontaneous Casting You can channel stored spell energy into healing spells that you did not prepare ahead of time. You can "lose" any prepared spell that is not an orison or domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with "Cure" in its name).

Touch of Glory (Sp) You can cause you hand to shimmer with divine radiance, allowing you to touch a creature as a standard action and give it a +1 bonus to a single Charisma-based skill check or Charisma ability check. This ability lasts for one hour or until the creature touched elects to apply the bonus to a roll. You can use this ability to grant the bonus 7 times per day.