Ezren

Detrimus's page

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Firstly, I want to thank the PACG team for a great game. The hype surrounding the game prior to release was palpable, and to my surprise and in my opinion, lives up to that hype. However, the launch of the game wasn’t without its editorial mistakes. Over the past few weeks several typos have been discovered in the base game, some minor, some noteworthy. With the cards for the entire Adventure Path already printed, we can safely assume that the base set isn’t the only thing susceptible to misprints but also the expansions.

With several posts by Vic Wertz stating that there are no intentions of providing corrected cards, I was left wondering why. If more misprints are discovered among future releases will there be a threshold where enough is enough? It's not that they exist that bothers me--the board gaming industry is rife with these kinds of things--it's the stance that firmly stated you have no intention of providing corrected versions of these cards.

This is poor customer service. Almost any time I've had component issues with a company, I've been able to reach out to them and get proper replacements (the most recent being Earth Reborn and Elder Sign).

Marking on your own cards IS NOT a proper solution. My poor handwriting would only serve to mar the surface and produce an aesthetic gap between the misprints and the other cards. I'd rather just have the FAQ beside me to reference and hope I don't overlook or forget a detail. Admittedly I'm a bit OCD. I've ALWAYS taken great care of my material possessions, not just because I want to keep them looking nice for as long as possible but also because of potential resale value.

There exists a camp of people who have taken a passive approach to these misprints, but please don’t assume that there’s not an even larger camp that doesn't. I really hope that Paizo might reconsider the prospect of including corrected cards in a future adventure pack or separate shipment from customer service. It shouldn't fall onto the customers, who support the game, to provide their own remedies, whether that's scribbling on the cards, or spending extra money on the game, printing high quality replacements from Kinko's.

I have planned to invest in this game over the next year by subscribing to the game via your website. With my future support in tow, I hope you respond in kind, and provide your own support for the game by fixing what should have been correct the first time around.

This is a $60.00 game, replacing a few cards shouldn’t break the company. It's not like you have to replace plastic miniatures or anything of that nature. Cards are printed out in large sheets and then cut. Yes, it would cost money, and I understand the adage “there’s no such thing as a free lunch,” but it would also make the customers happy. The long-term benefit outweighs the cost. Customer satisfaction is everything. If this is taken care of properly, I'll be a paizo customer for the foreseeable future.


I posted this on BGG, but no one responded and it would be best to get an official answer.

Looking at Seelah's two roles: the Crusader and Hospitaler, they share a power(the last one) that I would like some clarification on.

Either role can choose to recharge (or shuffle back into your deck) a Blessing of Lomedae when you play the card. What I find interesting, is that unlike other character's roles that allow you to recharge a particular blessing instead of discarding it when you play it, Seelah's power doesn't specify "instead of discarding," but just rather when you play the card, which is an interesting caveat. It's obviously not as useful as Kyra's similar power, but it does at least allow for slight deck manipulation.

Still, though, I wonder if that's a slight typo and it was intended for the greater purpose of: "instead of discarding"


I've already posed this question to BGG, but I figure it won't hurt to post here as well.

The question I have is regarding how the language in the rulebook doesn't explicitly state you can't use both a quarterstaff and force missile, among other combinations, during a combat check. And while I'm sure the intention is that you *can't*, the word "change" is where the fundamental problem lies.

Looking at the rulebook under "Attempting Checks," it states:

"Cards that require a skill check specify the skills you can use to attempt the check. Monsters often call for a combat check."

"'Check to Defeat' and 'Check to Acquire' are followed by one more more skills; you may use any of the skills listed for your check."

So, let's look at a Goblin Pyro-

Check to Defeat: Combat (9)

With the above quoted rules in mind, the word "combat" must be considered a skill.

If we look at a Large Chest-

Check to Defeat: Dexterity / Disable (9) or Strength / Melee (10)

The Large chest may be defeated with either the Dexterity/Disable skills or the Strength/Melee skills.

Continuing on:

By default, "...if you don't play such a card, use your Strength or Melee skill." Combat may be achieved by simply rolling your strength die, which every character has.

"Some cards may allow you to replace the required skill for a check with a different one; you may play only 1 card or use only 1 power that changes the skill you are going to use."

Playing a quarterstaff uses the same Strength or Melee die, thus for the combat check, the skill being used hasn't changed from the default Strength die.

Then, adding in a force missile, now changes the die to an arcane die. This is the first, formal change to the skill being used.

So, what I was getting hung up on is the word "change" and how the first card you're playing doesn't seem to change anything, but simply set what your first check was going to be. So by using a quarterstaff you're using your strength die, then by using a force missile you are now changing the strength die to an arcane check (die).

Essentially, it seems to me, that the first combat check card being played, whether it's a weapon or spell, isn't changing anything so much as it's initiating it. For something to be changed, there has to be something in place prior to it.