About Detective Richard Hopper
LG Jububnan Law Officer Operative 3
Initiative +5, Perception +11, Sense Motive +13
Detective Hopper has been working the Absalom Station beat for as long as anyone can remember. Too rough around the edges to ever find himself actually promoted, he's been pounding the streets when anyone else his age would have long since got their own office and a nice safe desk job. Hopper remained indifferent, counting down the years towards retirement and his long overdue cabin out on the pond where he could spend the remainder of his days fly-fishing and being left alone.
Detective Hopper wasn't a bad cop, mind you. He just wasn't a people person. Chasing down a Drow arms dealer, or breaking up an illegal biotech manufacturer were well within his wheelhouse, and the man got results. But when it came to comforting an orphaned Nagini girl after the death of her parents, he felt entirely out of his league. Over the years of service, the people of Absalom Station had grown to know that Hopper was a man who could be trusted, a cop above reproach and without a shred of corruption. The pain and trauma of everything he had witnessed, he swallowed that down deep inside, and he kept up a brave face.
There was a job to do, at least for now, and Hopper wasn't about to back down. He still had three days until retirement.
Detective Richard Hopper
Jububnan Law Officer Operative 3
Stamina: 21
Hit Points: 24
Resolve: 4
Defrex Hide Armor
KAC: 18*
EAC: 18*
* +4 AC versus Bullrush and Trip combat manuvers.
Land Speed: 40ft
Swim Speed: 30ft
Strength: 9
Dexterity: 16
Constitution: 12
Intelligence: 10
Wisdom: 16
Charisma: 10
SAVING THROWS
Fortitude: +2
Reflex: +6 (Evasion)
Will: +6
SKILLS
Acrobatics +11
Athletics +7
Bluff +2
Computers +8
Culture +9
Diplomacy +2
Disguise +2
Engineering +8
Intimidate +2
Life Science [Untrained]
Medicine +2
Mysticism [Untrained]
Perception +11
Physical Science [Untrained]
Piloting +11
Sense Motive +13*
Sleight of Hand +11
Stealth +11
Survival +5
* DC -5 to recall knowledge about Criminals, Criminal Organizations, or Law Enforcement.
COMBAT
Mercy Pistol Illuminator [Nonlethal] - Attack +6. 1d6+1 Electric
Membrane Holdout Pistol [Lethal] - Attack +6. 1d6+1 Fire (1d6 Burn Critical)
Austere Bone Cestus [Melee] - Attack +1. 1d6+2 Piercing (1d4 Bleed Critical)
Trick Attack with Bluff +2, Intimidate +2, Stealth +11, Sense Motive +13
Trick Attack Damage: +1d8
Invigorating Strike: Once per Round, when Detective Hopper's attack defeats a significant enemy, he regains 1d4+3 Stamina.