| Desert_tiger |
I have really enjoyed playing my current magus and I like the class, however I was looking at potential different builds rather than the standard scimitar build. The Following build revolves around elemental touch and how it would work.
Hexcrafter Staff magus
Feats:
1: improved unarmed strike
1: weapon focus (unarmed strike)
3: extend spell
5: hex strike
5: accursed strike
7: hex strike
9: persistant spell
Magical lineage (elemental touch)
Basically it would work like this:
Rd 1: cast elemental touch (choice of debuffs)
Move to opponent
Buff unarmed strike with arcane pool
Rd 2: cast 2nd version of elemental strike
Attack 1d4+2d6+ str. Target must save vs 2 conditions such as staggered/fatigued/sickened. Use swift action to apply slumber/evil eye
Rd 3: cast brand
Attack 1d4+2d6+str target target must save vs 2 conditions twice assuming both attacks hit. Use swift to apply slumber/evil eye as appropiate
the round 3 spell could be a third elemental touch to increase damage to 1d4+3d6+str
Once lvl 8 is reached assuming all attacks hits and using persistant spell does that mean the target will have to save 6 times vs each condition?
Is there anything I am missing with this? would this be an effective build?