Derva Ashan's page

No posts. Organized Play character for Forsakensoul.


Full Name

Derva Ashan

Race

Ifrit

Classes/Levels

Bloodrager (Urban Bloodrager)/Bard (Dawnflower Dervish)

Gender

Male

Size

Medium

Age

119

Alignment

Neutral Good

Deity

Sarenrae

Languages

Common, Ignan

Occupation

Dancer

Strength 14
Dexterity 17
Constitution 14
Intelligence 10
Wisdom 8
Charisma 15

About Derva Ashan

Spoiler:

Intended Build:

+2 Dexterity, +2 Charisma, –2 Wisdom: Ifrits are passionate and quick, but also impetuous and destructive.
Native Outsider: Ifrits are outsiders with the native subtype.
Medium: Ifrits are Medium creatures and receive no bonuses or penalties due to their size.
Normal Speed: Ifrits have a base speed of 30 feet.
Darkvision: Ifrits can see in the dark up to 60 feet.
Spell-Like Ability: Ifrits can use burning hands 1/day as a spell-like ability (caster level equals the ifrit’s character level).
Wildfire Heart: Ifrits with this trait are as swift and dangerous as a blazing wildfire. They gain a +4 racial bonus on initiative checks.
Fire in the Blood: Ifrits with this racial trait mimic the healing abilities of the mephits, gaining fast healing 2 for 1 round anytime they take fire damage (whether or not this fire damage gets through their fire resistance). The ifrits can heal up to 2 hit points per level per day with this ability, after which it ceases to function.
Languages: Ifrits begin play speaking Common and Ignan. Ifrits with high Intelligence scores can choose from the following languages: Aquan, Auran, Dwarven, Elven, Gnome, Halfling, and Terran.

Level 1 - Bloodrager (Urban Bloodrager)
Level 2 - Bard (Dawnflower Dervish)
Level 3 - Bard (Dawnflower Dervish)
Level 4 - Bard (Dawnflower Dervish) +1 Dex
Level 5 - Bard (Dawnflower Dervish)
Level 6 - Bard (Dawnflower Dervish)
Level 7 - Bard (Dawnflower Dervish)
Level 8 - Bard (Dawnflower Dervish) +1 Cha
Level 9 - Bard (Dawnflower Dervish)
Level 10 - Bard (Dawnflower Dervish)
Level 11 - Bard (Dawnflower Dervish)

Traits:
1. Fiery Glare (Race) - May always take 10 on Intimidate checks, even in combat.
2. Blade of Mercy (Religion) - When striking to inflict nonlethal damage with any slashing weapon, you do not take the normal –4 penalty on your attack roll, and gain a +1 trait bonus to any nonlethal damage you inflict with a slashing weapon.

Feats:
1. Power Attack
2. Dervish Dance
3. Enforcer
5. Arcane Strike
7. Dodge
9. Shield of Swings
11. Improved Initiative

Favored Class Bonus: Bard (+1 Hp per level)