Cinder Wolf

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Organized Play Member. 4 posts. 2 reviews. No lists. 1 wishlist. 8 Organized Play characters.


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Liberty's Edge

If you go RAW, a Helm of Opposite Alignment may be pretty fun to try - rather, 20 helms created by someone other than a minimum CL crafter, and weilded by 20 hired-hands that the party teleports atop the Tarrasque's head to attempt placing them on one of its many knobbly protrusions. Statistically, one should succeed against the Tarrasque's low will save. It's technically a Transmutation effect, not mind-affecting, and doesn't have the [Polymorph] tag.

As written, the Tarrasque is True Neutral, so it would be shifted to one of the four extremes: LG, CG, LE, or CE. 50% chance that the Tarrasque becomes good and is neutralized as a threat, and a 50% chance that it becomes evil and subject to the Paladin's smiting (also, 100% chance it becomes either lawful or chaotic, allowing other party members with alignment-specific shenanigans to have some fun).

Should the GM be willing to say that as a Spawn of Rovagug, the Tarrasque is CE instead... The HoOA will shift it to LG, and the Paladin gets the best mount in Golarion.

Liberty's Edge

For the options of spending ki to enhance an attack for a strictly unarmed monk, it would not be a far leap from the Monk of the Empty Hand build. Rather than applying the bonus to an improvised weapon, a monk could apply it to his/her unarmed strike. This monk would still only be proficient in shuriken, and it would solve the issue of DR because a monk could enhance his/her strikes by +5, or apply up to +5 in equivalent enhancements. Then the AoMF could be used for the other enhancements or the +5, whichever wasn't taken on by the monk's ki-expenditure. The duration should probably be re-worked to be longer than a single round, if this were to work, but this build would obviate the need for the BoMS.

Monk builds that wish to utilize weapons can use the BoMS for additional utility as is, and such monks would benefit from the reworking of the duration of ki powers just as much as the purely unarmed variety.

The +WIS modifier to attack rolls idea seems to be a good route as well, but it would probably be best implemented as an archetype akin to my above suggestion of the variant "Empty Hand" monk.

Liberty's Edge

Feinting Flurry and Improved Feinting Flurry certainly do quite a bit to help a monk out with hitting his/her target for those who care to take the ranks in Bluff (and perhaps a trait that makes it a class skill). The issue as mentioned before, though is that monks tend to fight best unarmed, and amulets of mighty fists are more expensive than masterwork/magic weapons for other melee classes. The Style feats can do a bit to give situational bonuses as well.

I make a point to say "situational" because the bonuses given paladins/rangers for smiting and favored enemies is also very much situational; a paladin cannot smite a neutral enemy, and a ranger's favored enemy list doesn't always include all monsters/races encountered.

It should also be pointed out that monks aren't necessarily meant to be an "always hit, always damage" class. Their feat-trees and class bonuses to combat maneuvers makes them more geared towards sacrificing one of their flurry attacks to grapple, trip, reposition, or distract an enemy for greater party utility.

Monks, rogues, and magi have plenty of utility that goes beyond merely being able to hit an enemy for raw damage. An illusionist doesn't do very well in melee at all - and rightly so - but his/her worth isn't measured by how well he/she can dish out the hurt.

I'm not going to diminish the issue at hand too much - like I said, the cost of AoMF vs weapon enchantments is quite a valid problem - but to me it seems like a "right tool for the job" problem as well. A monk can deal damage, but they're far better when used for defense/evasion and utilitarian battlefield control with incidental damage, especially at lower levels.

Liberty's Edge

Has there been any word of an official compendium of Prestige Classes to be published specifically for Pathfinder? I know there are already plenty from all the D&D publications and other d20 modules, but after getting the Core Rulebook and the Bestiary, I'd definitely like to see some done with this kind of organization and artwork.