| Full Name |
Den'nea Fon |
| Classes/Levels |
Unattuned | Female Korasha Lashunta CG Ace Pilot Armored Solarion 6 | SP 42/42; HP 41/46; RP 5/6 | AC 21 | Fort +2; Ref +6; Will +4 | Init: +8; Perc: +6; SM: +4 | Speed 40 ft. | Active conditions: None. |
| Size |
Medium |
| Age |
26 |
| Deity |
Besmara |
| Languages |
Common, Lashunta |
| Occupation |
Pilot |
About Den'nea Fon
SFS # 1348801-702
Experience 16
Slotted Faction: Exo-Guardians
___________________________________________
Den'nea Fon
Female CN Ace Pilot
Armored Solarian/6
Medium Damaya Lashunta
Space 5 ft. | Reach 5 ft.
Speed 40 ft. | 40f. Fly (Must land; Defy Gravity)
Init +8
Senses: Limited Telepathy, Darkvison 60ft | Perc +6, SM +4
--------------------
Defense
--------------------
EAC 21, KAC 21 (+1 Solar Armor)
Resistance 5/Cold or Fire(move action)
+2 AC vs Bite
-1 damage from Dust Storms and Extreme Gs (Cloathes)
SP 42 | HP 46 | RP 6
Fort +2, Ref +6, Will +4
+1 Ref w/ Gravity Attuned
+2 - Fort Save vs environmental cold or heat dangers (Clothes)
+1 - Fort Save vs radiation effects (Clothes)
+4 to prevent Off-Kilter (Trident)
--------------------
Offense
--------------------
Melee: +9, Ranged: +10, Thrown: +9
Tactical Trident: +9 (1d8+9 P) | Collapsing, Called, Gear Clamp, Stabilizing, Thrown (20 ft.)
Neutriad Flail: +9 (1d8+10 Bludgeoning vs EAC)| Push | 24 Charge Usage 1 | Conserving, Disarm, Extended Capacity (Zeizerer Munitions), Force, Opportunistic
Neutriad Pistol: +10 (1d6+4 Bludgeoning vs EAC)| 60ft | 24 Charge Usage 1 | Conserving, Extended Capacity (Zeizerer Munitions), Force, Glamered (Arm Ring)
Bot Me!:
While Den'nea is engaged, she is intense and flamboyant with her actions and words, running head-long (or vehicle-long) into any combat. Her violet stellar mote typically overs around her head, shoulders or arms but will explode into plates of armor that adds to her existing light suit. If she's not flying of fighting, she's been known to take naps in a cargo hold or container and sleep through most loud noises and events.
In combat, she is known to resort to her trademarked trident, hurling it and calling it back to her as needed. She recently acquired an energy flail that he hopes will cause some havok.
[dice=Trident Stab] 1d20+9[/dice]
[dice=Piercing Damage]1d8+10[/dice]
Special: +1 damage - Photon Attuned
[dice=Thrown Trident 20ft.]1d20+9[/dice]
[dice=Piercing Damage]1d8+7[/dice]
Special: +1 damage - Photon Attuned
[dice=Neutriad Flail]1d20+9[/dice]
[dice=Bludgeoning Damage vs EAC]1d8+10[/dice]
Critical: Push
Special: +1 damage - Photon Attuned
[dice=Disarming Flail]1d20+11[/dice]
[dice=Neutriad Pistol 60ft.]1d20+10[/dice]
[dice=Bludgeoning Damage vs EAC]1d6+4[/dice]
Critical: [dice=Pulse (damage to adjacent creatures)]1d6[/dice]
Special: +1 damage - Photon Attuned
Stellar Rush:
[dice=Bull Rush]1d20+9[/dice]
[dice=Fire Damage, DC 16 Reflex for half]3d6[/dice]
Special: +1 damage - Photon Attuned
Photon Attuned:
Super Nova 10 around me:[dice=DC 16 for half]7d6[/dice]
Special: +1 damage - Photon Attuned
Graviton Attuned:
Black Hole # of creature w/in 25ft.: DC 16 to negate or pulled towards 15ft.
Blade in the Night: Targeted enemy +1 weapon damage
In ship combat, he will always have dreams of being a captain but will never pass up a change to shoot something.
--------------------
Statistics
--------------------
Str: 16, Dex: 18, Con: 11, Int: 12, Wis: 8, Cha: 16
Skills
Acrobatics +11, Athletics +11, Bluff +9, Computers +5, Culture +5 (Library Chip), Diplomacy +8, Intimidate +8, Mysticism +4 Perception +6, Physical Science +5, Pilot +13, Profession (Courtesan) +14, Sense Motive +4
DC -5 for Culture checks to recall knowledge about starship and vehicle models and parts as well as famous hotshot pilots
--------------------
Feats
--------------------
1: Improved Initiative - My quick reflexes allow me to react rapidly to danger. I gain a +4 bonus to initiative.
3rd: Fleet - You are faster than most. While you are wearing light or no armor, your land speed increases by 10 feet. When you are encumbered, your land speed instead increases by only 5 feet. When you are overburdened, your speed is reduced to 10 feet.
5th: Sky Jockey - When you’re using a device to fly (including magic items, but not spells or natural flight), your fly speed increases by 10 feet. If you are operating a flying vehicle, its fly speed increases by 10 (though this has no impact on its full speed or overland movement speed). When you are in the pilot role of starship combat, your starship’s speed increases by 1.
Languages Common, Lashunta
--------------------
Special Abilities
--------------------
Race:
Lashunta Magic - Lashuntas gain the following spell-like abilities: At will: daze, psychokinetic hand 1/day: detect thoughts. The caster level for these effects is equal to the lashunta’s level.
Limited Telepathy - Lashuntas can mentally communicate with any creatures within 30 feet with whom they share a language. Conversing telepathically with multiple creatures simultaneously is just as difficult as listening to multiple people speaking.
Student - Lashuntas love to learn, and they receive a +2 racial bonus to Perception and Piloting.
Theme:
Knowledge - You are obsessed with starships and vehicles, and have committed to memory almost every related tidbit of knowledge you’ve ever come across. Reduce the DC of Culture checks to recall knowledge about starship and vehicle models and parts as well as famous hotshot pilots by 5.
Lone Wolf - You know at least a little bit about handling every role on a starship, and you can sub in for certain tasks in a pinch. Whenever you need to attempt a skill check either during starship combat or to directly repair or otherwise maintain your starship, you can treat half your ranks in Piloting as your ranks in the appropriate skill for the check, if that would be better (since you effectively have ranks in the related skill, you are considered trained in the skill for the purposes of this check).
Class:
Sidereal Influence (Su) Graviton: Sense Motive/Photon: Intimidate
Super Nova (P)
Black Hole (G)
Stellar Rush (P)
Blade in the Night (G)
Defy Gravity (G) - As a move action, you can fly up to your speed. You must end this movement on solid ground or you fall. At 12th level or higher, you don’t have to land if you immediately follow your flight with another move action to use defy gravity. On your last move action of the turn, you still have to land or fall.
When you are attuned or fully attuned, your fly speed from this revelation increases by 10 feet.
--------------------
Gear
--------------------
https://docs.google.com/spreadsheets/d/1dKvD8ZUrDXwVSd9zQwAKnck6iF1q2TubR0d 2EpM1Nxs/edit#gid=1771549041&range=A1:A5
Combat Gear:
Neutriad Flail
-Zeizerer Munitions
-Conserving
-Opportunistic
-Gear Clamp
-Plasma Scabbard
Neutriad Pistol
-Zeizerer Munitions
-Conserving
-Glamered
Trident (Levalock), Tactical
-Collapsing Weapon
-Called
-Gear Clamp
-Stabilizing
Ysoki Refractor Suit
-Aversion Coating
-Easy Access Kit - Trident
Augments:
Darkvision Capacitors, Standard
Photoenergetic Node
Other Gear:
Starstone Compass
Dust Goggles
Reckless Gloves
Clothing, Reconfigurable
-Athletic
-Environmental
-Formal
-Party
-Professional
SF Backpack:
Professional Kit
Hygiene Kit
Climbing Kit
Lighter
Basic Enercycle
Crash Pad
Serum of Healing, Mk1 x14
Serum of Healing, Mk2 x 4
Datapad
-Artificial Personality
-Self-Charging
-Range III
-Library Chip - (Culture & Engineering & Life Science)
-Tetred Certified Translator
-Treadsetter’s Guide
--------------------
Boons Slotted this Adventure
--------------------
Ally:
Faction: Improved Exo-Guardian Champion
Personal:
Promotional:
Social: Pact Worlds Defender - When you have this boon slotted, you and any adjacent allies gain a +1 morale bonus to saving throws against fear effects. This bonus increases to +2 if the source of the fear effect is something that did not originate within the Pact Worlds.
Starship:
Slotless:
Society Tracker: https://docs.google.com/spreadsheets/d/1dKvD8ZUrDXwVSd9zQwAKnck6iF1q2TubR0d 2EpM1Nxs/edit#gid=1034330918
___________________________________________
Reputation
___________________________________________
Starfinder Society 30
Exoguardians: 28 Reputation (Tier 3)
Acquisitives: 0 Reputation (Tier 0)
Dataphiles: 1 Reputation (Tier 0)
Second Seekers (Luwazi Elsebo): 1 Reputation (Tier 0)
Second Seekers (Jadnura): 2 Reputation (Tier 0)
Wayfinders: 4 Reputation (Tier 0)