| Race |
HP 29 l AC 16 (T10; FF 16) l F +5/R +1/W +2 l Ini 0 l Per +5 (6 vs Gaints) |
| Classes/Levels |
Melee +6(Armor Spikes 1d6+3) l CMD 16 l CMB +6 |
About Denlar Nulan
Denlar
Half-orc fighter (siegebreaker) 3 ( Pathfinder Player Companion: Heroes of the Street 11)
CG Medium humanoid (human, orc)
Init +0; Senses darkvision 60 ft.; Perception +6 (+7 vs. giant subtype creatures)
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Defense
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AC 16, touch 10, flat-footed 16 (+6 armor)
hp 29 (3d10+7)
Fort +5, Ref +1, Will +2
Defensive Abilities armored vigor (2 temporary Hp)
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Offense
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Speed 30 ft.
Melee armor spikes +6 (1d6+3) or
handaxe +6 (1d6+3/×3) or
mwk ranseur +7 (2d4+4/×3) or
warhammer +6 (1d8+3/×3)
Ranged javelin +3 (1d6+3)
Space 5 ft.; Reach 5 ft. (10 ft. with masterwork ranseur)
Special Attacks breaker momentum, breaker rush
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Statistics
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Str 16, Dex 11, Con 14, Int 14, Wis 12, Cha 12
Base Atk +3; CMB +6; CMD 16
Feats Combat Expertise, Combat Stamina, Spiked Destroyer
Traits giant slayer, linebreaker (belkzen)
Skills Bluff +1 (+2 vs. giant subtype creatures), Climb +5, Intimidate +9, Knowledge (dungeoneering) +8,
Knowledge (engineering) +8, Perception +6 (+7 vs. giant subtype creatures), Profession (soldier) +7,
Sense Motive +1 (+2 vs. giant subtype creatures), Survival +6; Racial Modifiers +2 Intimidate, +2
Perception
Languages Common, Giant, Goblin, Orc
SQ armor training 1, combat expertise, orc blood, spiked destroyer
Other Gear armor spikes chainmail, handaxe, javelin, mwk ranseur, warhammer, bedroll, belt pouch, flint
and steel, masterwork backpack APG, mess kit UE, pot, silk rope (50 ft.), soap, trail rations (5), waterskin, 13
gp, 1 sp
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Special Abilities
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Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Armored Vigor (2 temporary Hp, 5/day) (Ex) As a swift action while armored, gain temporary hp for 1
min.
Breaker Momentum (Ex) As a free action after successful bull rush, attempt overrun.
Breaker Rush (3 damage) (Ex) When bull rush or overrun foes, deal damage to foes.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Combat Expertise [Combat Trick] Ignore penalty from Combat Expertise for stamina spent.
Darkvision (60 feet) You can see in the dark (black and white only).
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Spiked Destroyer You can attack with your armor spikes while using bull rush or overrun.
Prerequisite: Proficient with armor spikes..
Benefit: When you succeed at a bull rush or overrun combat maneuver, you may automatically make an attack
Spiked Destroyer [Combat Trick] Spend 4 stamina post bull rush or overrun to use Spiked Destroyer as
free act.
p2