Shaysera

Demoniac's page

47 posts. Alias of LAB Rat.


About Demoniac

Name: Demoniac, Dead Jim, Walker, James, Jimmy, Deacon
Official Name: Deacon James Walker

Power Level: 10; Power Points Spent: 165/165

STR: +5 (20), DEX: +2 (14), CON: 0 (0), INT: +0 (10), WIS: +1 (12), CHA: +5 (20)
Tough: +14 (Con+10+4), Fort: -, Ref: +5 (Dex+3), Will: +5 (Wis+4)

Attack Bonus: +5 (Ranged: +5, Melee: +10, Grapple: +5)
Defense: 16 (Flat-footed: 8), Knockback: +14
Initiative: +2

Skills:
Acrobatics +2,
Bluff +12 (7),
Climb +5,
Computers +0,
Concentration +1,
Craft +0,
Diplomacy +12 (7),
Disable Device +0,
Disguise +5,
Drive +6 (4),
Escape Artist +2,
Gather Information +10 (5),
Handle Animal +5,
Intimidate +5,
Investigate +0,
Knowledge(Arcane Lore) +0,
Knowledge(Art) +0,
Knowledge(Behavioral Sciences) +0,
Knowledge(Business) +4 (4),
Knowledge(Civics) +2 (2),
Knowledge(Current Events) +0,
Knowledge(Earth Sciences) +0,
Knowledge(History) +2 (2),
Knowledge(Life Sciences) +0,
Knowledge(Physical Sciences) +0,
Knowledge(Popular Culture) +0
Knowledge(Streetwise) +2 (2),
Knowledge(Tactics) +0,
Knowledge(Technology) +0,
Knowledge(Theology and Philosophy) +0,
Language +X,
Medicine +1,
Notice +8 (7),
Perform(-) +5,
Pilot +2,
Profession(-) +1,
Ride +2,
Search +0,
Sense Motive +1,
Sleight of Hand +2,
Stealth +2,
Survival +1,
Swim +5;
Feats: Attack Focus 5 (Melee), Benefit 2 (Wealthy), Equipment 5, Connected, Contacts
Drawbacks: True Name (Major, Common) (-3), Fire (Minor, Common) (-2)
Complications: Enemy (The mob/mafia, disgruntled stock brokers, people he has wronged/"stolen" money from in the past), Phobia (House Cats)
Languages: English
Wealth: +16

Equipment: Full-size Car (Hidden Compartments, Alarm, Immovable/Unstoppable +4)(18), Machine Pistol (9), Smart Phone (1), Multi-tool (1), Commlink (1)

1969 Pontiac Firebird Strength 35, Speed 5, Defense 8, Toughness 9, Size Huge, EP 8, Features Alarm (DC20)(1), Hidden Compartments (DC20, 2000 lbs. max)(1), Reinforced Titanium Chassis (Immovable & Unstoppable 4)(8)

Glock 21 .45 Auto A +5, D +3, Type Ballistic, Autofire, Range 30 ft., Size Small, EP 9

Powers:

Immunity 30 30+1=31PP
* Lifeless (Fortitude Saves)(Innate) (Reaction, Personal, Permanent)

Protection 4 4+1=5PP
* Bone Armor (+4 Toughness)(Innate) (Reaction, Personal, Permanent)

Super Senses 3 1+2=3PP
* Blood Scent (Acute, Accurate Scent) (Free, Personal, Permanent)

Regeneration 23 10+9+2+6+1+1+1+1=31PP
* Revenant (+9 Recovery Bonus, Bruised/Unconscious Check Per Standard, Injured/Staggered Per Round (no rest), Disabled Per 5 Hours, Ability Damage Per 5 Hours, Instant Resurrection)(Innate, Regrowth) (Reaction, Personal, Permanent)

Strike 5 5+5+1+1+1=13PP
* Corpse Claws (Toughness DC 25)(Affects Insubstantial, Mighty, Linked*, Vampiric, Innate) (Standard, Touch, Instant)

Corrosion 10 20-10-1=9PP
* Corpse Claws (Fortitude DC 20)(Limited: Living Beings, Full Power, Linked*) (Standard, Touch, Instant)

Totals: Abilities 16 + Skills 10 (40 ranks) + Feats 13 + Powers 92 + Combat 22 + Saves 17 - Drawbacks 5 = 165/165

Height: 6'1"
Weight: 189
Age: 160+
Eyes: Dark Brown
Hair: Black
Appearance: Jimmy is a tall, well-built man who looks to be in his mid-thirties. The slight greying at his temples seems to speak of age beyond his apparent years or a great deal of stress, but otherwise he seems fairly normal at first glance. Black hair that is carefully slicked back at all times and a close-cropped beard encircle a deceptively friendly face, complete with brown eyes so dark they appear black.

It is only when his lips split into a broad smile that his shark-like grin complete with far too many unnervingly jagged teeth becomes apparent. Fortunately, he tends to talk too fast for it to be too noticeable most of the time. Contrary to his otherwise immaculate appearance, his fingernails appear gnarled and grotesque with all manner of dirt beneath them. Each ends in a wicked point that is far sharper and thicker than it has any business being. Because of this, he wears gloves whenever he can get away with it, which was not often while incarcerated.

Backstory:

Originally a swindler and a conman, Deacon Walker worked to sell all manner of fake tinctures, cure-alls, and dowsing rods during the California Gold Rush. After earning the ire of a few too many prospectors, some of his less appreciative clients saw fit to get their money's worth. Which involved some good, old-fashioned burying of poor Deacon up to the neck in the ground where the local wildlife could pick him clean. Unfortunately for everyone involved, the location they elected to bury him also happened to be an ancient Native American burial ground.
His first death was likely the most morbid and horrific he has experienced since, especially when he awoke in the midst of still being eaten. The fast-talking Mr. Walker learned very quickly of just the sort of weirdness fate had in store for him, after draining the life from the very beasts that meant to make a meal of him. Imbued with a vigor beyond that of mortal men, he clawed his way out of the would-be tomb and rose from his earthen baptism to face the world with newly opened eyes.

Rather than concern himself with the cause of his spontaneous resuscitation and new found abilities, he went right back to what he knew. Wringing every last cent out of anyone who would give him the time of day. Over time, he began to grow very good at what he did and went through all manner of jobs, always keeping to the quasi-legitimate in choice of business. Cattle thief, bootlegger, gun smuggler, arms dealer, war profiteer, stock trader, hedge-fund manager, crooked local politician. Curiously, all of his rivals and potential adversaries quietly disappeared with next to no evidence pointing to Jimmy.

The next hundred and change years went by mostly without incident, but it was the birth of the superhero that put an end to that. After all, there are only so many mind-reading, pre-cognition-having, all-seeing beings one can hoodwink before one catches on. And while jail never really suited him, Jimmy quickly found his niche behind bars as the man who could acquire anything, for a price.

Just make very certain not to stiff your dealer, for Death is patient.