About Delphy
Delphy
Centaur oracle 1 (Howl of the Wild)
Uncommon, Large, Beast, Centaur, Humanoid
Heritage budding speaker centaur
Background herbalist
Perception +5; darkvision
Languages Common, Elven, Fey, Varisian
Skills Crafting +4, Diplomacy +6, Herbalism Lore +4, Nature +5, Occultism +4, Pathfinder Society Lore +4, Religion +5, Society +4, Survival +5
Str +1, Dex +1, Con +1, Int +1, Wis +2, Cha +3
Items studded leather, mace, sling (20 sling bullets), spear, backpack, bedroll, chalk (10), flint and steel, rations (1 week) (2), rope (foot) (50), soap, torch (5), waterskin, purse (9 gp, 3 sp, 8 cp)
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AC 16; Fort +4; Ref +4; Will +7
HP 17
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Speed 30 feet
Melee [1] mace +4 (shove), Damage 1d6+1 B
Melee [1] spear +4 (monk, thrown 20 ft.), Damage 1d6+1 P
Ranged [1] sling +4 (propulsive, range increment 50 feet, reload 1), Damage 1d6 B
Ranged [1] spear +4 (monk, thrown 20 ft.), Damage 1d6+1 P
Divine Budding Speaker Spell DC 16, attack +6; Cantrips (1st) guidance
Divine Oracle Spellcasting DC 16, attack +6; 1st (3 slots) bless, dizzying colors, heal Cantrips (1st) daze, disrupt undead, divine lance, know the way, light, shield
Focus Spells 1 Focus Point, DC 16; 1st Spray of Stars
Ancestry Feats Skilled Herbalist[HW]
Class Feats Oracular Warning:You have a premonition about impending danger that you use to warn your allies. Each ally within 20 feet gains a +2 status bonus to their initiative roll and gains temporary Hit Points equal to half your level, which last for 1 minute. If you are cursebound 2 when you use Oracular Warning, the bonus increases to +3, and if you are cursebound 3, the bonus increases to +4.
Skill Feats Alchemical Crafting, Natural Medicine
Other Abilities cosmos, robust
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