Nurah Dendiwhar

Delphine!'s page

10 posts. Organized Play character for GreySector (RPG Superstar 2013 Top 8).


Full Name

Delphine

Race

| HP: 35/35 | AC: 18 (14 Tch, 13 FF) | CMB: 3, CMD: 16 | F: +6, R: +6, W: +6 (+2 vs. fear) | Init: +4 |

Classes/Levels

Perc: +9, SM: +4 | Taboo Spirit Surge 0/2 | Influence 1/3 | Influence 1/5 |

Current Conditions:
none
Active Spells:
none

Gender

NG Female Halfling Medium 4 (Champion Spirit)

Size

Small

Alignment

Neutral Good

Deity

Chaldira Zuzaristan

Languages

Common, Halfling, Hallit, Tien

Strength 11
Dexterity 17
Constitution 14
Intelligence 14
Wisdom 10
Charisma 14

About Delphine!

Attacks
Ranged +1 darkwood composite longbow +10 (1d6+6 cold iron, piercing)

Medium Spells Known
Caster level 4th (Concentration +6)
0 — dancing lights, detect magic, guidance, read magic
1 — liberating command, remove fear

Medium Spells per Day
1st — 2

Traits:
Helpful (Race)
Lessons of Chaldira (Religion)

Class Features:
Spirit (Su): Champion
Spirit Bonus (Su): +2 bonus to attack rolls, non-spell damage rolls, Strength checks, Strength-based skill checks, and Fortitude saves.
Seance Boon (Su): Delphine gains a +3 bonus on all non-spell damage rolls.
Spirit Power, Lesser (Su): Delphine gains proficiency in all martial weapons and in one exotic weapon of your choice, which you choose each time you channel a champion spirit.
Spirit Surge 1d6 (Su): After failing a d20 roll on an attack roll, Strength check, Strength-based skill check or Fortitude save, a medium can allow her spirit to gain 1 additional point of influence over him in order to add 1d6 to the check’s result without taking an action. This can cause the check to succeed instead of fail. The medium must be conscious and aware to use this ability, and he can use this ability at most once per round.
Shared Seance (Su): All allies who participate Delphine’s seance gain a +2 bonus to non-spell damage rolls for 24 hours.
Taboo (Ex): Delphine may not make an attack with any weapon except her +1 darkwood composite longbow. Accepting a taboo allows Delphine to use her spirit surge ability twice without incurring influence. Delphine can select only a single taboo. Delphine is not magically prevented from breaking her taboo, but if she breaks the taboo for any reason, she takes a –2 penalty on attack rolls, damage rolls, ability checks, skill checks, and saving throws for 1 hour and her spirit gains 1 point of influence over her.
Haunt Channeler (Su): Delphine can use her familiarity with spirits to assist her when dealing with haunts. She can always act on the surprise round against a haunt, and her touch funnels a portion of the haunt into herself, dealing 2d6 points of damage to the haunt as if via positive energy and allowing Delphine to ask the haunt a single question. The haunt can answer the question however it chooses. Additionally, Delphine can forgo her saving throw against a haunt’s effects to funnel the haunt entirely into herself. If she does so, Delphine suffers the haunt’s full effect, but the haunt doesn’t affect anyone else (even if it normally would). The haunt then gains control of Delphine’s body for 24 hours. Once per minute, Delphine can attempt to end this possession early by succeeding at a Will save (DC = 20 + 1/2 Delphine's medium class level).

Skills:
Acrobatics +3 [3 Dex]
Appraise +2 [2 Int]
Bluff +12 [4 ranks, 2 Cha, 3 training, 3 competence]
Climb +2 [2 Champion spirit bonus]
Craft +2 [2 Int]
Diplomacy +12 [4 ranks, 2 Cha, 3 training, 3 competence]
Disable Device +6 [1 rank, 3 Dex, 2 masterwork tools]
Disguise +5 [2 Cha, 3 competence]
Escape Artist +3 [3 Dex]
Handle Animal +5 [0 ranks, 2 Cha, 3 competence]
Heal +4 [1 rank, 3 training]
Intimidate +9 [1 rank, 2 Cha, 3 training, 3 competence],
Knowledge (arcana) +6 [1 rank, 2 Int, 3 training]
Knowledge (planes) +6 [1 rank, 2 Int, 3 training]
Knowledge (religion) +6 [1 rank, 2 Int, 3 training]
Perception +9 [4 ranks, 3 training, 2 racial]
Ride +3 [3 Dex]
Sense Motive +4 [1 rank, 3 training]
Spellcraft +6 [1 rank, 2 Int, 3 training]
Stealth +7 [3 Dex, 4 size]
Swim +2 [2 Champion spirit bonus]
Use Magic Device +12 [4 ranks, 2 Cha, 3 training, 3 competence]

Equipment
+1 mithral chain shirt, +1 darkwood composite longbow, cloak of resistance +1, circlet of persuasion, wayfinder, masterwork Day Job tool, wand of cure light wounds w/50, wand of comprehend languages w/50 charges.