Zoria

Delphina's page

1 post. Alias of DaWay.


Full Name

Delphina Sapaulo

Race

Periblooded Aasimar

Classes/Levels

Blackened Oracle of Flames

Gender

Female

Size

Medium

Age

69 (Looks like a human of 16)

Alignment

Neutral

Location

Kelmarane, Katapesh

Languages

Common, Katapesh, Celestial, Varisian

Strength 10
Dexterity 16
Constitution 10
Intelligence 14
Wisdom 13
Charisma 16

About Delphina

Fortune Teller, Astrologer, Charlatan, and Fraud. At least she used to be until fate had a different plan for her. She was traveling with a caravan reading harrow cards for the caravan leader until she fell asleep in her wagon and fate, or a pugwampi, decided that the candles she had lit needed to consume. The fire raged and consumed her as well blackening her flesh that no magics could heal. But that flame awoke her and in her as well, as if the fire was now part of her. Helping reclaim the town of Kelmarane, she decided to stay in Katapesh the Bizarre Bazzaar. Earning a living at her former craft but always seeking more.

She now covers her arms in long gloves, mainly not to raise to many questions. Other than that she prefers to wear sheerer clothing that reveals the natural beauty of her form.

...

Combat Stats:
Base Attack Bonus +0
Melee -4, Ranged +3
Combat Maneuver Bonus +0
Combat Maneuver Defense 13
Armor Class/Flat Footed/Touch
(+3 Dex)
Hit Points 08

Saves:
FORT save 00
REF save 03 (3 dex)
WILL save 03 (2 class, 1 wis)

Aasimar Racial Characteristics:
Darkvision (Aasimars see in the dark up to 60 feet)
Skilled (Aasimars have a +2 racial bonus on Knowledge Planes and Spellcraft checks),
Spell-Like Ability: (Aasimars can use pyrotechnics once per day as a spell-like ability (caster level equal to the aasimar's class level)),
Celestial Resistance: (Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5
Favored Class (Oracle: Add +1/2 to the oracle's level for the purpose of determining the effects of one revelation) (+0.5 Heat Aura)

Traits:
Pyromancer (Race): You’re especially adept at casting flamebased spells. You gain a +1 trait bonus on damage rolls for any spell you cast with the fire descriptor. Spells that do not deal damage do not benefit from this trait.
Gifted Adept (Magic): Your interest in magic was inspired by witnessing a spell being cast in a particularly dramatic method, perhaps even one that affected you physically or spiritually. This early exposure to magic has made it easier for you to work similar magic on your own. Pick one spell (Burning Hands) when you choose this trait—from this point on, whenever you cast that spell, its effects manifest at +1 caster level.

Oracle Class Features:
Mystery (Flames)
Oracle's Curse (Blackened: Your hands and forearms are shriveled and blackened, as if you had plunged your arms into a blazing fire, and your thin, papery skin is sensitive to the touch. You take a –4 penalty on weapon attack rolls, but you add burning hands to your list of spells known. At 5th level, add scorching ray and flaming sphere to your list of spells known. At 10th level, add wall of fire to your list of spells known and your penalty on weapon attack rolls is reduced to –2. At 15th level, add delayed blast fireball to your list of spells known.)
Orisons
Revelation (Heat Aura (Su): As a swift action, you can cause waves of heat to radiate from your body. This heat deals 1d4 points of fire damage per two oracle levels (minimum 1d4) to all creatures within 10 feet. A Reflex save halves the damage. In addition, your form wavers and blurs, granting you 20% concealment until your next turn. You can use this ability once per day, plus one additional time per day at 5th level and every five levels thereafter.)

Feats:
Armor Proficiency (Light, Medium), Shield Proficiency sans Tower, Spell Focus (Evocation), Weapon Proficiency (Simple)

Skills
03 Acrobatics
00 Climb
02 Craft
07 Diplomacy 1+3+3
01 Heal
03 Intimidate
00 Knowledge History
08 Knowledge Planes 1+3+2+2
00 Knowledge Religion
07 Perform Oratory 1+3+3
07 Profession Fortune Teller 1+3+3
07 Sense Motive 1+3+3
08 Spellcraft 1+3+2+2

Languages:
Common, Katapesh, Celestial, Varisian

Orisons: Create Water, Guidance, Purify Food and Drink, Stabilize
1st (4/day): Burning Hands (2d4+1), Cure Light Wounds, Endure Elements, Obscuring Mists

Wealth: 105