Wood Golem

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Reading through "The Half-dead City", a probably issue leapt to mind:

The locales for investigation are assigned by lottery, but there's no indication that teams can't arrange a swap. Meanwhile, the Scorched Hand really want to investigate the Sanctum of the Erudite Eye, while there's no real reason the PCs should particularly care one way or the other.

So... what's to stop the PCs for arranging with the SH to sell them their claim - say as a trade for their own claim plus a suitable sum of money?

Any suggestions on how to handle this - other than "no, you can't do that."?


I received my copy of "Tempest Rising" this morning, which was awesome. Unfortunately, what was less awesome was that it appears the tempest got it - both the package and the book itself are water-damaged.

So... any chance of a replacement? Also, do you want the original back?

Thanks!


Not sure if this is the right place for this, since it's not necessarily a Customer Service issue.

I bought my copy of the "Pathfinder Campaign Setting" at my FLGS some time ago, and have been gradually reading through it. It's a quality product all around, but today I noticed that pages 193 - 208 and pages 209 - 224 have been reversed in the book.

My question, before I take it back to my FLGS for a replacement, is this: is this a widespread error, or something that has only hit my copy? After all, if it is the same in every copy, I'll not bother heading back for a replacement.


Since I was very critical of the previous installment, I would just like to say that I thought the Wizards Three article in the final Dragon was excellent. There seemed to be a bit more of the banter between the Wizards than has recently been the case, it was good to see Dalamar back (even if he said very little), and it all just seemed a nice way to close out the series.


I've noticed that there are several threads here titled "Help Needed", or "Asking for Advice", or similar. The thing is, titles like that really don't help, either from the point of view of people browsing the boards (who are likely to skip a thread blandly asking for help), or more importantly from people who have commented and want to check back on the progress of the thread. It's just harder to find the thread again if it's called "Please help me" than if it's called "Help! My players have set fire to my hair!".

Please remember that the only thing the casual viewer sees of your thread is its title. Consider it an advert, which should scream "You Must Read This Thread or Die!!!!"

Giving your thread a good name will probably garner more responses from people who know what they're talking about.

Thank you.


Having just finished reading issue 351, I must say that I found it a little weak by comparison with the previous 'Campaign Classics' issues.

I think perhaps my issue was to do with the narrowed focus. Previous issues of this sort have tended to present articles that are of general use to someone running a "Dark Sun", "Spelljammer", or other 'classic' campaign. By contrast, this issue seemed more interested in detailing very small areas around the "World Serpent Inn", with a view to fitting the setting into a setting-hopping campaign.

In particular, I was dismayed by a couple of statements in the Dragonlance article. Firstly, "normally no amount of magic allows travel to or from the world". So, I suppose I imagined Krynnspace, not to mention The Wizards Three? Additionally, and more distressing, was the listing of the Kingpriest's alignment as LG. This being the totalitarian ruler of a corrupt nation who backed his actions with secret and thought police, and who declared entire races (ogres, minotaurs and goblins) were to be exterminated en masse. Surely a mistake? (And I'm aware that he's listed as LG in the 1st Edition "Dragonlance Adventures", but it's a mistake there, that could have done with correction, IMO.)

That said, I should state that I thought the Greyhawk and Ravenloft articles were very well done, both of which seemed to deal with areas of wider use within the setting than the others.

I also like the new FR and Eberron article series, although I don't use either of these settings, and found Savage Tidings particularly good this month. Class Acts was, as always, very solid, and Order of the Stick and Nodwick were particularly amusing this month.


Wow, that was fast...

I got home yesterday to find an envolope waiting for me, containing the latest issue of Dungeon.

So, never mind then.


For years, I bought Dragon and Dungeon magazines from my FLGS. Just under a year ago, I moved away, to a town with no FLGS, so took out subscriptions to the magazines. However, I have since moved back, and now face a difficult question: do I let the subscriptions lapse, and go back to supporting my FLGS, or do I renew for the full 3 years allowed, and take advantage of the significant savings that that grants?

On the one hand, it is a good thing to support the FLGS, especially since my RPG purchases have recently dropped to almost nothing (and are likely to stay that way until 4e is released). And Paizo would presumably not be losing out, since I would still be buying every issue anyway.

On the other hand, it's a really big saving, especially with the relative strengths of the US$ and the UK£ at the moment...

Any thoughts?