Full Name |
Delahmbra Praxios |
Race |
Catfolk |
Classes/Levels |
Bard ( Dervish Dancer ) 1 Theme Song |
Gender |
Male |
Size |
Medium |
Age |
19 |
Special Abilities |
Cat's Luck (Ex), Natural Hunter, Sprinter, Low-light Vision |
Alignment |
NG |
Deity |
Desna |
Location |
Katapesh |
Languages |
Catfolk, Osiriani, Gnoll |
Occupation |
Guide |
Strength |
14 |
Dexterity |
14 |
Constitution |
13 |
Intelligence |
12 |
Wisdom |
11 |
Charisma |
16 |
About Delahmbra Praxios
In any city other than Katapesh, Delahmbra would stick out like a giant in a halfling village. The fiece catfolk nomad, dressed in the native skins and cloth of his tribe, can be found daily wandering the slave markets. Searching, always searching among the myriad of anguished faces, looking for a hint of fur, a slit pupil, or a sleek tail. He rarely speaks to anyone, just always pacing the markets like a caged animal.
Delahmbra grew up among his nomadic, catfolk tribe, wandering the wilderlands of Katapesh. His tribe had a long history in Katapesh and his father and grandfather were tribe headmen and protectors of the nomads. Delahmbra followed in the fraternal footsteps and became a protector of the tribe, mastering what his tribe called the Desert Dancer. Around the time that Delahmbra came of age, he was out alone in the wilderness exploring as the youth of his tribe are wont to do. While he was away, his tribe was attacked by a band of slavers and the members of the tribe were either killed or captured by the slavers. When Delahmbra returned to his tribe's camp, he found death and destruction. The young man could not forgive himself for what he saw as dereliction of duty to his tribe. He spent two days and night burying the dead, then not knowing what else to do, struck out for Katapesh to find the remnants of his tribe and family.
Delahmbra has only been in Katapesh for a short time and has had little to no success tracking down his tribe at the slave market. The young tribesman has been disoriented by the sheer mass of humanity in Katapesh and is at his wits end on how to proceed.
Delahmbra Praxios
Male Catfolk Bard (Dervish Dancer) 1
NG Medium Humanoid (catfolk)
Init +2; Senses low-light vision; Perception +6 (+7 at distance)
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Defense
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AC 15, touch 12, flat-footed 13 (+2 armor, +1 shield, +2 Dex)
hp 12 (1d8+4)
Fort +1, Ref +4, Will +2; +4 vs. hot conditions, +1 vs. fire
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Offense
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Speed 30 ft.
Melee Club +2 (1d6+2/x2) and
. . Kukri +2 (1d4+2/18-20/x2) and
. . Scimitar +2 (1d6+2/18-20/x2)
Ranged Shortbow +2 (1d6/x3)
Special Attacks bardic performance: countersong, bardic performance: distraction, bardic performance: fascinate (1 targets) (dc 13), battle dance: inspire courage +1
Bard (Dervish Dancer) Spells Known (CL 1):
1 (2/day) Grease (DC 14), Abundant Ammunition
0 (at will) Daze (DC 13), Detect Magic, Lullaby (DC 13), Spark (DC 13)
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Statistics
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Str 14, Dex 14, Con 13, Int 12, Wis 11, Cha 16
Base Atk +0; CMB +2; CMD 14
Feats Toughness +3
Traits Desert Child (desert), Improvisational Equipment, Desert Explorer
Skills Acrobatics +5, Climb +1, Disable Device +0, Escape Artist +1, Fly +1, Knowledge (local) +5, Knowledge (nature) +5, Perception +6, Perform (Dance) +3, Perform (Sing) +3, Perform (Oratory) +3, Ride +1, Spellcraft +5, Stealth +7, Survival +6, Swim +1, Use Magic Device +7
Languages Catfolk, Common, Gnoll
SQ battle dance (move action) (7 rounds/day), cat's luck (1/day), fleet, sprinter
Combat Gear Alchemical grease, Sunrod, Weapon blanch (silver); Other Gear Leather armor, Buckler, Arrows (20), Club, Kukri, Scimitar, Shortbow, Backpack (8 @ 8 lbs), Belt pouch (2 @ 1.24 lbs), Blanket, Earplugs, Smoked goggles, Spell component pouch, Torch (2), Trail rations (7), Waterskin, Whetstone, 9 SP, 3 CP, Ornate Bottle
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Special Abilities
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Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (1 targets) (DC 13) (Su) One or more creatures becomes fascinated with you.
Battle Dance (move action) (7 rounds/day) Battle dances can create bardic performance effects only on self.
Battle Dance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Cat's Luck (1/day) (Ex) Can roll 2d20 for a Reflex save and take better result.
Desert Child (desert) +4 save vs. hot conditions, +1 save vs. fire.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Fleet (Su) Gain an enhancement bonus to speed when battle dancing.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Smoked goggles +8 save vs. visual effects, -4 sight-based Perception and you treat all opponents as having 20% concealment.
Sprinter (Ex) +10 ft to speed when charge, run, or withdraw.
Desert Explorer You have searched high and low for your kin, and have found your way into hidden places throughout the desert during your searches. Running low on funds, you think that this pretty bottle you found out in the desert might fetch a nice price, and you have heard the name of a person who will give you an honest value for it: Yin Hu.
Delahmbra starts play with an ornate bottle found in a small chamber out in the desert--he forgets where. He also gains a free rank in Survival, Survival is a class skill for him, and he may have a total number of ranks in Survival equal to one greater than his character level. He gains a +1 bonus to Perception checks for spotting things in the distance.
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