Vigliv

_Dehlia_'s page

15 posts. Alias of WittleWolfie.


Full Name

Dehlia

Race

| HP 38/38 | AC 19 (21) | Fort +8 Ref +5 Will +8 | Perception +6

Classes/Levels

| Speed 25ft | Hero Points 1/3 | Exploration: Defend

Gender

Dehlia | Female Leshy, Guardian, Wandering Chef

About _Dehlia_

Dehlia - Level 2
Female Leshy, Guardian, Wandering Chef
Small, Leshy, Plant Speed 25 feet
Languages Common, Fey
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HP 38 AC 19 (21)
Fort +8 Ref +5 Will +8
Resistance 2 physical
Speed 25 feet Hero Points 1
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Str +4 Dex +1 Con +2 Int +0 Wis +2 Cha +0
Perception +6 Low-Light Vision
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Skills Acrobatics +5, Athletics +8, Crafting +4, Nature +6, Religion +6, Stealth +5, Survival +6
Lore Forest +4, Leshy +4, Warfare +4

Weapons
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Shield Boss +8 Damage 1d8+4 bludgeoning
Hatchet +8 (Agile, Sweep, Thrown 10ft) Damage 1d6+4 slashing

Armor
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Lattice Armor +4 Max Dex 1
Steel Shield +2 Hardness 5 HP 20 (10)

Magic Items
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Eye Slash (Tattoo)
You can see four times farther than normal.

Actions
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Shield Block [<]
Trigger You take physical damage from an attack with your shield raised.
Effect Ignore damage up to the shield's Hardness. You and the shield take any remaining damage.

Taunt [>] (Concentrate, Guardian, Auditory, Visual)
Target Enemy, 30ft
Effect Hostile actions targeting any allies but not suffer –1 Attack / DC (circumstance), and they become off-guard until the start of their next turn.

Intercept Attack [<]
Trigger An ally within 10ft takes physical damage\
Effect You can Step, but must end adjacent to the triggering ally. Take the damage instead of the ally.
Special The range is 15ft if the damage is from your Taunted enemy, and you can Stride instead of Step.

Hampering Stance [>] (Aura, Guardian, Stance)
Effect While you are in this stance, squares in a 5ft emanation are difficult terrain for your enemies.

Quick Alchemy [>] (Alchemist, Manipulate)
Effect Create a versatile vial that can only be used this turn.

Passives
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Ever Ready
You always gain a reaction whenever you roll initiative for combat, but you can use it only for reactions from guardian feats or class features.

Guardian's Armor
While wearing medium or heavy armor, you gain resistance to physical damage equal to 1 + half your level. In addition, you can rest normally while wearing medium and heavy armor.

Root Leshy
You gain a +2 circumstance bonus to your Fortitude or Reflex DC against attempts to Reposition, Shove, or Trip you. This bonus also applies to saving throws against spells or effects that attempt to move you or knock you prone.

Plant Nourishment
You typically do not need to pay for food. If you go without sunlight for 2 weeks, you begin to starve. You can derive nourishment from specially formulated bottles of sunlight instead of natural sunlight, but these bottles cost 10 times as much as standard rations (or 40 sp).

Recipes
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Journeybread
Eating one journeybread provides all the food and water you need for a day. If you subsist on nothing else for a week, you become temporarily immune to journeybread until you eat real food and drink water normally for 24 hours.

Missive Mint
The mint's crafter can imbue a missive mint with a message containing up to 25 words while creating it. Someone who consumes the missive mint hears the message in a fizzing voice as the mint's coating bubbles away, which takes the same amount of time as it would to speak the message. The mint's eater has no way of knowing who the original sender was, what they sound like, or who the message was intended for.

Cooperative Waffles
You can split the waffles with one other creature. After you both eat half of the waffles to Activate them, when one of you uses Follow the Expert to follow the other, the circumstance bonus granted is 1 higher. The waffles' bonus lasts 24 hours or until you next make your daily preparations, whichever comes first. You can only be linked to one creature in this way at a time; if either of you eats cooperative waffles again, the effect of your previous waffles ends.

Mender's Soup
After you eat the soup, its effects last 24 hours or until you make your next daily preparations, whichever comes first. You gain a +1 item bonus to Crafting checks to Repair and restore an additional 5 Hit Points to items you successfully Repair during this time.

If you eat mender's soup over the entire period required to attempt a Crafting check to Craft (typically a minimum of eating the soup each day for 4 days), the +1 bonus from the soup can be applied to that check, too.

Tattoo Formulae
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Triangular Teeth
Eye Slash
Bewitching Bloom (Lilac)
Frostwalker Pattern

Inventory
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Cash 9 gp 9 sp 0 cp

Backfire Mantle
+1 Ref vs. allied spells (circumstance)
Resist 3 vs. allied alchemical splash damage

Consumables
Elixir of Life, Minor (1)

Adventuring Gear
bedroll, belt pouchs (2), chalks (10), flint and steel, grappling hook, weekly rations (2), rope (50ft), soap, torch (5), waterskin, purse

Feats
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Ancestry
Leshy Lore

Background
Natural Medicine

Class
Shield Block
Shield Warfare
Hampering Stance

Archetype
Wandering Chef Dedication
Alchemical Crafting

General

Skill
Tattoo Artist