Dee Dee Bird
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That said, I've never seen a sunder build in PFS (aside from my own) and I don't know why a GM would have an issue with one, particularly when disarm/trip/grapple work just as well.
Ahem... you've seen me ;-p
As a player that routinely damages objects (wrecker oracle/time mystery) I keep a print-out of the common object HP & hardness table from the Core Rulebook, as well as a print-out of the Broken Condition. I make it my responsibility to calculate out HP & hardness for the GM.
When a scenario calls for the damaging of objects, I have kept these print-outs on hand. Off the top of my head the following scenarios may require the GM to know this information:
While destroying a character's gear can shut them down, breaking the gear is an effective de-buff and in the cases where I have sundered gear I usually leave it at Broken, without going all the way to Destroyed.
Should you encounter sundering as a PC, remember that spellcasting services for Make Whole can restore an item even if it has been Destroyed so long as there are still remains of the object... I have run a scenario where everyone was weaponless after a certain encounter, but they still managed to finish and find creative ways to be in combat, and Make Whole kept them calm enough to not rage-quit the session.
