Idorii

Deathless Oparal's page

2 posts. Organized Play character for mechaPoet (RPG Superstar Season 9 Top 32).


Race

Elf

Classes/Levels

Sorcerer 4 | 26/26 HP | 13 AC 13 T 11 FF | 13 CMD | F +3 R +4 W +4 (+2 vs enchantments) | Init +6 | Perc +1 | SM -1 | Spells: 2nd: 4/4 1st 7/7

Gender

Female

Size

Medium

Alignment

N

Deity

Nethys

Languages

Common, Elven, Draconic, Gnoll, Ancient Osiriani, Azlanti, Thassilonian, Tien, Aquan

About Deathless Oparal

PFS #52949-6
Fame 16; PP 10; XP 10

Adventures Completed:
Module: The Godsmouth Heresy
#6-10: The Wounded Wisp
#3-09: The Quest for Perfection, Part I: The Edge of Heaven
#3-11: The Quest for Perfection, Part II: On Hostile Waters
#33: Assault on the Kingdom of the Impossible
#5-11: Library of the Lion
#6-12: Scions of the Sky Key, Part 1: On Sharrowsmith's Trail
#8-19: Treacherous Waves

Deathless Oparal
Female Elf Sorcerer 4
N Medium Humanoid
Init +6; Perception +1
SQ Low-light vision

Defense
AC 13, 13 touch, 11 flat-footed (+2 Dex, +1 Deflection);
HP 26 (4d6+8)
Fort +3 Ref +4 Will +4 (+2 vs enchantments)
Special Resist cold 5, DR 5/- vs nonlethal, immune to magical sleep effects

Offense
Speed 30 ft
Melee +2 quarterstaff (1d6/x2),
Ranged +4 shortbow (1d6/x3, ???ft range)
Special grave touch 3+Cha/day (creature becomes shaken for 1/2 level rounds, or shaken creature becomes frightened)

Sorcerer Spells (CL 3rd; Concentration +8, +2 to overcome SR)
2nd: 3/day: blindness/deafness (DC 16 Fort)
1st: 7/day: burning hands (DC 15 Ref), cause fear (DC 15 Will), chill touch (bloodline), grease (DC 15 Ref)
0th: acid splash, daze (DC 14 Will), dancing lights, detect magic, disrupt undead, read magic

Statistics
Str 10 Dex 14 Con 12
Int 14 Wis 8 Cha 18
Base Atk +2; CMB +2; CMD 14
Feats Eschew Materials, Improved Initiative, Toughness
Skills FCB +4
- Appraise +6 (1 rank, +2 Int, +3 class)
- Bluff +8 (1 rank, +4 Cha, +3 class)
- Intimidate +9 (2 ranks, +4 Cha, +3 class)
- Knowledge (Arcana) +6 (1 rank, +2 Int, +3 class)
- Knowledge (Religion) +8 (3 ranks, +2 Int, +3 class)
- Linguistics +9 (4 ranks, +2 Int, +3 class)
- Spellcraft +9 (4 ranks, +2 Int, +3 class), +2 to identify magic items
- Use Magic Device +11 (4 ranks, +4 Cha, +3 class)
Languages Common, Elven, Draconic, Gnoll, Ancient Osiriani, Azlanti, Thassilonian, Tien, Aquan
SQ Low-light vision, elven immunities, elven magic, keen senses, weapon familiarity, bloodline (Undead), bloodline arcana (Undead: undead humanoids count as humanoid for targeting spells), grave touch 3+Cha/day, death's gift
Traits Faction (Scarab Sages): Ancient Historian (Linguistics); Magic: Focused Mind
Favored Class Sorcerer: +4 skill ranks

Equipment:
Weapons and Armor
Quarterstaff
Ring of protection +1
Shortbow + 15 arrows

Consumables
Acid x5
Holy water
Scroll of animate rope
Scroll of comprehend languages (x3)
Scroll of endure elements
Scroll of identify
Scroll of protection from evil
Wand of cure light wounds (41 charges)
Wand of endure elements (44 charges)
Wand of mage armor (40 charges)

Other Gear
Alexandrite gem (glows as if affected by continual flame heightened to a 3rd-level spell [CL 5th])
Backpack
Bedroll
Bell
Caltrops
Chalk (x10)
Cloak of resistance +1
Cold Weather Outfit
Fishhook
Hooded Lantern
Ink pen and ink
Parchment (x5)
Signal whistle
Silk rope (50 ft)

Funds
3557.8 gold

Background:
A young elf from Osirion bored of her parents' urn-making business. Her grandmother was a priestess of Pharasma and her grandfather was a lich - but not at the time. It's complicated.

Appearance and Personality:
A dark-skinned Osiriani elf.
She wears a necklace of small skulls, but you know, in a cute way. She's quickly learning to hate bugs.

Boons & Vanities:
The Godsmouth Heresy:
Pharasma's Blessing: Cross off this boon to reroll any single attack roll targeting an undead creature or any single saving throw against an undead creature's ability or effect, always taking the second roll. You must make this reroll before the results of the first roll are known.
Body-flipped: Not on the chronicle sheet, but Oparal's body was teleported and mirror-flipped. It's neat!

#6-10:
Prized Find: Cross off this boon to get 1 PP despite failing a success condition. You must also have gained 1 XP (or 0.5 XP on the slow track) for that adventure.

#33:
If Zamir is coerced into joining the Pathfinder Society: Venture-Captain Mihir presents you with a copper coin that has the sigil of the open road on one side and the flag of Jalmeray on the other. When in Absalom or any major city (more than 5,000 residents) in Andoran, Cheliax, Jalmeray, Osirion, Qadira, or Taldor, you can present this coin to any citizen of Jalmeray (it takes 1d4 hours to locate one) and receive a +4 circumstance bonus on any one Appraise, Diplomacy, or Knowledge (any) skill check. You may use this coin once per scenario.

#8-19:
Savior of the Reef: Cross off this boon after rolling a save against poison but before the results are revealed to gain a +5 alchemical bonus, as if you had consumed antitoxin.
Water Affinity: Does nothing on its own, but you have a stronger connection to elemental water.