Bloodrager

Deane's PACG Character's page

167 posts. Alias of Deane Beman.


Race

Salim

About Deane's PACG Character

Starting Deck:

The Melted Blade
Rapier
Dagger
Light Crossbow
Tussah Silk Coat
Sage's Journal
Blood Periapt
Caltrop Bead
Quartermaster
Night Watch
Recruit
Troubadour
Blessing of the Gods
Blessing of the Gods
Blessing of the Gods

Current Deck:

The Melted Blade
Boomerang
Dagger +1
Cat-o-Nine Tails
Fortified Leather Armor
Cure
Sage's Journal
Blood Periapt
Shackles of Compliance
Quartermaster
Night Watch
Grave Tender
Court Knight
Blessing of Shelyn
Blessing of Erastil
Blessing of Abadar
Blessing of Wadjet

Adventure #3-1 - Serpents in the Deep:

Ambush at Burning Cape
----- Scenario Reward: Access to traders Hadden Hoppert, Smiths of Wati, and Sunburst Market.
----- Deck Upgrade: Weapon B (Dagger +1)
----- Skill Feat: Dexterity +1

This One Time at Aspis Camp
----- Scenario Reward: For the rest of the Adventure Path, 1 character may temporarily replace 1 spell in her deck with the spell Remove Curse. At the end of each scenario, return the spell to the game box. Each character draws an item from the game box. Adventure Card Guild characters may choose a bonus deck upgrade.
----- Deck Upgrade: Item 1, Ally 1 (Shackles of Compliance, Court Knight)
----- Power Feat: Add 1d4 to your non-combat check against a bane.

Up for a Swim?
----- Scenario Reward: For the rest of the Adventure Path, 1 character may temporarily replace 1 weapon in his deck with the loot Spear of the Watchful Guardian, and 1 character may temporarily replace 1 armor in her deck with the loot Scarab Buckler. At the end of each scenario, return the cards to the game box.
----- Deck Upgrade: Blessing B (Blessing of Shelyn)

Under Pressure
----- Scenario Reward: For the rest of the Adventure Path, 1 character may temporarily replace 1 spell in her deck with the spell Elemental Treaty and 1 character may temporarily replace 1 item in his deck with the loot Tablet of Languages Lost. At the end of each scenario, return the cards to the game box.
----- Deck Upgrade: Armor B (Fortified Leather Armor)
----- Card Feat: Spell (Cure)

Trails to the Sky
----- Scenario Reward: For the rest of the Adventure Path, 1 character may temporarily replace 1 item in his deck with the loot Game of Afterlife and 1 character may temporarily replace 1 armor in her deck with the loot Akhentepi’s Armor. At the end of each scenario, return the cards to the game box.
----- Deck Upgrade: Ally B (Grave Tender)
----- Adventure Reward: Each player unlocks the ability to play Zadim from the Mummy’s Mask Base Set using the Inquisitor Class Deck.


Adventure # 3-2 - Secrets Below The Sands:

Raiding the Warehouse
----- Scenario Reward: All the boons remaining in the location decks and access to two additional traders: Auction House and Falsin Deek.
----- Deck Upgrade: Weapon 1 (Cat-o-Nine Tails)
----- Skill Feat: Dexterity +2

Desert's Fury
----- Scenario Reward: For the rest of the Adventure Path, 1 character may temporarily replace 1 weapon in his deck with the loot Natron Fang. At the end of each scenario, return the loot to the game box.
----- Deck Upgrade: Blessing 2 (Blessing of Abadar)
----- Power Feat: Add 1d8 to your non-combat check against a bane.

Elemental Excavation
----- Scenario Reward: For the rest of the Adventure Path, 1 character may temporarily replace 1 item in her deck with the loot Mask of the Forgotten Pharaoh. At the end of each scenario, return the loot to the game box. Trader: Ghoul Market
----- Deck Upgrade: Blessing 1 (Blessing of Erastil)

Into the Sky Pyramid
----- Scenario Reward: For the rest of the Adventure Path, 1 character may temporarily replace 1 ally in his deck with the loot Neferekhu and 1 character may temporarily replace 1 item in her deck with the loot Ushabti of the Willing Servant. At the end of each scenario, return the loot to the game box.
----- Deck Upgrade: Weapon B (Boomerang (UE))
----- Card Feat: Blessing (Blessing of the Gods)

Maybe You Saw This Coming
----- Scenario Reward: For the rest of the Adventure Path, 1 character may temporarily replace 1 item in her deck with the loot Hand of the Honest Man. At the end of each scenario, return the loot to the game box. Each player chooses one of her Pathfinder Society RPG characters. Once per adventure, that character may reroll a failed Bluff, Diplomacy, or Intimidate check made against an agent of the Aspis Consortium.
----- Deck Upgrade: Blessing B (Blessing of Wadjet (UE))
----- Adventure Reward: Each player unlocks the ability to play Mavaro from the Mummy’s Mask Character Add-On Deck using the Bard Class Deck. (If you have unlocked the ability to play Mavaro with more than one class deck, choose only one for each character.)

Boons:

Player Reward 3: Grand Lodge Reward
[ ] [ ] Society Agent (Grand Lodge Faction Reward): You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire an ally that lists Diplomacy in its check to acquire.
[ ] Close a location on the first turn of a scenario.

Replacement cards:

Hand of the Honest Man

Remove Curse
Spell B
Traits
Magic
Arcane
Divine
Basic

Check
Intelligence
Arcane 8

Wisdom
Divine
6

Powers
Recharge this card to banish a displayed card that has the Curse trait.
After playing this card, if you do not have either the Arcane or Divine skill, banish it.

Spear of the Watchful Guardian
Loot Weapon 1
Traits
Spear
Melee
Piercing
2-Handed
Magic

Check
None

Powers
Reveal this card to add 1d6 to your Perception check.
For your combat check, reveal this card to roll your Strength or Melee skill + 1d6+1; you may additionally recharge this card to add 1d6.
If you fail a combat check with this weapon, you may discard this card to ignore the result and reroll the dice; take the new result.

Scarab Buckler
Loot Armor B
Traits
Shield
Alchemical
Healing

Check
None

Powers
Recharge this card to reduce Acid, Cold, Combat, Electricity, or Fire damage dealt to you by 3. If proficient with light armor, you may play another armor on this check.
Bury this card to shuffle 1d4+1 random cards from your discard pile into your deck or to add 2d8 to your check that invokes the Swarm or Poison trait.

Tablet of Languages Lost
Loot Item 1
Traits
Object
Magic

Check
None
0

Powers
After the roll, reveal this card to add or subtract 2 from your Charisma or Diplomacy check.
Recharge this card to add 3 to your check to defeat a barrier or your Intelligence or Wisdom check to acquire an item.

Elemental Treaty
Spell B
Traits
Magic
Arcane
Divine
Basic

Check
Intelligence
Arcane
Wisdom
Divine
4

Powers
Display this card next to your location. While displayed, reduce Acid, Cold, Electricity, Fire, and Poison damage dealt to characters at this location by 1. When this location is closed, if you do not have either the Arcane or Divine skill, banish this card; otherwise discard it, or you may succeed at an Arcane or Divine 6 check to recharge it instead.

Game of Afterlife
Loot Item B
Traits
Object
Gambling

Check
None

Powers
Bury this card to banish a displayed card that has the Curse trait.
When you would fail a check, bury this card to reroll 1 die; take the new result.
After playing this card, you may succeed at an Intelligence 8 check to recharge it instead of burying it.

Akhentepi's Armor
Loot Armor 1
Traits
Light Armor
Magic

Check
None

Powers
Recharge this card to ignore a non-villain bane's power that happens before you act.
Bury this card to reduce Cold, Combat, Electricity, or Poison damage dealt to you to 0. If proficient with light armors, discard this card instead.
If proficent with light armors, you may recharge this card when you reset your hand.

Natron Fang
Loot Weapon 2
Traits
Sword
Melee
Slashing
Magic

Check
None

Powers
For your combat check, reveal this card to use your Strength or Melee skill + 1d8+1; if the bane has the Undead trait, you may additionally discard this card to add another 2d8 and the Bludgeoning trait. If not proficient with weapons, the difficulty of this check is increased by 4.

Mask of the Forgotten Pharaoh
Loot Item 2
Accessory
Magic
Mummy

Powers
Reveal this card to add 1 to your Intelligence or Wisdom check. If you have a role card add 2 instead.
Recharge this card to add a die to a check that invokes the Undead trait.
Recharge this card to reduce Poison damage dealt to you by 2.
Recharge this card to banish a card that has the Curse trait displayed next to your deck.

Neferekhu
Loot Ally 2
Traits
Mace
Melee
Magic
Undead
Mummy

Check
None

Powers
For your combat check, reveal this card to use your Strength or Melee skill + 1d8. If the bane has the Undead or Outsider Traits, you may discard this card to add an additional 1d8.
Reveal this card to add 2 dice to any Wisdom or Knowledge non-combat check at your location; then succeed at a Diplomacy 8 check or draw the scourge Curse of Withering from the box.

Ushabti of the Willing Servant
Loot Item 2
Traits
Object
Undead

Check
None

Powers
Bury this card to add 1d8 to a Strength, Dexterity, or Perception check at your location; you may succeed at a Craft 8 check to discard this card instead.