Kikkling the Slight

Dean A's page

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I am in the process of creating a series of adventures for my gaming group, where the party must first choose a Race, apply ability bonuses, and then roll down the line 3d6 for ability scores (STR, DEX, CON ETC....)

It created some surprising reactions from one of them, something similar to a toddler tantrum.

My goal is to create a open adventure, starting the group off as slaves, with no gear or wealth, where their first task is escaping and then returning across country to their home.

Typically the group rolls 3d6 plus 6 dropping the lowest. I myself and old school and prefer the randomness of low score characters, finding a way to survive and exist with abilities that may include a strength score of 4 (I include this because one of them actually rolled this stat.)

So, I would like to hear from the community.

1. How do you roll your stats and why?

2. Have you ever played with standard 3d6 stat rolls? What is your opinion of it?

<Also I plan on opening up the trait list, so that they can gain additional traits as the adventures progress. (Ex. When they escape they will all gain the Freed Slave Andoran trait.) They also start with additional traits from their years of slavery - (Ex.Indentured Blacksmith) **** Address this as an additional topic if you would like but do not include this in your statement about ability rolls. *This is not an argument for or against just something I have added, as I wanted to hear a few opinions of it.>