Asar

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For the heavy weapon how about the M42 multilaser


Just a reminder you have 1 reroll and treat the dice sets as a pool and can assign them to the stats of your choosing.

The regiment gives all characters a few Talents and skills as well as an Aptitude which is used to make XP expenditures.

Also based out of the Eastern US so I might be a little off cycle but I'll keep an AI behavior pattern on each of their profiles in case we get into the thick of it while I'm passed out.

Char 1:

20 + 2d10 ⇒ 20 + (8, 2) = 30
20 + 2d10 ⇒ 20 + (6, 10) = 36
20 + 2d10 ⇒ 20 + (5, 3) = 28
20 + 2d10 ⇒ 20 + (2, 1) = 23
20 + 2d10 ⇒ 20 + (5, 5) = 30
20 + 2d10 ⇒ 20 + (8, 6) = 34
20 + 2d10 ⇒ 20 + (4, 9) = 33
20 + 2d10 ⇒ 20 + (9, 1) = 30
20 + 2d10 ⇒ 20 + (7, 1) = 28
20 + 2d10 ⇒ 20 + (10, 3) = 33

Wounds: 1d5 ⇒ 3
WS - 30
BS - 33
S - 30
T - 34
Ag - 36
Int- 30
Per- 28
WP - 33
Fel- 28

Most likely Operator to capitalize on high Ag with terrible wounds.

Char 2:

20 + 2d10 ⇒ 20 + (9, 10) = 39
20 + 2d10 ⇒ 20 + (6, 4) = 30
20 + 2d10 ⇒ 20 + (2, 7) = 29
20 + 2d10 ⇒ 20 + (9, 1) = 30
20 + 2d10 ⇒ 20 + (9, 6) = 35
20 + 2d10 ⇒ 20 + (2, 9) = 31
20 + 2d10 ⇒ 20 + (5, 1) = 26
20 + 2d10 ⇒ 20 + (8, 10) = 38
20 + 2d10 ⇒ 20 + (10, 7) = 37
20 + 2d10 ⇒ 20 + (7, 8) = 35

Wounds: 1d5 ⇒ 2
WS - 39
BS - 29
S - 37
T - 38
Ag - 30
Int- 35
Per- 31
WP - 30
Fel- 35

Probably Priest or Sergeant


Changed to Imperial Fist Techmarine. Just about done.


So an Iron hands techpriest from the siege of Gantor Terentes(campaign deed The Price of Victory) would be eligible with proper character development?


Very cool idea and the campaign is really interesting so far but I did notice that you don't have an artillery regiment. Just tanks and baneblades.

Figured I'd post it here so I don't interrupt the planning thread.