| DeBane |
At low level the crit systems work fine letting you deal 2 or 3 times more damage then normal on your rare good hits.....but the higher level you get the more out of control the system is. with adding better magic weapons, feats to improve your crit range and also feat the step up your crit multipler one step, example x2 to x3. Weapon mastery feat that increases the dice damage of your weapon by step....1d8 to 1d10. and farbid if they use the monkey grip feat to use a larger weapon with weapon master....damage is just stuped then.
I have a player in my campaign that use about half of all the things i have found to add to this problem ...and the damage he does at levels around 15 to 20 is around 160 to 320 damage per round bepending on how many crit hits he gets.
god this is more damage then five great wyrm breath weapons.