Elminster

DeBane's page

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At low level the crit systems work fine letting you deal 2 or 3 times more damage then normal on your rare good hits.....but the higher level you get the more out of control the system is. with adding better magic weapons, feats to improve your crit range and also feat the step up your crit multipler one step, example x2 to x3. Weapon mastery feat that increases the dice damage of your weapon by step....1d8 to 1d10. and farbid if they use the monkey grip feat to use a larger weapon with weapon master....damage is just stuped then.

I have a player in my campaign that use about half of all the things i have found to add to this problem ...and the damage he does at levels around 15 to 20 is around 160 to 320 damage per round bepending on how many crit hits he gets.

god this is more damage then five great wyrm breath weapons.


I have made the following changes to all metamagic feats.

First of all they all are all now useable 3/days....if you wont more then 3 uses you can get another feat in that metamagic feat and increase it by 3 more per day.

- you can not uses metamagic uses on your highest level of spells. So for 1st Wizards they can only uses them on their cantrips. (this was brought up from a player of mine who couldn't wait to use metamagic uses on 9th level spells)

- you are limited to how many metamagic uses you can use on one spell at one time. Still using the level adjucts from the old system. I now total that up, this can not excide the caster casting stat bonus.

Example: 5th level wizard, intel 18(+4) with silent, empower and quicken metamagic feats...all useable 3 times per day. the rogue finds some goblins around the next corner and a few yards down the hall in a open cavern....picking over a body of an advanture they just killed......the wizard moves around the corner where they all were hiding.....spot check for goblins...failed....now the wizard casts magic missle and useing one metamagic use form silent and empower.....he then use one metamagic from quicken and cast one spell as a swift action before this turn is up given away his location......as the goblins hear the wizard speaking fastly cating his spell.....before the first one even really hits.