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Full Name |
Daysin Fireblossom |
Race |
Halfling |
Classes/Levels |
Sorcerer 2 |
Gender |
Male |
Size |
Small |
Age |
25 |
Alignment |
CG |
Deity |
Sarenrae |
Location |
Qadira |
Languages |
Common, Draconic, Halfling |
Occupation |
Glassmaker |
Strength |
8 |
Dexterity |
15 |
Constitution |
12 |
Intelligence |
14 |
Wisdom |
10 |
Charisma |
16 |
About Daysin Fireblossom
Spells (CL 1st; base DC 14):
0-level (5/day) — detect magic, ghost sound, mage hand, ray of frost, read magic
1st level (4/day)—magic missile, ray of enfeeblement, shield
Alqata, tiny lizard familiar CR -
CG Tiny Animal (augmented)
Init +2; Senses Low-light vision; Listen +3, Spot +3
DEFENSE
AC 14, touch 14, flat-footed 12 (+2 size, +2 Dex)
hp 4; (⅛d8)
Fort +2, Ref +4, Will +3
OFFENSE
Spd 20 ft. (4 squares), climb 20 ft.
Melee Bite +4 (1d4–4)
Space 2-½ ft.; Reach 0 ft.
STATISTICS
Str 3, Dex 15, Con 10, Int 1, Wis 12, Cha 2
BAB +0; Grapple –12
Skills Balance +10, Climb +12, Hide +12, Listen +3, Spot +3
Feats Stealthy, Weapon FinesseB
SPECIAL ABILITIES
Skills: Lizards have a +8 racial bonus on Balance checks. They also have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. Lizards use their Dexterity modifier instead of their Strength modifier for Climb checks.