Dax128's page

Organized Play Member. 13 posts. No reviews. No lists. No wishlists. 1 Organized Play character.




Hey all,

Getting ready to start emerald spire, our party is a monk, knife master rogue, and a barbarian.

We are limited to core races and classes with a 20 pt buy system and crafting magic items is limited to 1 item per session for arms, armor, rods, or wands.

I was planning on playing a debuff style character, but with lack of a dedicated healer, I think we would be in trouble.

That being said, I could use some help coming up with a character please. I was kind of thinking a reach cleric, but we have a lot of dmg and not much in way with control, do we even need a healer or could we suffice with a healing items so I could go arcane?

Please no spoilers to emerald spire as we want to be surprised, and I figure we will tpk once or twice lol.

Please help me come up with something to support the other players.

Thanks a bunch!


Hey all,

So my GM wants to run emerald spire for us, he's limiting us to core classes and races, but allowing stuff from CRB, APG, UC, UM, UE for other stuff like spells, traits, feats, etc.

I'm kind of wanting to play a more random character and think I want to focus on a debuff cleric thats kind of bad touch themed. Right now I'm looking at a human cleric, and he's letting me pick domains without deity restrictions so I like the idea of a madness/travel combo, lets me pop in and out with the travel 8 ability.

I'd just like some advice on if I'm on the right track here build wise, not looking to min/max and assume we will probably die a few times, but just wanted to try this.

****Please note this is a roll20 game, and the dice like to average roll on there, A LOT!

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Human Cleric of Madness (level 1)
20 point buy: 12/14/14/12/16(2)/7

Traits: (he's using 3)
Reactionary, Focused Mind, Eyes and ears of the city.

Domains: Madness/Travel

Armor: Studded Leather and Buckler
Weapons: Morning Star

Planned Feats:
1 Combat Casting
1 Spell Focus: Enchantment
3: Reach Metamagic
5: Bounce Metamagic
7: Persistent Metamagic?
9: Craft Rod
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Should I switch the str and dex? I plan to be in the fray of things for touch spells and not sure if the bonus to the touch or AC will be more beneficial, I know as time goes on AC is basically pointless compared to attack bonuses creatures get.

I have reach metamagic listed, but also think I could get a lesser rod pretty quickly, he tosses a lot of loot at times. Also not sure how much concentration I'll need later on, Between the feat and the trait thats a plus 6 to cast defensively, am I going overboard on it?

Please don't give any spoilers to emerald spire, I want to go in as blind to it as possible.

Appreciate any advice here, again not a min/max and don't think he'll live anyway, just wanna get some kind of bang for my buck and not be totally useless to start.

Thanks in advance =)


Hey all, could use some help with figuring out a ritual.

Essentially the party is coming up on the end game encounter, and my big boss evil plot is to open a gateway to a god's domain where he plans to use a home brew version of an item that functions like song of extention.

What I need to know, is if anyone knows of a ritual or anyway to access a gods domain or if I'm working blind on this?


Hey all, working on a ranger in an upcoming adventure, and he has a wolf as his animal companion.

Have 2 questions, the first is, is there anyway to disguise the wolf, walking through town might raise eyebrows, and since we are trying to infiltrate an enemy compound a reputation of a pathfinder with a wolf might be noticed. I've seen hat of disguise but that has a 10 min duration, is there anyway to keep him disguised continously.

The second question is I would like to be able to communicate with my pet for flavor reasons. Is there any way to form a telepathic bond to my companion or a way for me to understand him?

Appreciate any help here, thanks.


Does anyone know if there is a range of how far undead can be from a necromancer? One of my players is going evil cleric with animate dead, and wants to know if while in town he can keep his skeletons out of town so not to raise issues.