Hello all, I'm both new to P2E and the Alchemist class and I had some questions that I've tried asking my DM and another in my group that has several thousand hours playing on Roll20 (P2e that is) but neither of them have played an alchemist to be able to answer them.
1. Quick Alchemy: So the second part of QA, quick vial, states that an alchemist can make a versatile vial for the use as a bomb or for the versatile vial option of the selected research field. I am a Chirurgeon just to mention it somewhere. My current understanding is that I can make a vial, without using one that I already have of the 6 max(lvl 3 currently with 4 INT), and turn it into a bomb to which I have a formula for OR, in the case of chirurgeon, a sort of elixir of life that I can throw at someone/thing that loses the acid and splash traits but gains the healing and coagulant traits. Is my understanding correct? I have been reducing my VV quantity whenever I make a bomb, that isn't the VV acid bomb, because of this. Am I instead using the first part of QA, create consumable, and using a second action to throw my bomb correctly?
2. When would I say that I want to make my formulas? Currently I have only been using my VVs with QA during fights because I'm not sure when I would say that I want to make lasting elixirs, bombs, poisons, etc. To be fair my group hasn't really needed the extra healing. I was given a formula book after our first quest and as per the DM it was completely filled with alchemical formulas so I now do have access to a lot of stuff I can make. I'm just not exactly sure when I would be able to make stuff that I would stow and of course use actions to dig from my backpack to use. Would I ask the DM if I could run off to make stuff? I do also have an alchemist's toolkit so if I'm understanding Advanced Alchemy correctly I can just make up to 8 things without taking any time or the normal materials cost, yes? Am I limited to making only 8 formulas per day or just at a time? Like, could I make as many as I could stow in my backpack?
3. Along with #2 I took the Alchemical Gauntlet formula. How does that one work exactly? I bought a regular gauntlet for myself but have yet to inquire about using the formula to make it alchemical. Did I make a mistake in buying the mundane gauntlet when I can make the alchemical version separately? Also, one of my group has a gauntlet bow and I had said that because I have that formula I wanted to enhance it for them so that they could get extra versatility, if they wanted to. They said that I wouldn't be able to, though I cannot remember the reason why.
4. I took Blowgun Poisoner at 2 because while I have access to about 20 bombs they all have splash damage and 2 of the 4 in the group use melee attacks and I didn't want the damage I dealt, albeit 1 or 2, to potentially be either us winning or losing the fight. The description for blowgun poisoner doesn't specify if adding the poison to a dart costs an action so I wasn't sure if attempting to use one of my injury poisons with the blowgun would be 2 or 3 actions. 1 action for QA or pulling the poison from my bag, 1 or none to coat the dart then 1 to attack.
5. With QA, the description says "Any effect created by an item made with Quick Alchemy that would have a duration longer than 10 minutes lasts for 10 minutes instead," how does this affect drugs? I was able to discuss this on the P2e subreddit and my own group but there was conflicting interpretation. I was curious as to how QA would work with drugs in the game. When I asked in the subreddit the one person that replied said that any drugs that had an onset time greater than 10 minutes wouldn't take any effect because by the time the onset timer finished the drug effect would become inert. My group said that despite the onset timer the effect wouldn't START until it was done and then after 10 minutes it would end. The discussion on the subreddit was for if drugs made with QA would eliminate the Addicted condition to whichever drug was used. Someone else, prior to my own question, had said that the Addicted condition could be neglected because the effects of the drug would end after 10 minutes. Their words were "Addiction is a disease, which is an effect. All effects of items created through Quick Alchemy have a maximum duration of 10 minutes. The Onset of addiction is a day, meaning regardless of what is rolled the addiction is removed before it does anything." Can I please get clarification on this?
6. Last one, for now. I also took Medic dedication and Battle medicine at 2, DM is allowing the free archetype. Medic says that once per day you can use Battle medicine on a creature that is temporarily immune due to having already been treated with BM, but it doesn't specify if that's one, overall, creature per day or that I can use BM on multiple creature a second time once per day. Which one is it?
Thanks to anyone that helps clarify this stuff for me. I understand that alchemist isn't really a beginner class but I'm having fun regardless. Also it's a bit too late, maybe, to change my mind, and no one else was making a healing class. I just thought that the alchemist would be better than a magical healer as I wouldn't have to deal with spell slots.