Kullen

Davor Sandman's page

108 posts. Alias of jlord.


About Davor Sandman

Male half-orc Cleric 1
CG Medium humanoid
Init [dice]1d20+3[/dice]
Senses
Perception [dice]1d20+3[/dice]

==DEFENSE==
AC 17, touch 11, flat-footed 16 (+5 armor, +1 shield, +1 dex)
hp 15 | Temp 0 | NL 0
Total hp 15/17 (2d8+2con+2fav)
Cmd 13
Fort [dice]1d20+4[/dice]
Ref [dice]1d20+1[/dice]
Will [dice]1d20+6[/dice] }+2 vs charm and compulsion
Medical Gear

==OFFENSE==
Spd 30 ft./x4
Melee: Morningstar [dice]1d20+2[/dice] | Damage[dice]1d8+1[/dice] | 20x2
Melee: Shortspear [dice]1d20+2[/dice] | Damage[dice]1d6+1[/dice] | 20x2
Melee: Sickle [dice]1d20+2[/dice] | Damage[dice]1d6+1[/dice] | 20x2
Melee: Starknife [dice]1d20+2[/dice] | Damage[dice]1d4+1[/dice] | 20x3
Ranged: Crossbow [dice]1d20+2[/dice] | Damage[dice]1d8[/dice] | 19x2
Cmb [dice]1d20+2[/dice]

==SKILLS==
Appraise [dice]1d20+5[/dice]
Diplomacy [dice]1d20+6[/dice]
Heal [dice]1d20+7[/dice]
Knowledge (Religion) [dice]1d20+5[/dice]
Sense Motive [dice]1d20+7[/dice]
Spellcraft [dice]1d20+5[/dice]

==Spells==
Level 0(4) detect magic, guidance, light
Level 1(3+1) Used, longstrider (D), Blank Slot
Scrolls

==STATISTICS==
Str 12, Dex 12, Con 11 (12), Int 12, Wis 16, Cha 15
Base Atk +1, Cmb +2, Cmd 13
Feats Armor Proficiency (Light) (PFCR 118), Armor Proficiency (Medium) (PFCR 118), Extra Channel (PFCR 124-125), Shield Proficiency (PFCR 133)
Languages Celestial, Common, Orc

==WEALTH & EQUIPMENT==
0 gp | 8 sp | 6 cp
Combat Gear Crossbow, light, Morningstar, Shortspear, Starknife, Sickle, Scale mail, Shield, light wooden
Other Gear Backpack, Bedroll, Chalk, 1 piece, Flint & Steel, Belt Pouch, Waterskin, Holy Symbol, Wooden, Rope, Hemp 50 ft, Soap, 1lb (home), Torch (x2), Spell Components Pouch, Armor & Shield, Weapons

==Class Abilities==
• AURA - A Cleric of Desna radiates a powerful aura of Chaotic Good. (PFCR 39).
• CHANNEL ENERGY - You channel positive energy allowing you to either heal the living or harm the undead for 1d6. Affects 30 ft. radius from cleric. Will save DC 12 to halve damage. Standard action. 7 times per day. Does not provoke Attacks of Opportunity. (PFCR 40).
• CLERIC BONUS LANGUAGES - A cleric’s bonus language options include Celestial, Abyssal, and Infernal regardless of race. (PFCR 41).
• CLERIC ORISONS - Pick your 0-level spells. You can cast these at will. (PFCR 41).
• CLERIC SPELLS - The cleric casts divine spells drawn from the Cleric spell list, as listed in PFCR 226-229. The cleric must meditate and pray for an hour each day to regain spells. (PFCR 39-40).
• CLERIC SPONTANEOUS CASTING - A Good cleric can swap prepared spells for spells with "cure" in the name. An evil cleric can swap out prepared spells for "inflict" spells. A neutral cleric of a neutral god can choose one or the other upon taking the Cleric class. (PFCR 41).
• CLERIC WEAPONS AND ARMOR - All simple weapons, all types of armor, shields (except tower shields), and favored weapon of deity -- Starknife. (PFCR 39).
• DOMAIN POWERS - Each of the cleric's chosen domains grants domain powers.
- Bit of Luck (Sp) - Touch allows a creature to reroll any d20 roll for the next round twice, taking the best. Standard action. 6 times per day. [PFCR 45]
- Agile Feet (Su) - Ignore terrain penalties for 1 round. Swift action. 6 times per day. [PFCR 47]
(PFCR 40-41).
• FORBIDDEN SPELL ALIGNMENT - Spells with the Evil descriptor are forbidden by your alignment and your deity's alignment. Spells with the Lawful descriptor are forbidden by your alignment and your deity's alignment. (PFCR 41, 49).

==Traits==
• Birthmark (Faith) - +2 on saves vs. charm and compulsion. Birthmark works as divine focus. (PFCT 4)
• Chance Savior (Campaign) - +2 trait bonus on Initiative checks.

Appearance:
Davor is a Half orc with yellowish Grey skin, a color that is very sand-like, hence the nickname that he was given as a child. He keeps his head bald and has deep blue eyes. He is a bit lanky and skinny compared to the average halforc, most likely due to his church life. The most notable thing about Davor is that he has a birthmark in the right side of his face in the shape of a butterfly wing. The wing takes up most of the right side of his face, from forehead to cheek. He often highlights the mark with purple, silver, and gold paint or make up. He normally wears the standard white silk cap and a white silk robe.

History:
An orphan from the city of Sandpoint, Davor, was left at the footsteps of the church of Desna. There was no question to why he was left on the doorsteps of the church of Desna. Davor had a birthmark in the shape if a butterfly wing. The priest’s of Desna were schocked, and believed that it was fate that brought this small child to the church. Despite the hardships of being an orphan and a half orc, Davor had a rather enjoyable childhood. Although it is not known whether he was abandoned, or if his parent’s had given him to the church due to the mark on his face, Davor believed in his parent’s choice and held no malice in his heart towards them. Davor worked hard, making his way up to a cleric of desna. On the day of his promotion to the title of cleric, Davor took the name Sandman, believing that his nickname held a worthy connection to whom he is and his connection to the goddess of dreams. After this time, like many other clerics of the goddess of traveling, Father Sandman started on a journey of discovery, to spread the beliefs of Desna and to help those in need. It was during this time that Davor Sandman heard that the land of Ustalav was a land of nightmares, and believing that this was a sign that his assistance was needed to end this nightmare and allow the Ustalavians a chance to dream peacefully.
While in Ustalav, Davor found a large group of undead attacking a small caravan. Quick to help, Davor used his ability to channel the good powers of his goddess, and slew most of the undead in a single instant! Although the guards of the caravan finished up the stragglers, the owner of the caravan, Professor Lorrimor, came out to thank Davor for the assistance, and claimed to someday repay the debt. Not long after, Davor got the message of the Professors’ death, and was surprised to hear that he was mentioned in the will. With that, Davor started to make his way to Ravengro…

Personality:
Davor is a good man, who puts himself before others. He however has a bit of an Ego about his connection of desna, believing that he has some sort of divine purpose or connection to the goddess. He can be stuck up at times, but he means well!

Motivations:
Davor is driven by his belief that he is a chosen avatar of Desna. By doing desna’s work, he hopes to one day be shown his true calling by the Great Dreamer herself.

Prayer/Spell Incantations:

Prayer of Protection
"~The Light of Desna surrounds him.
The Love of Desna enfolds him.
The Power of Desna protects him.
The Presence of Desna watches over him.
The Mind of Desna guides him.
The Life of Desna flows through him.
The Laws of Desna direct him.
The Power of Desna abides within him.
The Joy of Desna uplifts him.
The Strength of Desna renews him.
The Beauty of Desna inspires him.
Wherever he is, so is Desna!~"

Treasure List