Chain Mauler

Davion Nightvenom's page

3 posts. Alias of Fallen_Mage.


About Davion Nightvenom

Davion Nightvenom CR 7
XP 3200
Human Assassin 3/Rogue (Poisoner) 5
NE Medium humanoid (human)
Init +2; Senses Perception +12
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Defense
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AC 20, touch 12, flat-footed 18 (+7 armor, +1 shield, +2 Dex)
hp 77 (8d8+13)
Fort +3, Ref +8, Will +3; +1 vs. poison
Defensive Abilities evasion, uncanny dodge
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Offense
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Speed 30 ft.
Melee +3 corrosive shortsword +9 (1d6+6/19-20/×2+1d6 acid) and
. . assassin's dagger +8 (1d4+3/19-20/×2)
Special Attacks death attack (DC 16), sneak attack +5d6
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Statistics
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Str 16, Dex 15, Con 13, Int 16, Wis 13, Cha 10
Base Atk +5; CMB +8; CMD 20
Feats Extra Rogue Talent, Extra Rogue Talent, Extra Rogue Talent, Two-weapon Defense, Two-weapon Fighting
Skills Climb +14, Craft (alchemy) +14 (+16 when working with poison), Disguise +11, Escape Artist +13, Heal +9, Perception +12, Sense Motive +8, Sleight of Hand +13, Stealth +18, Swim +14, Use Magic Device +11
Languages Abyssal, Ancient Script, Common, Daemonic
SQ master poisoner, poison use, rogue talents (bleeding attack +5, fast stealth, powerful sneak, pressure points, swift poison)
Combat Gear Black adder venom (5); Other Gear +4 Shadow Leaf armor, +3 Corrosive Shortsword, Assassin's dagger
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Special Abilities
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Bleeding Attack +5 (Ex) Sneak attacks also deal 5 bleed damage/round.
Death Attack (DC 16) (Ex) You can kill or paralyze for 1d6+3 rds with a prepared sneak attack.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Stealth (Ex) You may move at full speed while using the Stealth skill without penalty.
Improved Uncanny Dodge (Lv >=12) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 12+.
Master Poisoner +2 (Ex) Use Craft (alchemy) for 1 hr to change poison type (failure ruins). +2 Craft (Alchemy) for poisons.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Powerful Sneak (Ex) During a full attack take -2 to hit for 1 rd. Sneak attack damage rolls of 1 increase to 2.
Pressure Points (Su) A ninja with this trick can strike at an opponent's vital pressure points, causing weakness and intense pain. Whenever the ninja deals sneak attack damage, she also deals 1 point of Strength or Dexterity damage, decided by the ninja. Unlike normal ab
Sneak Attack +5d6 +5d6 damage if you flank your target or your target is flat-footed.
Swift Poison (Ex) Poisoning a weapon becomes a move action.
Two-weapon Defense +1 to AC while wielding 2 weapons. +2 when doing so defensively.