AC 22(10+6 Dex, +6 armor) , Touch 16, Flat-Footed 16
Restiances: Cold 5, Electricity 5
Special Defenses: Shadow Blending(50% miss chance in dim light)
HP 50
Fort+3, Ref+10, Will+3
Offense:
Speed 30ft
Melee +7 rapier(1d6+7/18-20x2)
Ranged +6 hand crossbow(1d4/19-20x2)
Special Attacks: Sneak Attack +10d6
Statistics:
Base Attack+0 CMB+0, CMD 16
Feats Weapon Finesse
Traits:
Unwelcome Business:
Benefit(s): You gain a +1 trait bonus on Disguise or Sleight of Hand checks, and that skill becomes a class skill for you. In addition, choose one humanoid species; you ignore the –2 penalty on Disguise checks to disguise yourself as a member of that species. (Disguise, Human)
Skills: Acrobatics (Dex)+14, Appraise (Int), Bluff (Cha)+19, Climb (Str), Craft (Int), Diplomacy (Cha)+21, Disable Device (Dex)+14, Disguise (Cha)+20, Escape Artist (Dex)+14, Intimidate (Cha)+11, Knowledge(arcana)(Int)+12, Knowledge (dungeoneering) (Int), Knowledge (local) (Int)+15, Knowledge(planes)(Int)+13, Knowledge(religion)(Int)+12, Linguistics (Int)+15, Perception (Wis)+10, Perform (Cha), Profession (Wis), Sense Motive (Wis)+15, Sleight of Hand (Dex)+22, Stealth (Dex)+26, Survival (Wis)+14(+19 to follow tracks), Swim (Str), and Use Magic Device (Cha)+19.
Mythic:
Mythic Path: Trickster
Path Abilities: Assured Skill, Improbable Prestidigitation, Master Dilettante, Master of Escape, Mirror Dodge, Mortal Herald(Grandmother Spider, Darkness), No One of Consequence(DC 28), Perfect Mimic(DC 28), Precision Critical, Shadow Stealth, Unwavering Skill, Vanishing Move.
Mythic Feats: Weapon Finesse, Dodge, Voice of the Sybil, Extra Mythic Path Ability(No One of Consequence), Extra Mythic Path Ability(Mirror Dodge).
Mythic Power/Surge Die: 23 MP/day, +1d12
Basic Mythic Abilities: Amazing Initiative, Force of Will, Hard to Kill, Immortal, Legendary Hero, Mythic Saves, Recuperation, Unstoppable.
Special Powers:
Alternate Capstone: Masterful Talent(Rogue)
Alternate Capstone: With This Sword(Cloak of the Spider Queen)
Scaling Class Feature: Sneak Attack(10d6)
Class Features:
Expanded Sight (Su): At 1st level, a shadow walker gains darkvision with a range of 30 feet. If she already has darkvision, the range of her darkvision increases by 10 feet.
When the shadow walker reaches 3rd level, and every 2 rogue levels thereafter, the range of her darkvision increases by 10 feet. Also at 3rd level, the shadow walker loses the light sensitivity weakness, if she has it. If she has light blindness, she instead treats it as light sensitivity.
This ability replaces trapfinding.
Sneak Attack: 10d6
Gear:
Cloak of the Spider Queen, +1 Keen rapier(8,000), +2 glamered mithral shirt(7,800), Spymaster’s Diadem(13,200)