David Sid |
Do NPCs have favored classes? Just heroic NPCs, or basic NPCs as well?
I looked at a few NPC stat blocks--Kiramor on p. 455 of the Core Rulebook, and the goblin, tengu, and tiefling in the Bestiary Preview--and they all suggest that NPCs don't have favored classes. Kiramor, the tengu, and the tiefling are heroic NPCs, with all the same perks as PCs--max hit points at 1st level and good starting ability scores. The goblin is a basic NPC, with average hit points and ability scores. The hit points and skills of all four lack any evidence of a favored class bonus.
On the other hand, the Core Rulebook says on p. 31 that "each character begins play with a single favored class." Also, NPCs receive all the benefits of their race, just like PCs, but the half-elf's Multitalented trait (choose two favored classes instead of one, p. 24) is based on the assumption that every character normally has one. Lastly, the Conversion Guide on p. 12 says that as part of converting an NPC from 3.5, you "add a number of hit points equal to the highest level the NPC possesses in any one class to represent its favored class bonus."
While the rules text suggests that every character--PC or NPC--gets a favored class, all the examples of NPCs given in the Core Rulebook and Bestiary Preview don't appear to. Can anyone find a definitive answer for this?