| David Davidson |
I am putting together a game that will be quite difficult to handle: an empire building campaign. The PCs (who start as level 5 gestalt characters) will be memebers of one of the many organizations/orders trying to repair and country in the aftermath of a devastating war. Dungeon-crawls will still take place, but they will be the exception to the rule.
As the PCs gain rank, prestige, and troops in the organization, they will reforge shattered alliances, liaison with groups that may aid them, and try to, essentially, create a land in their image over the course of the campaign - which will run to level 15 (most likely) over a course of twenty in-game years.
This is what I need help with: handling NPC organizations and companies. If the PCs so choose, they will be able to form their own companies/business ventures, ally with/fight against similar organizations, and basically have a large part in the reformation of a new world. Now, I don't want to kill my players with massive dice rolls to figure out how much pull they have with an organization, but I don't want to boil it down to a single Charisma check, either. To realistically handle NPC organizations (whether they are a coven of druids or a trade company of merchants), I wish to implement a system outlining how much influence the players have with these people. I have it broken down to this:
REPUTATION: Through their exploits, the party will gain three different kinds of reputation points, whether that rep is positive or negative.
Local Reputation is how people in small towns or cities view the PCs.
National Reputation is how the governments and powerful orders view the PCs.
Mover/Shaker Reputation is how epic-level druidic orders, extra-planar liaisons, and ancient dragons view the characters.
Each area will be rated 1-20, 1 being the equivalent of a 1st level character (barely a blip on the radar), whereas 20 will be household name. A reputation of 20 with a government, for example, means that the PCs can drop by for a spot of tea with the king and talk to him on a first-name basis.
Reputation is earned by adventuring, doing good things for NPCs, and pulling off feats of excellent roleplay. For example, making a Knowledge (nobility) roll on a duke to find out his family history and then having the bard compose a song about his father's exploits would give instant reputation awards. Walking up to that same duke and saying, "Which dungeon do you want me to crawl through?" would not.
POWER RATING: Each organization will be given a power rating of (you guessed it) 1-20. A power rating of 5 would be a professional rating (small trade company, city government, a cabal of seven mid-level elven wizards living in the woods), whereas 10 would be the cream of the crop in their field. Anything above 10 is pretty much legendary.
Each organization will require that a party has at least as much reputation for them to even be considered. A party with reputation 2, for instance, would not be able to get past the front door of a noble's estate if said noble has a reputation of 8 or 9. Any diplomacy checks against that noble will suffer massive penalties.
Now, getting in a company's good graces isn't just about numbers. A druidic order may value natural conservation, and so if the PCs happen to be admant about preserving nature and killing her enemies, the organization will notice the PCs' congruent values. Conversely, if a thieves guild witnesses the PC's doing many lawful, righteouss things, they won't help the PCs regardless of how much rep they have... unless there's something in it for them.
ON THE INSIDE: Once the party is recognized as an equal or potential equal by whatever NPCs they are trying to influence, -then- they may begin making their diplomacy checks and such to sway that organization's opinion. They will need to prove their worth further, however, usually by questing in said people's names ("Ya know, guys, I'd love to let you use my company's ship to cross the Black Death Sea of Despair and Horribleness, but first I was wondering if you'd take care of that ogre who's been harassing my niece. She's a pure girl, you know.").
This is what I got so far. What do you think? Think it has promise?