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   I found this spell online and kinda like the flavor of it but it seems weak to me. Any thoughts on balancing it? Glacial Cold
 Thanks, David  
   Hello everyone, I have a player that wants a set of gauntlets that will let him apply the axiomatic ability to a weapon a total of ten rounds a day, how much would that cost and what would the level be?? I am bad at trying to figure this stuff out so any help would be appreciated. Thanks, David Smith  
   Recently my gaming group has been discussing the various methods for determining Hit Points. We have talked about the random rolls with no rerolls, random rolls with minimum of the average, just the minimum every level, and maximum hit points every level. My question is, has anyone else done the maximum hit points for every level, and how has it changed (if any) your games? One of my players (who is also a DM) hates the idea (of course he would prefer everything be random, right down to selection of class and race). As I expected, most of the players like the idea, as long as I can balance out encounters with it. Any thoughts, Thanks David C Smith  
   I am starting the new AP Way of the Wicked and I have a player that is wanting to play a wizard necromancer. He was having trouble selecting spells and had one left over so I told him I would work up a new 1st level necromancer spell for him (just to give him a little bit of flavor and uniqueness). Well I have drawn a blank so I thought I would see if anyone had any ideas for a new 1st level wizard necromancy spell?? Any help would be great. Thanks, David C Smith  
   I am working on a Styxian sorcerer bloodline for my campaign (the PC's have encountered a portal that leads them to the river). Here is what I have so far, not much but it is a start. Styxian Bloodline The black sickness known as the River Styx flows through your veins, powering your magical sorcery. Whether from a curse or a long ago ancestor, this bloodline pulls you toward evil, although your fate is your own. Class Skill: Knowledge (planes) Bonus Spells: acid splash (1st), curse water (3rd), fester (5th), water breathing (7th), poison (9th), absorb toxicity (11th), flesh to ooze (13th), plague storm (15th), unholy aura (17th), suffocation, mass (19th) Bonus Feats: Elemental Spell (Acid), Elemental Spell (Cold), Great Fortitude, Improved Great Fortitude, Sickening Spell, Skill Focus (Knowledge [planes]), Tenebrous Spell, Toughness Bloodline Arcana: Bloodline Powers:  
   One of my players, a monk, sent me this question. I am not sure how to respond. How does this work?? "as i understand and can be altered by ruling can trip as part of a flurry if i fail i can free action drop weapon to not to be triped if so weapon cords let me recover weapon as swift if i do i get 2ed flurry trip atk if limited to one free action then i may be triped after that if not then drop weapon recover next round. or is that wrong"  
   Hello everyone, I have been looking through various sourcebooks to find an answer to the following question: What penalties does a character incur when loosing a hand?
 Any information would be greatly appreciated. Thanks, David  
   For the last ten or so game sessions, a few of my players of been munchkining and min/maxing badly. They know that that is a pet peeve of mine but they are doing it anyway. I have tried to explain that if they keep doing that, it makes it hard to design encounters to be challenging without having to do the same thing myself. Any advice??? Thanks, David  
   Does the following sound okay for a new spell? How does it relate to other spells of the same level? Did I miss any similar spells that are better/worse that this spell would affect? Thank you for any input. David Regal Blessing
  
   I am wanting to add racial bloodlines for non-sorcerers in my homebrew/store campaign and need a little help from the community with ideas. The first bloodline I want to work on is an Angelic bloodline, but here are my issues. 1) Need another name besides bloodline to seperate it from sorcerers.
 In my campaign worlds, Angels are Lawful Good Outsiders from the plane of Heaven. So what should the class/race have.
 Any thoughts?  
   I am working on several new spells for a fire/earth barrow in my game. Do the following four cantrips sound usable, worded correctly, etc? Thanks Comprehend Ignan
 Comprehend Terran
 Hurl Fire
 Hurl Stone
  
   My players will be adventuring in an ancient dwarven crypt known as the Barrow of Kru Udark. This crypt is the burial tomb of a master dwarven miner. I am needing ideas for earth and fire related items, spells, and creatures to populate the barrow. I am currently working on a spellbook know as the Libram of Stone and Flame. Any ideas will be greatly appreciated. Thanks, David  
   I am currently running a campaign where the party consists of an alchemist and a wizards PC. The alchemist keeps insisting that he can copy any of the wizards spells into his formulae book because of the following quote form page 28 of the APG "An alchemist can study a wizard's spellbook to learn any formula that is equivalent to a spell the spellbook contains."
 Thanks, David C Smith
  
   Hello all, Just a revamped 1e cantrip. Any thoughts? Firefinger
 Thanks, David  
   I am adding several new races to a campaign world I am working on for my hobby shop. Here is a suggestion (compiled from several sources) for a Half-Dryads racial traits. Half-Dryad Racial Traits
 This is only the racial traits, I do not have the descriptions finished yet for the race. Any feedback would be appreciated, Thanks David Smith
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