Ok so this is what I've come up with, Davian Lucan the Half-Orc Cyclopean Seer Lore Oracle from Magnimar. Davian is a melee combatant with a strong emphasis on knowledge capabilities. I will be taking Focused trance at level 3 as well as Flash of Insight, which will let me nail most knowledge checks with time. I plan on mostly focusing my spells on buffing and will be getting lots of divination spells from Cyclopean Seer. Statistics:
Davian Lucan Half-Orc Cyclopean Seer Lore Oracle 1 LN Medium Humanoid (Human, Orc, Half-orc) Init +1; Perception -1 ------------ Defense ------------ AC 16, Touch 11, Flat-footed 15 (+5 Armor, +1 Dex) HP 10 (1d8) Fort +4, Ref +3, Will +3 ------------ Offense ------------ Speed 20 Melee Longsword +3 (1d8+3 +2 Attack/Damage with Divine Favor, -1 Attack/+2 Damage with Power Attack) ------------ Statistics ------------ Str 17 Dex 12 Con 14 Int 13 Wis 9 Cha 17 Base Attack +0, CMB +3, CMD 14 Feats: Power Attack Traits: Fate's Favored (+1 to luck bonuses), Teacher's Pet (+2 Knowledge: History), Skills: Diplomacy +7, Spellcraft +5, Knowledge(Arcana) +5, Knowledge(History) +5, Knowledge(Local) +5, Knowledge(Planes) +5, Knowledge(Religion) +5 Languages: Common, Orc, Giant Racial Traits: Skilled (+1 skill points per lvl in place of darkvision), Sacred Tattoo (+1 luck bonus to saving throws in place of Orc Ferocity), City-Raised (Longsword and whip proficiency and +2 racial to Knowledge: Local in placed of weapon familiarity) ------------ Special Abilities ------------ Oracles Curse Haunted - Retrieving any stored item from your gear requires a standard action, unless it would normally take longer. Any item you drop lands 10 feet away from you in a random direction. Assume Fate (Su) - As an immediate action when targeted by an effect that requires a saving throw, you can choose another creature within line of sight that is attempting a save against the same effect. The target takes a penalty on its saving throw equal to 1d4 + 1 for every 4 levels you possess. You gain the value of their penalty as a luck bonus on your saving throw. You can use this ability a number of times per day equal to your Charisma bonus.
Detect Magic
Lvl 1 - 3 per day Cure Light Wounds - When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage +1 point per caster level (maximum +5). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply Spell Resistance, and can attempt a Will save to take half damage. Divine Favor - Calling upon the strength and wisdom of a deity, you gain a +1 luck bonus on attack and weapon damage rolls for every three caster levels you have (at least +1, maximum +3). The bonus doesn’t apply to spell damage. +1 extra with fates favored Shield of Faith - This spell creates a shimmering, magical field around the target that averts and deflects attacks. The spell grants the subject a +2 deflection bonus to AC, with an additional +1 to the bonus for every six levels you have (maximum +5 deflection bonus at 18th level).
Backstory: Davian was raised an orphan in Magnimar and stayed there for much of his early life. Due to his strength he received work acting as a bodyguard or doing manual labor. This was not enough for Davian though and he spent as much time as possible reading books and attending classes at local schools and universities. It was in his studies that Davian learned about the mythical cylopean civilization that existed in the time period before Azlant. It was said the cyclopses had the gift of forsight and had vast knowledge of the world, but lost it before decending into their current state. Davian further learned that there were still existing cylopses out in the world. Meeting a real cyclops was an oppurtunity Davian could not pass up, so he planned an expidition to Iblydos where cyclopses still lived among humans. In Ilybdos Davian found was he was looking for among the cyclops mystery cults. He was able to take part in a ritual that gave him mysterious powers in exchange for his left eye. Davian returned to Magnimar and fell into fully into his studies and began learning at a greatly increased pace. While in Magnimar Davian happened to attend a lecture run by Professor Lorrimor on phrophetic visions and their role in divination. This led to somewhat of a friendship between the two and regular corresespondance even after Lorrimor returned to Ustalav. Davian is 29 years old, about 6ft tall with a heavy build, and slightly green pale skin. Davians left eye was ripped from his head in the ritual that gave him divine powers and he wears a simple leather eye patch over it. Davian's favored deity is Pharasma due to her power over prophecy. Davian is typically politely friendly, but tends to be reserved and pensive.
Roll: 4d6 ⇒ (6, 2, 3, 5) = 16 14
I have an idea for a half-orc cylopean seer that I'll work on. Any idea when you plan on cutting off recruitment? |