Journeyman Carpenter

Daveak's page

39 posts. Alias of Vexe.


About Daveak

Name Daveak..........................Race Half Orc
Classes/Level Alchemist 1............Gender Male
Alignment Chaotic Neutral.....Deity Nethys
Size M....................................Age 17
Hair None...............................Eyes Brown
Height 6' 00"..........................Weight 262
Skin Ruddy Green................................Languages Common, Orc, Varisian, Draconic, Elven, Gnome
Favored Class: Alchemist (+1/2 Bomb damage)

Traits: Rich Parents(Parents were Merchants), On the Payroll, Deft Dodger (+1 trait bonus to Ref)

Ability Scores

STR 14 [+2]
Dex 18 [+4]
Con 12 [+1]
INT 19 [+4]
WIS 14 [+2]
CHA 15 [+2]

Initiative [+4]=0/4

Special Abilities
Intimidating (+2 racial to Intimidate)
Orc Ferocity
Weapon Familiarity (Proficient in Falchion, Greataxe, weapons with
"Orc" in the name treated as Martial
Darkvision 60ft

Background:

Born to merchant parents, Daveak followed in the caravan they traveled with every which where, including some of the more... seedy towns.
When his caravan came around to the city of Riddleport, they set up shop by the local Temple of Nethys, which looked more like a wizard's tower than a temple. Left to his own devices, and bored by the constant selling of wares he had already seen many times before, he was shaken from his tedium by an explosion from inside the temple. Instantly intrigued, he hurried inside the temple to see the commotion. After meeting the alchemist responsible for the detonation, and watching with childlike fascination as he reset his brew, he knew that he wanted to do the same thing. That night, he begged and pleaded his parents to let him stay behind and learn from the funny man with the bottles and bits. His parents relented, and arranged an apprenticeship, setting aside a nest egg to be accessed in case of emergency, or to be a gift when he finished his apprenticeship (assuming he didn't explode himself).

Once his master released him, asserting that Daveak had learned enough of the trade to delve into his own research and experimentation, he remained at the Temple, realizing that there was still a vast amount of knowledge to be had. This was where he met Professor Petros Lorrimor. Having made a huge discovery, the professor was looking for an alchemist to help him identify some solvents and liquids he didn't recognize. After a full year working with the professor, he was provided a large amount of gold for his services, most of which had been used when he learned of the professor's demise. Postponing his studies, he hurried to Ustalav to be there for his colleague and friend's funeral.

Description:
A tall, broad humanoid, with mottled green skin, moderately disheveled, and slightly singed...

Feats:
Dodge (+1 bonus to AC), Throw Anything

Skills with Math:
8 ranks per level, not including favored class

[-]Acrobatics-4=4/-/-
[x]Appraise-4=4/-/-
[-]Bluff-2=2/-/-
[-]Climb-2=2/-/-
[x]Craft(Alchemy)-9=4/1/4
[-]Diplomacy-2=2/-/-
[x]Disable Device-8=4/1/3
[-]Disguise-2=2/-/-
[-]Escape Artist-4=4/-/-
[x]Fly-4=4/-/-
[-]Handle Animal-2=2/-/-
[x]Heal-6=2/1/3
[-]Intimidate-4=2/-/2
[x]Knowledge Arcana-8=4/1/3
[-]Knowledge Dungeoneering-4=4/-/-
[-]Knowledge Engineering-4=4/-/-
[-]Knowledge Geography-4=4/-/-
[-]Knowledge History-4=4/-/-
[-]Knowledge Local-4=4/-/-
[x]Knowledge Nature-8=4/1/3
[-]Knowledge Nobility-4=4/-/-
[-]Knowledge Planes-4=4/-/-
[-]Knowledge Religion-4=4/-/-
[-]Linguistics-4=4/-/-
[x]Perception-2=2/-/-
[-]Perform-2=2/-/-
[x]Profession-6=2/1/3
[-]Ride-4=4/-/-
[-]Sense Motive-2=2/-/-
[x]Sleight of Hand-4=4/-/-
[x]Spellcraft-8=4/1/3
[-]Stealth-4=4/-/-
[x]Survival-2=2/-/-
[-]Swim-2=2/-/-
[x]Use Magic Device-6=2/1/3

Saves:
Fort-3=2/1/-/-/- Reflex-7=2/4/-/-/1 Will-2=0/2/-/-/-

Attack:
BAB-0

CMB-2=0/2/-
Morningstar: Dmg-1d8 Crit×2 6 lbs. B and P
Bombx5: Range: 20ft Dmg-1d6+4, 5 splash

Defense:
Health- 9 hp

Armor Class-17=10/3/-/4/-/-/-/- Flat Footed-13 Touch- 14

Masterwork Studded Leather AC +3 20lb

CMD 16=0/2/4/0/+10

Spell Resistance=0

Class Abilities:

Alchemy, Bomb (5 per day), Brew Potion, Mutagen,

Spell list:

Extracts per day:
1st:2 per day

Extracts:
Comprehend Languages
Cure Light Wounds
Expeditious Retreat
Longshot
Shield
True Strike

Other Possessions
Alchemist's Kit
Backpack
Bedroll
Cure Light Wounds potion x10
Alchemy Crafting kit
Flint and steel
Formula Book
Ink Pen
Ink
Iron Pot
Mess kit
Silk Rope
Soap
Torches x10
Trail Rations (5 days)
Whetstone
Belt Pouch
Bomb components
Cure Light Wounds potion x6

425 gold, silver, copper