Besmara

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Marek feels his armor calling him to commune with his god. After meditating with his god, he hears her voice softly blessing him in ancient dwarfish. She reminds him that his faith is his protection and springs him back into the material plane. There he sees that his armor is gone and instead he is wearing a amulet with his holy symbol hanging from it, beautifully crafted and adorn. He feels the presence of his god all around him though.

Marek's AC is 18+2=20
Marek forces disadvantage on magic to hit attacks
Marek can cast zone of truth once a long rest


Princess feels the spirit of the ax whisper to him to focus on his dreams and goals. Just as he begins to do so a bright flash of colorful lights emits from the ax. Just then it splits in two, transforming into a battleaxe and shield. Surprised at the transformation Princess ask the ax what happen. It responded " I now represent both the protection you wish to give those you love, and the strength to fight for them."

The battleaxe is a +2 weapon
the shield can be used as a reaction to give disadvantage to an attack against a friendly character 5 feet of you.

Princess gains the ability to cast wrathful smite once a long rest DC based on her Charisma.


The ring morphs a snake head and devours the Rod of pact keeper. But it doesn't stop there, it continues to eat all the way up the arm sinking it's fangs into Szuki's shoulder. He feels white hot pain as the venom seems into his skin. Confused as to why his friend bit him and to how the poison is effecting him, Szuki only had enough time to softly whisper "why" as he blacked out.

When Szuki awakens the pain is gone, but a large snake tattoo is on his right arm now with his head on his shoulder. In Szuki's head he hears the snake's voice " We are one and we will unlock your true ability".

Szuki's body has scales looking like human skin giving him natural armor 13+dex

Szuki gains the benefits of a rod of the pack blade +2

Szuki gains spell resistance: advantage against spell DC


Szuki hears a soft hiss from his ring. Unable to understand for some reason he focuses on it. That is when he realized that the ring was talking in a long dead yaun-ti language, asking for the pact blade.

Szuki must make a decision.


Cleah hears on the wind a soft spoken message to focus on her quiver. She begins to focus and is transported to a lush forest where she sees Midnight playfully jumping about. In Midnight's jaws is Twitch's Hope. Kleah tries to take the quiver back, but Midnight bites down harder crushing the quiver. As Cleah struggles harder Midnight bites down more right into Cleah's hand. Finally yelping cleah manages to grab the remains of Twitch's Hope, Midnight smiling largely with her blood and pieces of the quiver still in her teeth. Just then Cleah is snapped awake and the quiver has melted into her hands reforming into gloves.

Cleah can store and summon arrows from her gloves as part of a move action. Doing this she imbues the arrow with magic causing it to become a +2 arrow of which ever element she desires. If she has no arrows stored she always has a reserve of 10 on call, magically created every morning at dawn.

Cleah gains the ability speak with animals and dominate animal once a day, recharged after a long rest.


Fedward spending time decides to inventory his bag of holding. There he finds that unexpectedly a dagger of wounding, similar to sword of wounding except its also a +2 weapon.


Twitch's Redemption whispers softly into the mind of Harley, "Focus on me to be awaken".

After focusing one hour on the Twitch's Redemption he is plunged into a dark and cool abyss. Here he meets the silver wolf tearing into the remains of a deep red wolf. Harley can see the bright red blood flow down the silver wolf's maw. Just then Harley hears a head splitting wolf's howl, as he notices dark crimson veins spreading from the silver wolfs mouth to the rest of the the wolf's body. Rushing to it's side Harley pleas if there is anything he can do to assist the wolf. The wolf nods and bites down hard on the neck of Harley transferring the taint from itself to Harley. With a mournful stare it apologies saying "we must find a way of ending this strain and purging it from not only us but the world". The silver wolf's mane turns darker and he begins to melt in Harley's hand. With the wolf's last gasp Harley hears "Strengthen your soul, together we will rend this evil from the world". Weeping Harley sits alone in the empty void covered in the liquid remains of his lost friend.

Awaking from his trance Harley looks down to see the Glaive melting in his claws. In complete shock at both his new hybrid form and the melting of twitch's redemption, Harley stands up and tries to catch every drop in his hand. But it is too late all that is left of the glaive covers his hands and feet. Harley is stuck with searing hot pain as he collapses on the floor and is painfully turned back to his human form.

But as the pain subsides, he is left with a completely tranquil feeling. Glancing down at his form he is completely elven except his hands and feet. They are now replaced with silver wolfish claws and obsidian clawed feet.

Your unarmed attack is now a +2 magical weapon and deal one rank higher on the monk unarmed strike chart.

you can cast spider climb once a day, and regain this ability after a long rest.

you may spend a ki point to rage, but you lose control attacking the nearest person and continue this way until your rage ends, you spend a ki point to calm yourslef, have a spell cast on you to calm you, or you are knocked out.


Via initiative order.

Fedward turns to the commotion to the east where he hears Kleah. All he can make out is a large brown mass in the haze and dim light. Blindly he fires a fire bolt that illuminates the sky barley striking the Bear in its side, singeing it's furry broad side. Angery it turns it's attention toward Fedward's direction. As dread starts to creep into Fedward Harley burst forth the smoke striking the brown bear three times. With one big swipe of his blade he carves a scare along the bear's back to face. As spittle flies from the enraged beasts mouth, Harley undaunted proceeds to place two savage blows with his feet to the skull of the now lumbering beast. The large brown bear begins to fall down unconscious just as Kleah and Princess cry out to not kill the beast.


Harley you attack hits but he beats out your grapple check to continue chasing Kleah.

Szuki and Princess can see through the haze a large brown mass chasing after Kleah with Harley right behind.

Marek kind of hears a commotion of in the distance from the camp, he believes he makes out Kleah's voice and a loud growl.


Szuki you remember hearing "This shadow network seeks to expand its influence and power base throughout Faerun. Its members coerce,
persuade, or buy their way into every major area of
influence. Rogues and warlocks fill the Zhentarim's
ranks, but the faction recruits any who can conduct its
business without too many moral reservations.


I need you to spend the gold and roll for it Princess


Do you know who the Bregan De'aerthe are? Do you know where to get in contact with them? Do you have a contact to parley with? What means of communication are you going to use? Is your character ok with who the Bregan D'aerthe are?


After a week you hear that you can get one in Thay, the Zents have accesses to one, Bregan D'aerthe can get you one, and the Pasha/Djinn in Calimshan have been known to have one.


Fedward and Szuki you have had found some unsavory contacts. They have mentioned that the Zhentarim want to hire you to better relationships with Mirabar. They desire to expand their Black Network with Mirabar by gaining favor with them with locating the rest of the delegation that was lost. If willing to work for them, not become them, they will share information in exchange for credit for saving the delegation.


Kleah and Harley are approached by a representative of the Emerald Conclave during their stay in Red Larch. The Enclave wants you both to investigate a curious event. Elizar Dryflagon has sent word throughout the Dessarin Valley that an obscure druid circle called the Circle of the Scarlet Moon knows the Rite of the Wicker Giant, a ritual that can restore nature's balance in the troubled region. Several groups have set up camps on the slopes below Scarlet Moon Hall, waiting for Elizar to invite them up to partake in the rite. He has convinced those gathered here that he's a druid of the Circle of the Scarlet Moon and promises to teach others the rite as it's performed. The Enclave is suspicious about this circle, and ritual as well, because the never heard of them. They have lost contact with some of their fellow druids who went to join in the ritual. They are not looking at them hostilely, they just want more information on this new Circle.


A citizen of Red Larch asks the characters to lend a hand with a fire witch dwelling in an Uthgardt barrow and terrorizing the Nettlebees. Locals who visited the ranch confirm the scorched barrow
mound and describe a fire symbol branding the animals. Fearful talk of an evil fire cult operating in the nearby hills fills every taproom
in the vicinity. The gossip includes much pity for the
Nettlebees, who are known for prize livestock.


Upon reaching Red Larch you find the local Mayor and see to the slaves assistance. Grateful for your assistance in the freeing his people he offers you free lodging and food in the local inn the Swinging Sword. He says "As long as you are operating in the interests of Red Larch in Area I will see to your lodging and food." He also ask if you are willing to assist some of the needs of the people in the area. You watch as the slaves are reunited with their families and spend the next week honing your trade craft in town.

You have a week of down time to explore and level up.


Finally after a long three day hike in the woods you make it to Red Larch.
1. AllFaiths Shrine
2. the Swinging Sword
3. The Helm at HighSun
4. Mother Yalantha's
5. Thelorn's Safejourneys
6. Chansyrl's Fine Harness
7. HELVUR TARNLAR
8. LORREN'S BAKERY
9. TANTUR SMITHY
10. DROUTH FINE POULTRY
11. JALESSA ORNRA, BUTCHER
12. DORNEN FINESTONE
13. IRONHEADARMS
14. MHANDYVVER'S POULTRY
15. HAELEEYA'S
16. WAELVUR'S WAGONWORKS
17. GAELKUR'S
18. MELLIKHO STONEWORKS
19. LURUTH'S TANNERY
20. BETHENDUR'S STORAGE
21. THE MARKET
22. VALLIVOE'S SUNDRIES

you can explore any of these areas I will inform.


MacFinn begins to hear an all to familiar screeching and wind shifting farther down the hallway.


It is fairly fresh with in the past few minutes. They feel like it is right behind them, they claim they felt it's breath and heard it's screeches.


Kleah:

You realize from here the air is stale and moldy. There seems to be no readily available exists to the surface where you are at. It was much more plausible to exit farther up then it is from here.


For Marek:

this is the realm of Besilmer something rare: a
dwarven kingdom built on the surface, with its strength
measured in fields and pastures. It prospered for a time
but was plagued by trolls and giants. The dwarves were
obliged to build a stronghold underground, carving out
the fortress-city of Tyar-Besil a century after Besilmer's
founding. Unfortunately for the dwarves, the realm
collapsed after its king and founder died in battle.
Most of the surviving dwarves sought safer lands. The
dwarven city beneath the Sumber Hills was abandoned
by -4160 DR and then forgotten.

Tyar-Besil slumbered in darkness for many long
centuries, occasionally discovered and occupied by
monsters or ambitious miners, only to be abandoned
again. It came to light again in 893 DR, when a group
of adventurers who called themselves the Knights of
the Silver Horn discovered the ruins. Over the next
six years they returned again and again, eventually
founding strongholds of their own to safeguard the
hidden entrances to the sprawling dungeon.
The knights had some success in clearing small
domains in the wild Sumber Hills, but only a few years
later the powerful ore realm of Uruth Ukrypt arose
nearby, and the Dessarin Valley became a battlefield.
Trouble followed on trouble: the Orcfastings War,
the First and Second Trollwars, and finally a series
of vicious drow raids. By the year 942 DR, human
settlements in the Dessarin Valley had been all but
wiped out, and the Knights ofthe Silver Horn were no
more. Their strongholds crumbled into ruin and became
known in later years as the Haunted Keeps.


So Harley comes to the realization that the area, M23, that they had Feward squeeze through earlier had fresh air slightly coming through. Knowing that the air here is mostly moldy and stale.

Marek with his stone knowledge realizes now that the color, texture, and formation of the rock near M23 seemed to be from outside.

Harley understands that the underdark is very deep and vast underground from what his vampire friend tells him, but there are junctions from the surface to the underdark that don't go that far down and are just as dangerous.

Marek Now taking a better look at the dwarven crafted tunnels begins to wonder if he does know the lore of this place from his dawrf heritage. Roll History check you get rock bonus.


Princess imagines something to do with genital, rectal, and feet area used in a social taboo manor to "punish" people till the punisher gets what they want. You also suspect bindings and lashing is used as well as this happening in the dark.


Szuki I assume this is for underdark. You remember reading of a dark dangerous place deep under the earth that powerful and deadly beings ruthlessly rule.

Harley You remember hearing a tale of a deadly underground area were few, even creatures as yourself, have ever survived. Worse yet you remember it was a vampire telling you how his minion was brutalized down there in an attempt to locate him. He was forced to cut his link to save himself after a brief battle with a raid group seeking him out.

Princess you believe it is a weird sex position. You also can't figure out where the enemy would be hiding.


You have never heard of the place

You recognize the description as the black earth guard you fought earlier in the monastery

The slaves are calming down


On further inspection you now notice they have scratches, bruises, and claw marks on their body. Blood is splatter all over, much of it looking as if not from their wounds. Stammering the one you recently saved replies "We went up to the room just as you instructed and then told them the password like you said. They were kind enough to let us in and feed us. After a while longer we heard someone else say the password, so they opened up for them thinking you freed more of us. Instead there was a slightly injured man in heavy armor that looked like it was made of earth and a morning star. With a evil smile he crushed the skull of the first guy who opened the door. (sobs) He then slowly came forward toward us and a few of us with implements rushed him. Just then two living statue looking monsters came rushing forward past him. These horrific creatures started rending people to shreds. Some tried to attack back but the creatures looked unfazed by there attempts. (whaling in tears) IT WAS A MASSACRE! Many of us took advantage of the chaos of battle and fled the room. We scattered some running to other rooms others followed me to the lower areas. We hide in the tunnels in the lower chambers, blind but hoping they would be also. Then the creature's screeches approached me and four others who followed. I felt their blood spray me and heard their screams. Some how these creatures found us and were slaughtering us again. Stumbling me and him found our way by some miracle to you all now. You have to save us, it is to dangerous to stay here any longer!"


No they are not carrying any light.


As you all get your bearings, you see two frantic people running your way completely out of breath. You instantly recognize them as two of the slaves you assisted earlier. One looks like a slave your recently freed and sent up to the other freed slaves, and the other slave looks like one from the original group of slaves freed. With ashen white faces they plea to you in between pants "Please ... save us... get us away from here...NOW!"


There a total of seventeen commoners. Most
are human peasants, caravan drivers, merchants,
or tribesfolk. One is the dwarven sage
Bruldenthar, one of the missing members of the
delegation from Mirabar. They are not proficient with any of the weapons and are squish around them. They are completely weaken from working hard, long, and malnutrition for days in the mine, they have no strength or will to defend themselves anymore. They simply wish to be escorted to freedom. M4 holds 8 bunks only 3are comfortably
made up with sheets, pillows, and blankets. M5 contain 10 uncomfortable looking pallets lie on the floor. M6 the refectory/dinning hall contain 4 old wooden tables with bench seats. You have the keys to lock M4 and M5.


A small door, perhaps a servants' entrance, is on the
northwest side ofthe monastery. On the northeast side,
a low wall encloses a good-sized garden with a locked
gate. The eastern portion ofthe monastery is in very poor
repair—the walls there are crumbling, and the windows
have been bricked up with old masonry. A small side
door is near that section, in the southeast portion ofthe
building. Is all you can tell Feward.


After making it to the top a quick you decide on Kleah to give the monastery a quick scouting. She returns with the description "A trail leads into an ever-narrowing defile between bluffs
of wind-sculpted sandstone. Eventually the walls draw in
so closely that you can reach out and touch either side, but
then the narrow space opens into a hidden canyon in the
heart ofthe hills. A sprawling monastery with dark, narrow
windows and red tile rooftops stands in the middle of this
natural amphitheater, ringed by sandstone cliffs all around.
Ahead, a weathered flight of stone steps leads up to the
closed monastery doors. The plain doors are made of heavy
timber with iron studs. A dusty footpath circles the building." You can roll for further inspections for anyone who wants to scout the temple area. Need perception, stealth, and insight for this.


After 30 minutes Marek gleams from the augury Weal and Woe.


"Oh my friend I is not you Yuan-ti heritage that I speak of. Seeing how you have accepted I will inform you that which has been forgot by your family. You have a troubling lineage, held deep in your bloodline and warped by the Yuan-ti traces of fiendish ancestry exist in your blood. To be more specific your ancestor was a Deva who feel from grace and corrupted into a devil. More then that he had made a pact with Mephistopheles soul binding his bloodline to him. I will break this and all other contracts but need to sunder your mortal soul as payment and summon forth your lineage to reforge and complete the process, binding you to Deneir now instead. This will not be painless and feel eternal." With that Xapham hands you the parchment to sign. As Szuki finishes his mark, completing it with blood, Xapham reaches into his chest and withdraws Szuki's essence. Szuki feels as if he is torn, crushed, burned, frozen, and dissipating for centuries on in. With a voiceless scream he feels his soul sunder in two, then tossed to the nine hells. With a shock he feels divine energies elongating and forging a second half onto him. With a blink of the eyes he awakens back into his humble room but forever changed.

A low melodic hissing he hear's Xapham's fimiliar voice whispering "I am Twitch's Resolve, together we will find our complete potential settling for nothing less then. All will be known and transformed in time".

All of your Eldritch spells now deals radiant damage and not necrotic
Ability Score Increase. Your Constitution score increases
by 2 and Charisma by 1.

Fallen Legacy. You know the Guidance cantrip.
Once you reach 3rd level, you can cast the Augury spell once per day as a 2nd-level spell. Once you
reach 5th level, you can also cast the Protection from
Evil and Good spell
once per day. Charisma is your spellcasting ability for
these spells.

This ring stores Spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of Spells at a time. When found, it contains 1d6 - 1 levels of stored Spells chosen by the DM.

Any creature can Cast a Spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell Attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.


Szuki sits down in his room concentrating on Twitch’s resolve and Twitch himself. His focus starts to tunnel into the ring till, the blackness creeps on the side of his consciousness till swallowing his vision whole. In the darkness Szuki stares in the void at a figure looming in the distance next to a pedestal. Cautiously he heads toward the figures direction when he hears a familiar voice saying "Welcome auvrael, it is good to see you again". That is when Szuki's slit eyes blink and focus in to see Twitch standing before him. Szuki with a sly smile greats Twitch, and leans in to see what was sitting on the pedestal. There he sees a contract, but not just any contract but the one that he signed to obtain his eldritch power. In shock he turns to look at Twitch who has changed into the magnificent solar Xapham. With a booming and powerful voice he exclaims "I offer you a choice this day. Unbeknownst to you your true lineage has bound to to this path that you find yourself on. It is true that you are from the Yuan-Ti, but what you don't know is that your ancestors held a even darker heredity. One that has bound you further then this pact you have made. I have the ability to end all of these contract, but only by forging a new one with Deneir and radically changing you in the process. I can not force this dissension on you, you must choose willingly."


Kleah sits down in here room focusing here attention to Twitch's Hope and her friend Twitch. She feels her breath evenly going in and out in a uniformed rhythmic manor, as the atmospheric air itself seem to flow in the same cadence. Her senses start to atone to all around her then narrow down to a fine point of just the quiver itself, all the while time itself seem to stop. Kleah is then plunged into a deep forest staring down at a set of tracks. She leaps down from her perch with relative ease as a gentle hand lands on her shoulder. With a startle Kleah turns to see twitch smiling next to her pointing in the direction of the tracks, saying something in audible in the sound of rushing wind in her ears. On that cue Kleah chases after her prey weaving and bobbing through the terrain with ease. There in a clearing in a attack position glaring at her is Midnight, waiting to pounce on her at any moment. Twitch clearly whispers in her ear "fire now, it is you or her". With tears in her eyes Kleah raises her bow toward her dear friend. It is then that Midnight leaps at her with a swift fury of lightning. Midnight pins Kleah down with it's strong claws, jaw opening and closing near her face. At that moment Twitch tackles the beast wrestling with it on the floor. Back on her feet Kleah points her bow at the fray and is forced to choose her friend Twitch or her beloved partner Midnight. With reckless abandonment she throws herself between the two pleading with both to stop. Twitch backs away at her request, but Midnight coils up ready to pounce yet again. With Tears obscuring her eyes and fear quivering her voice Kleah pleads with Midnight to stand down. With her bow fully drawn pointing at Midnight, the beast with anger flashing in her eyes and savage roar leaps toward Kleah.

Kleah lowers her arms accepting the fate that her long time companion would render her. But was surprised as the panther had landed on Twitch instead. Fearing for Twitches life now Kleah fired her bow at the heart of Midnight knocking the beast off of Twitch. But not before Midnight had ripped the throat out of him. Weeping she ran toward her dying companion Midnight as it took it's last breaths dying in her arms. It gave her a caring look deep into her eyes as it then stared at the corpse of Twitch in the corner. It began to change now into a doppelganger with dagger in hand. That is when it all hit her, Midnight had sensed the threat to her and had acted to save her. Those words she missed earlier was it saying they would eliminate all threats to him. Weeping and apologizing for being unable to understand, Kleah tried to stifle the river of blood gushing out of her inflicted wound. Just then Midnight's form changed in her arms into the Solar Xapham saying "It is ok my child you tried hold onto hope that your friend did not betray you, and in the end did what you thought was right for all. Now allow me strengthen this bond further to leave no doubt ever again".

With that Kleah woke up in her room Twitch's Hope in hand. That is when a savage roar started to gnaw at her thoughts. It was the quiver imparting it's knowledge and linking her bond with Midnight.

You now have a soul binding with your animal companion. You are now proficient with what ever skills it has, can link your senses with it, and can communicate with it as if it where speaking the same language.

Ability Score Increase. Your Constitution score increases
by 2 and Wisdom by 1.

Twitch's Hope is a quiver that haves three compartments. the first can hold any amount of ammo for any projectile weapons. The second can hold up to five bows, crossbows, or javelins. The third holds 20 arrows that refill after a short or long rest with concentration on it for one hour. After this focus it is refilled with any ammo of your choice its damage type can be any type you deem even elemental based ammo.


After simply a few minutes of focusing on the Half-plate and Twitch, Marek feels his attention immediate snap into pious reverence for Berronar Truesilver. His essence snatched away into the void where he feels his being pulled toward the loud ringing of hammers and the heat of the forge. He hears the echos of the earth and feels the textures of all the minerals graze his skin. Marek's view then focuses in on the vision of his god Berronar Truesilver the Revered Mother unifying the dwarven pantheon. He sees her husband Moradin Soul Forger crafting away on a anvil, with each ring of his hammer Marek feels the history and culture of his people pounded into his spirit. As Moradin lefts the metal to cool in water Marek finds himself in the nursing safe arms of his god.

While in Berronar's arms he sees Twitch standing next to Moradin, being taught the art of blacksmithing. He turns and smiles at Marek as he is then transformed into Xapham the Solar. Moradin exclaims to Xapham "It is the materials you forge with that makes the craft" then Berrornar chimes in "True Faith then would be the best material for the best craft" staring down at you beaming. With that Xapham grabs a blanket out of the forge and walks toward you. He swaddles Marek in it taking him from Berronar. He turns to her and says "Then your faenor must have the greatest armor of all".

With that Marek is back in Summit Hall sweating in his knew armor when he hears the rings of a forge. With each beating his head throbs as knowledge is hammered into his head. Soon the sound is deafening and the pain paralyzing, then he realizes that it is the armor trying to speak to him. "I am Twitch's Faith, none can touch this devotion. Together with our devotion we will protect those we care for".

You now have access to another domain from your god.

Ability Score Increase. Your Constitution score increases
by 2 and Wisdom by 1.

You gain proficiency in artisan smith.

Earth Walk. You can move across difficult
terrain made of earth or stone without expending
extra movement.

You also gain the ability to have any spell with a time limit now last as long as you concentrate on it. If concentration is broken then the spell ends. You can only concentrate on one spell at a time, but you may cast another spell while concentrating on another.

Twitch's Faith is a +1 magical Half-plate with the ability to cast Sanctuary as a bonus action. This ability is recharged after a short or long rest as long as you pray to Berronar.


Deneir responds "Your god will find out eventually, as will all others in time. That I can't keep from them forever, but I can keep it long enough to complete what is needed to be done. Those that are just will understand, as I am sure Berronar will. As for how you would accomplish this, you will have to do the one think that makes you who you are Marek. Have faith."


After a few hours of contemplation and attempts to commune with his god Berronar Truesilver, Marek feels as much as hears a voice echo in his head. It is not Berrronar, as he anticipated, but Denei's calming words. Fear not young priest, while Xapham does serve me and uses my power his gifts are not meant to turn you from your god. I have intervened with your communication with your god, it is of great importance that no other god or servant of one know the fate of Xapham for now. If you were to ask your god what you should do about the gidt he will then gleam what has happened to Xapham. If you accept it though all will believe that you forged it to be closer to your god, that is what Xapham has assured me of. In the end the choice is yours, but please I ask that you keep this to yourself.


Fredward takes his bag and spends one hour attuning to it. He then discovers that it is a bag of holding.

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a Handy Haversack, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.

inside of the bag he finds stone.


Princess lays down focusing as best he can on the great ax and his lost friend Twitch. After a while his restlessness starts to take over, but before it can fully take hold he is swallowed whole by red darkness. As he slowly feels the red void threaten to swallow him completely into it's nothingness a soft warm whisper starts tugging at his essence drawing him toward it. Slowly the voice crescendos from a faint murmur to a clear boisterous voice of the great ax, sounding like Twitch but some how stronger. It says "I feel you burning with the same brilliance as me, my fantastic friend". Just as Princess reaches out to grab the ax the red void begins to swirl into a red cloud. Then form is given life as then mist kept shifting into all that have suffered from Princess's fury, only holding one form long enough for him to make out their horrific vengeful demeanor. The specter grabs the ax immediately and swings it at Princess meaning to end him like he did them all. Princess tries to leap back but falls back instead to wall into the weak arms of his lost friend Twitch. With a smile beaming down at Princess he says "Come now friend you are more spectacular and fabulous then this. Let us give it the show it was truly dying to see". With those words Twitch start to burn up into magnificent flames, smoldering into the solar Xapham. With grace and theatrics never before seen by Princess he scopes up the red form. He then precedes to half wrestle half dance with the form into a flying pill driver right on top of Princess. All of Princess's being is smashed together, and right when he feels like he will break into pieces he instead feels himself burst into a glorious flame.

Awaken by the shock of his vision Princess is again startled to realize that his whole being is red like fire and hair made of flames flickering back and forth. He then hears the voice of the ax saying "I am Twitch’s Renown and we are now one glorious spectacle, We will display to this world a performance none can turn away from". Basking in the spender he has become Princess then feels knowledge slowly burn into his mind.

You no longer rage, instead you "Flame on". You have all the benefits of rage but are clearheaded, allowing you to cast spells and concentrate. You also unleash the divine energy within yourself
causing your skin to turn red and hairs become fire. The instant you transform, other creatures within 10 feet of you that can see you must each succeed on a Charisma saving throw against your performance check or be in awe of you until the end of your next turn.

Ability Score Increase. Your Charisma score increases
by 3.

Darkvision. You can see in dim light within 60 feet of
you as if it were bright light, and in darkness as if it were
dim light. Your ties to the Elemental Plane of Fire make
your darkvision unusual: everything you see in darkness
is in a shade of red.

Fire Resistance. You have resistance to fire damage.

Reach to the Blaze. You know the produce flame
cantrip.

Twitch’s Renown is a Great ax 1d12 slashing 3lb and is two-handed. It is magical +1 weapon which counts as fire with things that has fire vulnerability and as normal when it has fire resistance. Once per day it can cure it's owner as a bonus action for 2d6 plus his charisma modifier.


Harley sits down tuning out the world around him, focusing on the weapon and his friend Twitch. He quiets the restlessness in his soul and soon feels the booming voice of the glaive in the form of his lost friend Twitch. It begins to speak to him washing away the fear, sorrow, pain, and regret. Then he sees it, the beast. A primal spiritual form of his rage reaching out with its claws to render and capture him. That is when Twitch's form appears beside him. Then all time stops right at the point of the claws hovering at Harley's face. Twitch rushes forward before Harley can even register a thought and grapples the fierce spirit. Harley stares in horror then in awe as the image of his friend morphs into a large majestic Solar easily wrestling the ghastly image of the beast to his will. Then Harley feels it as much as sees it, the bright essence that is Xapham begins to burn the creature in hi radiant light. Xapham is also drawing closer to Harley, and before realizes it is also grasped by the Solar.

Harley is instantly snapped out of his meditation, to his own body unleashing the divine energy within itself,causing a searing light to radiate from him, pour out of his eyes and mouth, and threatening to char Harley. His form is that of his hybrid wolf form but angelic and frightening. That is when he hears it. Twitch's Redemption speaks to Harley in his mind saying "You have died and been reborn. I have chard away you old tainted form and now blessed you with a divine one. You must now walk the path of enlightenment tp know the true way of life and death. I will clear away your old teachings to leave you with a new course to find. Never leave me and I will show you great wonders. Together we will know the secretes of life and death". With that all is quit as the knowledge weighs into your thoughts allowing you to recognize what you and Twitch's Redemption are now.

You no longer have the Werewolf template, you lose all that was granted to you by it. You now add the Scourge Aasimar template.

Darkvision. Blessed with a radiant soul, your vision
can easily cut through darkness. You can see in dim
light within 60 feet of you as if it were bright light, and in
darkness as if it were dim light. You can't discern color
in darkness, only shades of gray.

Celestial Resistance. You have resistance to necrotic
damage and radiant damage.

Healing Hands. As an action, you can touch a creature
and cause it to regain a number of hit points equal
to your level. Once you use this trait, you can't use it
again until you finish a long rest.

Light Bearer. You know the light cantrip. Charisma is
your spellcasting ability for it.

Languages. You can speak, read, and write Celestial.

Ability Score Increase. Your Charisma score increases
by 2.
Your Constitution score increases
by 1.

Radiant Consumption. Starting at 3rd level, you can
use your action to unleash the divine energy within yourself,
causing a searing light to radiate from you, pour out
of your eyes and mouth, and threaten to char you.
Your transform into an angelic hybrid wolf form that lasts for 1 minute or until you end
it as a bonus action. During it, you shed bright light in
a 10-foot radius and dim light for an additional 10 feet, and at the end of each of your turns, you and each creature
within 10 feet of you take radiant damage equal to
half your level (rounded up). In addition, once on each
of your turns, you can deal extra radiant damage to one
target when you deal damage to it with an attack or a
spell. The extra radiant damage equals your level.
Once you use this trait, you can't use it again until you
finish a long rest.

Proficiency: Glaive

Twitch's Redemption is a double sided Glaive doing 1d8 damage 3lb that is reach and versatile(1d12). It is magical +1 weapon, with one blade being cold iron and the other silver. Once per day it can purify it's owner healing him from all poisons, diseases, and curses.


As you all sail the next couple of days on the river you assist in helping the former slaves, finding out that most of them are from the area. They are people who refused or couldn’t pay the bribery costs, or spoke up about the criminals. There was also a person from the Mirabar delegation, agent of the Emerald Conclave, and friend of Brill. He exclaims that all he remembers was that the delegation was attacked by one group, and then as we were being captured another group fought them for control of the survivors. He was taken to the keep, were a bargain for transport was meet. We were all stored at the keep, and every night a few of us were shipped away to an unknown area. You all also learn that Temerity and friends came from the streets of Almraiven, there they meet over an incident involving slavers. It was this incident that angered all three toward slavers, vowing to stop and kill all slavers they come across. Soon you reach the shore line close to Summit Hall, creating a caravan that will take everyone there.

After a day of traveling you can start to see the Hall, but something seems off by it. Curious you pick up the pace and then begin to fully see it. The old battle worn all was made a new, not just repaired but improved on. With questioning gazes everyone presses on, at which point you are greeted by smiling knights in fresh elegantly crafted armor and weapons. They say they have been expecting you since the scouts have noticed them a day back. There are fresh supplies and quarters for everyone, all will be sorted out if you follow them. Just then a aged Oryx comes rushing down from the main doors toward the group. He quickly embraces and greets his friends Temerity, Aswad, and Ma’an. Then with tears in his eyes he kneels before Aswad and with shaky hands gives him a harness, then speaking barely above a whisper says “I have done it my friend, here is your greatest desire”. Aswad immediately puts on the harness and leaps into the air. As he is at the apex of his jump wings of light spout forth from the harness raising him higher in the sky, Aswad is now flying. With overwhelming Joy Temerity, Ma’an, Oryx, and Aswad cry out “Freedom for all”. Oryx then turns to all of you and says “We must meet Lady Ushien Stormbanner to debrief her of events. And then give you all so answers I am sure you are looking for”. You all are lead deep into the wondrous new keep directly to Stormbanner’s office, as squires and knights begin to assist the refugees. That is when it dawns on all of you; Ted and Sam have not left. They have been there with Brill assisting with helping the poor refuges, and are now back at the one place they meant to escape.

Once in Stormbanner’s office you each start to give account of your escapades, also showing the documents you have acquired from the Keep. Before debrief begins both Harley and Marek ask Stormbanner how is Twitch. Strombanner gives them a puzzled look and say “who”. That is when leans and whispers “that is something I need to talk with you in private about”. After hours of debriefing and explaining Stormbanner says “that is enough for now, we will examine for closely and talk of further actions to take tomorrow. For now get some rest in the keep from your weary adventures, there seems much more to do soon”. At that you are led by knights to a well-furnished room where you can stay, also instructed where you can bath and get nourishment. As they leave and you unburden yourselves, Oryx ask all of you to follow him. He then leads you to the blacksmith’s quarters.

Here Oryx turns around and checks if anyone else is around. He then shuts the door and cast a spells on the door. Then with a somber tone he asks you all to sit, he want to tell you about Twitch. With his usual hurried speech he stated “A day after guys left on your quest, I figured that you might not find any outsiders. Also I had no idea where my friends were at the time and knew that time was slipping from Twitch as his health started to take a turn for the worse. Feeling things were getting desperate I took drastic actions. I was asked to embark on this quest by my god Deneir. He needed someone to find and cure Twitch without any other deity or there servants finding out, as well as any fiend or lower being. Running out of time I did the only thing I thought I could do and summoned a Deva. I told it that it could ask me no questions and seek no knowledge as to the usage I had for its blood, just that I needed it for good purpose. It divined that I was a goodly creature but could not simply just hand me what I requested, a sacrifice for such powerful a gift must be given first. I traded with the Deva 20 years of my life essence for the blood, and it is why I appear to you all in such a state. I then, once I secured that none could find out, began to do the ritual with Twitch near me”. Oryx stopped for a minute and spoke softly and sorrowfully “As I completed the ritual Twitch sprang to life from his miserable state crying out in pain. A bright light slowly began to envelope him, the chamber, the keep, and finally the night sky itself. Burning and cracking with the light spewing forth from him, Twitch with his last words forgave me and wanted me to thank all of you for kindness. Soon thereafter was nothing left of poor Twitch but his ragged cloths” that is when Oryx began to weep uncontrollably. He took a few minutes to compose himself as between sobs he continues “Then a majestic Solar appeared before me saying he was Xapham, Solar of Deneir and Blacksmith for his angels. He apparently was captured by fiends and cursed into a mortal body. They erased his memory so he could not seek help, and the body they cursed him into concealed his presence from all that knew him. Worse the body was curse to live a miserable immortal life of wanting and never able to innovate or create well, the one think that brings meaning to his existence as a Solar of Deneir. He needed someone to awaken him from the curse, even though his mortal self could not handle his true divine state. He must not let the fiends know that he was free now, so that they can be countered correctly. So he was going to erase everyone’s memory but mine at the keep. But he did want to thank everyone for their assistance while he was in his Twitch form, so with one hit of his hammer he repaired and improved everything in the keep including itself.”

That is when Oryx turned to a chest hidden in the corner of the shop. He opens it up and begins to pull things out. Oryx then turns to the group and says “Xapham wanted to give something special to you all specifically and left me with some words for you. The items he has created for you will assist you but also radically change you and your lives. If you accept them there is no turning back, so think hard before you accept and connect with them. No, I have no idea how they will affect you all so don’t bother asking. Harley here is the glaive that first introduced you to Twitch, it is called Twitch’s Redemption. May it guide you to a pure path. Marek here is Half-plate, it is called Twitch’s Faith. May it stay strong and keep you safe like your faith. Kleah her is a quiver, it is called Twitch’s Hope. May it keep your shots as true as your heart. Princess here is a great axe, it is called Twitch’s Renown. May it help your splendor shine for all to see. Szuki he warns that the path that you are on is dangerous, don’t let it corrupt you. Here is a ring, it is called Twitch’s resolve. May it keep you true on the bright path. That is all that was left for those who meet and aided Twitch in his time of need. He has created items for my friends and left a strong stock for the keep. You are new to me and unknown to Twitch sir Fredward, but for assisting everyone here is a bag that is special in nature. I will have a secrete burial service tomorrow in the morning for Twitch which I would like you all to join me for. If you decide you don’t want to keep the item just place it in the grave for him, but if you do keep it spend one hour focusing on it and Twitch”.

Congratulations at becoming fifth level at this time you can choose to change characters, unlock your gift, or just keep playing your character without the gift. If you unlock I will report what it does. If you make a new character, bring it up to 5th level and introduce it to the group.


As you all sail away from the burning keep, you hear cries for putting out fires and for the commander. A sly smile crosses the face of Temerity, as he give a approving nod to his three companions. on the bank of the shore where you initially landed is Midnight playing with the corpse of two dead bodies. With further investigation you notice it's two Reavers from the area. On the other shore line to the east you see Brill back in elf form with 5 weary looking people waving you over to her side, she has wounds all around her body. As Mushbottom pours out his loot from the keep, Temerity with a smirk starts talking with Aswad "The fools at the keep can't tell the difference between fakes and real gems". They both start laughing at the direction of the keep. He explains that roughly 10% of those gems are real and the majority are fakes, "It looks like who ever they stole those from tried to trick them by having the top part with real gems and the rest of the load as fakes. It looks like roughly 6,000 gold worth of real gems". Temerity offers to help fence the fakes as real if they like for a cut, just don't tell Oryx.

As you check the ship you have stolen you find 50 slaves at the bottom of the ship, squeezed in tight cells packed together cruelly. The slaves are beaten and malnourished, the scene causes Temerity and friends to jump into action healing, feeding, clothing, and assisting every slave. Temerity, Aswad, and Ma'an each wear angry and remorseful faces. After picking up Midnight, Brill and the remaining slaves on the east bank, Ma'an sets sail for Summit Hall. Ba'an exclaims that it will take them 2 days with both ships to sail close to the hall. Temerity Thanks all of you for helping to free these people and burning down that wicked place, "We may not be the paragons for morality but that kind of evil CAN NOT stand" Temerity says with burning hellfire eyes and nods from his companions. He hands each of you a potion of heal wounds. When we get to the Hall we will look over the papers we stole from the commander and put a stop to this villainy.

You are all Level 5, you can level up your characters or trade out the character at the hall with another. Don't decide yet wait till events at the hall are completed. ;)


Temerity opens up a closet filled with robes, and pulls out a pair of regal looking robes. He turns and winks with a devilish grin.


Aswad returns early in the morning with his report. There are four sentries on the wall walking back and forth from the four walls. There is one man at the gate's entrance, to the south west, allowing people in or baring entrance. The pier is blocked only by a chain that prevents ships from coming a going, seemingly controlled by a tower to the south east. Aswad has swam under and found three ships docked. Most of the Keep is repaired but much of the keep is still in disrepair. Aswad claims he can climb the walls at night without being seen and take out one of the guards to get to the chain by himself, but Temerity seems to prefer him not to be alone. Brill offers to keep the ship under a fog as to conceal their approach, Ba'an agrees claiming he can navigate it still under such effects. Temerity plans to claim that he is a noble seized upon by bandits looking for refuge for the night while he carries a chest full of his riches with him. This should gain him entry, and with some other tricks he has deceive his way to the leader's chamber. Temerity exclaims "if any object or have a better plan say so now, we leave at night to better disguise ourselves. Also I will assist in disguising all who join me".


After what seemed to be a rapid sail to Rivergard Keep, you all are but a 30 minute sail away from it. Temerity asks Ba'an to shore the ship and help mask it from view. He then requests everyone to come to his cabin for strategic discussion, but stops Aswad and asks him to scout the keep at night for them. HE turns to all of you and says "from what I understand so far I believe our best course of action is a three prong attack. One group will go in through the front either by trickery or strength to distract the main guards so that a second group can infiltrate and raise the water gate for the third group on the ship to enter in for the slaves. Once in Third group must find the slaves while the second group sabotage the ships for pursuit. The first group will look for the commander of the keep and take him out, while getting information about what they are doing here. The people in the third group on the ship should be ranged attack proficient, Ba'an will lead them. The second group will need to be stealth and sabotage proficient, Aswad will lead this group. And finally the first group needs to be good at either deception or stout fight, I will be leading this vanguard allowing the others to do what is needed. If anyone has a better idea, or if Aswad finds another way, please speak up. If not let me know which of the groups best fits your abilities. Oh, one more thing. Your little squires will stay on this ship in the barracks till this is done, they are of little use and more likely to get in the way from what Aswad tells me." Brill speaks up then and volunteers for group three.


Szuki over hears Sir Ryan say " I need y..........calm now..........convince you.......bound......trust me" and Harley " ....Squires......stealing......party....intervene".

Brill speaks up "I am partial to chaining him to the tree with rations. when we come back we will take him to answer for his crimes, and" she turns to the Reaver glaring "if we die saving the slaves then he starves slowly and painfully. So it would behoove him to give us all the advantage he can"


Sir Ryan pulls Harley to the side to talk in private.


Sir Ryan offers up manacles to bind his feet and hands, also a 30 foot chain, rations, and lock to bind him to a spot. Sir Ryan says "While I agree with Harley to purge the evil from the world, I offer you means for a alternative way of dealing with this."

Brill smiles at Sir Ryan visibly happy to spare the prisoner's life.

The squires are not so pleased themselves though.

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