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Organized Play Member. 168 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.




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I stepped away from PF2 after running a couple groups through parts of the playtest. I liked alot of what I saw but I had significant misgivings about ease of play.

The leveled, nested conditions were the biggest offenders.Then the sheer number of conditions. Then the multiple AC types, the stacking rules and other overly fiddly bits.

Have folks who have followed Oblivion Oath or interviews noticed what, if anything, has been done reign this in? I like the 3 action economy, the multiclassing, the items, the gated feats and alot more. But the fiddly stuff (the nested, leveled conditions especially) kill me. Theres no way I can handle that at midnight after 4 beers, you know?


I walked away from PF2 in November and am curious if any juicy tidbits have been released on how the game is shaping up.

My main concern last year was ease of play (leveled conditions, number of conditions, finnicky +1 modifier this, funky +2 modifier that, etc). Has there been any word if that stuff will be streamlined a bit?


This is a weird cantrip. It has the Attack trait but it does not involve an attack. The target(s) make a save instead.

Weird. Badly balanced too because no other Cantrip works this way. Even Acid Splash involves a sort of attack roll (even though it doesn't have the Attack trait, it involves an Attack and therefore invokes the multiattack penalty).

So, offensively, this seems like a great cantrip to do AFTER a weapon attack (but not before thanks to the Attack trait).

I dunno. Seems like this should be made an attack with a reflex on any secondary target, right? That would balance it better and make it not break the whole Multi-Attack penalty thing.


Looking for players for a Pathfinder Playtest game on Fantasy Grounds (TeamSpeak for Voice Comms). I have FG Ultimate so you can play with the free demo.

We will be running the Doomsday Dawn modules and players will be making new PCs of different level every module. Modules seem to take a couple sessions to get through.

7pm PST. Mostly weekly. Should last 2-3 months.

Day to be decided. Either Friday and Sunday.

LINK


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There is a very negative tenor on these boards. So I figured I would share this.

I played PF briefly and had a long stint with 3/3.5. I starting with 3.5 by finding a real life group on Enworld's Gamers Seeking Gamers forums. It was great. I got to sit around a real table and play with people face to face. We ran some fairly epic campaigns (Age of Worms, Savage Tide, etc) but, ultimately, I got tired of the 3.X engine. I got tired of the multiclassing, the attacks of opportunity, rules bloat, the long combats and the like.

I went to 5E. I had to leave my table group. I loved playing in person and they are a great bunch of guys but 3.X/PF just wasn't for me. 5E was a revelation. I played online (which kinda sucked) but at least I didn't spend forever looking up rules in a single round of combat for over 15 minutes. I could do heroic things without worrying about threatened squares. I could just play.

Eventually though, 5E started to fail to scratch that itch. It wasn't tactical enough. I can't do enough with the characters.

The new playtest seems to me a very solid middle ground. There are more unified mechanics and less stacking bonuses. There are some issues with just the sheer amount of tags and some classes that are a bit rough around the edges, but I already feel this system as it stands is enough to get me to start a long and successful campaign with it.

What I love:
- The multiclassing
- The action system
- The skill feats
- Cantrips
- Limited Dex to Damage (I like this is a special rogue thing)
- Finesse on the weapon
- Barbarian rage all you want
- Class gated feats
- Simplified NPC stat blocks
- Distinct weapons without weapon specific feats
- Sorcerer types choosing from different spell lists
- No more arcane spell failure
- No more having to buy off tons of negatives to be able to fire a freaking bow
- No more auto heightened level 1+ spells

The only thing I would add is to go FURTHER. Keep innovating. Do not regress despite folks here asking you to make feats general or to focus on numerical bonuses. That's not gonna get players like me to come back. Thats backwards. Go forwards.

Go big guys. Just go for it. Don't hedge your bets. Don't keep holding on to the vestigal bits of the 3.X engine.

I will say that if this playtest were to have been released as is, I would have bought it and been very happy with it. It is now a AAA product and you folks should be proud of what you have made.