Thorn's End Guard

Dasvelas De'Mortis's page

No posts. Organized Play character for Chad Newman.


Full Name

Dasvelas De'Mortis

Race

Half Elf

Classes/Levels

Fighter (Lore Warden) 4

Gender

Male

Alignment

Neutral

Deity

Sarenrae

Strength 14
Dexterity 18
Constitution 14
Intelligence 13
Wisdom 10
Charisma 10

About Dasvelas De'Mortis

Dasvelas De'Mortis
Male half-elf (Spireborn) fighter (lore warden) 4 (Pathfinder Campaign Setting: Pathfinder Society Field Guide)
N Medium humanoid (elf, human)
Init +4; Senses low-light vision; Perception +2
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Defense
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AC 19, touch 14, flat-footed 15 (+5 armor, +4 Dex)
hp 40 (4d10+12)
Fort +7, Ref +6, Will +2; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee +1 aldori dueling sword +10 (1d8+3/19-20)
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Statistics
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Str 14, Dex 18, Con 14, Int 13, Wis 10, Cha 10
Base Atk +4; CMB +8 (+11 disarm, +9 steal); CMD 22 (24 vs. disarm)
Feats Combat Expertise, Dazzling Display, Exotic Weapon Proficiency (aldori dueling sword), Improved Disarm, Skill Focus (Intimidate), Weapon Finesse, Weapon Focus (aldori dueling sword)
Traits blade of mercy, pillager
Skills Acrobatics +8, Climb +6, Intimidate +10, Knowledge (history) +5, Knowledge (local) +8, Knowledge (nobility) +7, Perception +2, Sense Motive +3; Racial Modifiers +2 Perception
Languages Azlanti, Common, Elven
SQ elf blood
Other Gear +1 mithral chain shirt, +1 aldori dueling sword, cloak of resistance +1, belt pouch, flint and steel, masterwork backpack, scroll case, smoked goggles, vial (2), 257 pp, 8 gp, 5 sp
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Special Abilities
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Blade of Mercy No penalty when inflicting nonlethal damage with a slashing weapon, +1 to nonlethal damage inflicted with a slashing weapon.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Dazzling Display (Aldori dueling sword) Intimidate check to demoralize can affect those within 30' who see you.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Improved Disarm You don't provoke attacks of opportunity when disarming.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Smoked goggles +8 save vs. visual effects, -4 sight-based Perception and you treat all opponents as having 20% concealment.