Jeggare Noble

Daryth Benefrax's page

2 posts. Alias of Rich Flynn.


Full Name

Daryth Quintis Benefrax

Race

Chelaxian

Classes/Levels

Inquisitor (infiltrator) of Milani - 1

Gender

Size

Medium (5' 11', 170 lbs.)

Age

16

Alignment

Chaotic Good

Deity

Milani

Location

Kintargo

Languages

Halfling, Infernal, Taldane

Occupation

Barista

Strength 11
Dexterity 12
Constitution 10
Intelligence 12
Wisdom 14
Charisma 16

About Daryth Benefrax

And I have an American Chelaxian dream, but it involves black masks and gasoline.

Reason to Protest:

Staying up on Current Events: Public protests are a great place to gather inspiration and information alike, more so from those who are being protested against than from the protesters themselves. You're heading to the Aria Park protest primarily to watch people, but also to make sure you stay up to date on current events. Things have a way of happening at politically charged public gatherings, after all, and you'd kick yourself if you missed the protest and something big happened. Beyond listening for rumors, it might be an interesting opportunity for you to rabble-rouse a bit, either by making a performance or simply using diplomacy to sway or guide the crowd's frustration and anger. You gain a +2 bonus on all Diplomacy and Perform checks made during the protest itself.

Character Sheet:

Daryth Benefrax
Male human (Chelaxian) inquisitor (infiltrator) of Milani 1 (Pathfinder RPG Advanced Player's Guide 38, Pathfinder RPG Ultimate Magic 45)
CG Medium humanoid (human)
Init +1; Senses Perception +6
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Defense
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AC 14, touch 11, flat-footed 13 (+2 armor, +1 Dex, +1 shield)
hp 8 (1d8)
Fort +2, Ref +1, Will +4; +1 vs. abilities that detect lies or force the truth
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Offense
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Speed 30 ft.
Melee morningstar +0 (1d8)
Ranged sling +1 (1d4)
Special Attacks judgment 1/day
Inquisitor (Infiltrator) Spells Known (CL 1st; concentration +3)
. . 1st (2/day)—bless, protection from law
. . 0 (at will)—brand[APG] (DC 12), detect poison, light, stabilize
. . Domain Liberation (Revolution subdomain)
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Statistics
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Str 11, Dex 12, Con 10, Int 12, Wis 14, Cha 16
Base Atk +0; CMB +0; CMD 11
Feats Skill Focus (Diplomacy), Voice Of The Sibyl[UM]
Traits friend in every town, kin bond, natural born leader
Skills Bluff +10, Diplomacy +14, Disguise +7, Knowledge (local) +6, Knowledge (planes) +5, Knowledge (religion) +5, Linguistics +2, Perception +6, Profession (barkeep) +6
Languages Common, Halfling, Infernal
SQ family ties, forbidden lore, liberation (1 rounds/day), misdirection, necessary lies
Other Gear leather armor, buckler, morningstar, sling, sling bullets (10), backpack, blue book, book of letters, brush, shaving (0.1 lb), cup, shaving (0.2 lb), holy text, ink, black, inkpen, journal, mess kit, mirror, mug/tankard, shaving powder (one shave) (0.01 lb) (50), soap, straight razor (0.2 lb), teapot, waterskin, whetstone, wooden holy symbol of Milani, 32 gp, 9 sp, 7 cp
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Special Abilities
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Family Ties Your family is extremely important to you, and you feel disheartened when you can’t do what they ask. When a family member makes a request of you, you must fulfill that request or take a –2 penalty on all Wisdom- and Charisma-based ability checks and skill checks until you either do what was requested or succeed at a DC 20 Will saving throw, which you can attempt once per day at the start of each day. You can’t take this drawback if you have no family. If you ever lose your family or lose contact with your family, exchange this drawback for the Doubt drawback.
Forbidden Lore (Ex) While other inquisitors learned to track unbelievers, an infiltrator learns how to cast their spells. An infiltrator can cast spells of an alignment opposed to her or her deity (ignoring the restriction in the Chaotic, Evil, Good, and Lawful Spells class ability). This ability replaces track.
Friend in Every Town You have no problem making friends and learning information from them wherever you go. You gain a +1 trait bonus on all Knowledge (local) checks and Diplomacy checks. One of these skills (your choice) is always a class skill for you.
Guileful Lore (Ex) At 1st level, the infiltrator’s will is bent toward subterfuge and deception. She adds her Wisdom modifier on Bluff and Diplomacy skill checks in addition to the normal ability score modifiers. This ability replaces monster lore.
Inquisitor (Infiltrator) Domain (Revolution)
Judgment (1/day) (Su) Variable bonuses increase as the combat continues.
Kin Bond (Jaryth Benefrax, 1/day) The bond between you and a close sibling is nearly mystical. Choose a single sibling with whom to share this bond. Once per day when you fail a saving throw while your sibling is within 30 feet, you may reroll that saving throw using your sibling’s saving throw modifier. If you and the sibling are twins or otherwise part of a multiple birth, you gain a +2 trait bonus on the rerolled saving throw. Your sibling must be willing to grant you the reroll. If you fail the saving throw, you and your sibling are dazed for 1 round.
Liberation (1 rounds/day) (Su) You have the ability to ignore impediments to your mobility. For a number of rounds per day equal to your cleric level, you can move normally regardless of magical effects that impede movement, as if you were affected by freedom of movement. This effect occurs automatically as soon as it applies. These rounds do not need to be consecutive.
Misdirection (Lawful Good) (Sp) At 1st level, each day when the infiltrator prepares spells, she may choose an alignment. She detects as that alignment as if she had used misdirection on a creature with that alignment (this does not change any divination results about her other than her alignment). This power replaces stern gaze.
Natural Born Leader Whenever you found yourself involved in a group effort in the past, be it working with siblings to handle a family emergency, conspiring with friends to orchestrate a prank, or throwing in with coworkers to take care of an unanticipated complication at work, you tended to end up in a position of leadership. It might be unclear to you why this is the case, or you might deliberately seek out such positions, knowing you can organize any group to be something greater than the sum of its parts, but your knack for managing groups has always pushed you to the front of any operation you've found yourself a part of.
You excel in the role of manager. You treat your Charisma score as if it were 14 (or 2 points higher than its actual score if your actual Charisma is already 14 or higher) for the purposes of determining how many teams you can manage in the rebellion, and for the purposes of determining the bonus you add to you managed teams' actions. In addition, you gain a +1 trait bonus to your Leadership score if you take the Leadership feat.
Necessary Lies +1 (Su) An infiltrator adds her class level on saving throws against abilities that detect lies or reveal or force the truth, such as detect lies and zone of truth. This power replaces discern lies.
Skill Focus (Diplomacy) You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.
Voice of the Sibyl You get a +1 bonus on all Bluff, Diplomacy, and Perform (oratory) skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +3 for that skill. You do not get these bonuses if you do not use your voice when using the skill (such as using Bluff to feint in combat).
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Combat Gear
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leather armor Leather armor is made up of multiple overlapping pieces of leather, boiled to increase their natural toughness and then deliberately stitched together. Although not as sturdy as metal armor, the flexibility it allows wearers makes it among the most widely used types of armor.
buckler This small metal shield is worn strapped to your forearm. You can use a bow or crossbow without penalty while carrying it. You can also use your shield arm to wield a weapon (whether you are using an off-hand weapon or using your off hand to help wield a two-handed weapon), but you take a –1 penalty on attack rolls while doing so. This penalty stacks with those that may apply for fighting with your off hand and for fighting with two weapons. In any case, if you use a weapon in your off hand, you lose the buckler’s AC bonus until your next turn. You can cast a spell with somatic components using your shield arm, but you lose the buckler’s AC bonus until your next turn. You can’t make a shield bash with a buckler.
morningstar A morningstar is a spiked metal ball affixed to a handle.
sling A sling is little more than a leather cup attached to a pair of strings. Your Strength modifier applies to damage rolls when you use a sling, just as it does for thrown weapons. You can fire, but not load, a sling with one hand. Loading a sling is a move action that requires two hands and provokes attacks of opportunity.
A sling fires sling bullets. You can hurl ordinary stones with a sling, but stones are not as dense or as round as bullets. Thus, such an attack deals damage as if the weapon were designed for a creature one size category smaller than you and you take a –1 penalty on attack rolls.
sling bullets (10) Sling bullets are shaped metal balls, designed to be used by a sling or halfling sling staff. Bullets come in a leather pouch that holds 10 bullets.
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Other Gear
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backpack This leather knapsack has one large pocket that closes with a buckled strap and holds about 2 cubic feet of material. Some may have one or more smaller pockets on the sides.
blue book (Kintargo) This book details the seedier entertainment establishments in one major city. It contains the names of brothels, burlesque houses, and gambling halls in that city. By consulting the book for 1 hour, for the next 24 hours you gain a +2 circumstance bonus on Knowledge (local), Bluff, and Diplomacy checks to gather or use information in that city. At the GM’s discretion, you can use it in settlements near that city for a +1 bonus.
book of letters (Kintargo) This portfolio contains examples of official letters along with proper forms of address, etiquette, and turns of phrase. Used by bureaucrats, diplomats, and clerks, it’s also useful for counterfeiting official correspondence. It provides a +2 circumstance bonus on Diplomacy checks when dealing with city officials and a +2 circumstance bonus on Linguistics checks when creating forgeries. A book of letters is only accurate for a particular region, such as a country or even a town, and only provides its bonus relating to that region.
brush, shaving A shaving kit contains a straight razor, a whetstone, a small mirror, a brush, a cup, and enough shaving powder to last a Medium humanoid 50 shaves.
cup, shaving A shaving kit contains a straight razor, a whetstone, a small mirror, a brush, a cup, and enough shaving powder to last a Medium humanoid 50 shaves.
holy text (The Light of Hope) This is the religious text of a particular religion, with a title, text, and detailed rites specific to that faith. The cheap variety is a small, light book with no illustrations, printed or written on thin paper, and with a cover made of canvas or thin leather.
ink, black This vial contains 1 ounce of ink.
inkpen This is a wooden stylus with a metal tip that retains a small amount of ink after you dip it in a vial of ink.
journal This is a blank, lightweight book with an oilskin cover. It has 50 paper pages.
mess kit This kit includes a plate, bowl, cup, fork, knife, and spoon, made of wood, horn, or tin. Each item has a handle or small hole, and can be tied together using the included leather cord.
mirror A shaving kit contains a straight razor, a whetstone, a small mirror, a brush, a cup, and enough shaving powder to last a Medium humanoid 50 shaves.
mug/tankard Whether it is a simple pottery cup or an elaborate drinking stein with a handle and decorative lid that flips up, this cup may be used to hold any sort of beverage. Tankards are commonly made out of clay or tin.
shaving powder (50) A shaving kit contains a straight razor, a whetstone, a small mirror, a brush, a cup, and enough shaving powder to last a Medium humanoid 50 shaves.
soap Most soap is made from animal fat and lye derived from ashes. You can use this thick block of soap to scrub clothes, pots, linens, adventurers, or anything else that might be dirty. A bar of soap has approximately 50 uses.
straight razor A shaving kit contains a straight razor, a whetstone, a small mirror, a brush, a cup, and enough shaving powder to last a Medium humanoid 50 shaves.
teapot This is a small spouted pot for cooking tea. It includes a lid and a strainer, and can make four cups of tea at a time.
waterskin This bag is made of an animal bladder or treated leather. It is watertight and holds about 1/2 gallon of liquid. The listed weight is for a waterskin full of water; empty, it weighs about 2 pounds.
whetstone A whetstone allows you to sharpen a blade by sliding it against the stone at a precise angle. Honing a blade with a whetstone requires about 15 minutes of work and grants the weapon a +1 bonus on your damage roll the first time you hit with it. This only works on nonmagical blades.
wooden holy symbol of Milani A holy symbol focuses positive energy and is used by good clerics and paladins (or by neutral clerics who want to cast good spells or channel positive energy). Each religion has its own holy symbol. The material used to make the holy symbol has no effect on its powers, though a religion may place special significance on a particular material.