Vital Stats: HP: 64, AC 20, Perception +5, Initiative +6, Fort +3, Ref +11, Will +1, CMB +4, CMD +20, Speed 30 Other Skills:
Acrobatics +12, Bluff +4, Escape Artist +12, Fly +6, Handle Animal +3, Ride +6, Sense Motive +0, Stealth +19, Survival -1, Swim +0 Darvan takes out another shurkien an throws it at a nearby tree. The shuriken explodes, creating a loud enough noise to wake everyone up. Wake up, we have unwanted company...
Vital Stats: HP: 64, AC 20, Perception +5, Initiative +6, Fort +3, Ref +11, Will +1, CMB +4, CMD +20, Speed 30 Other Skills:
Acrobatics +12, Bluff +4, Escape Artist +12, Fly +6, Handle Animal +3, Ride +6, Sense Motive +0, Stealth +19, Survival -1, Swim +0 Perception: 1d20 + 4 ⇒ (14) + 4 = 18 We should keep going, there is nothing to see here...
Vital Stats: HP: 64, AC 20, Perception +5, Initiative +6, Fort +3, Ref +11, Will +1, CMB +4, CMD +20, Speed 30 Other Skills:
Acrobatics +12, Bluff +4, Escape Artist +12, Fly +6, Handle Animal +3, Ride +6, Sense Motive +0, Stealth +19, Survival -1, Swim +0 Let's see you dodge this! Darvan flips open one of the pouches on his belt and pulls out a shuriken. As he throws it, the shuriken cackles with energy. Shuriken Attack and Damage: 1d20 + 10 ⇒ (12) + 10 = 221d2 + 2d6 ⇒ (1) + (2, 5) = 8 As the shuriken hits the creature, it explodes in a fiery burst.
Vital Stats: HP: 64, AC 20, Perception +5, Initiative +6, Fort +3, Ref +11, Will +1, CMB +4, CMD +20, Speed 30 Other Skills:
Acrobatics +12, Bluff +4, Escape Artist +12, Fly +6, Handle Animal +3, Ride +6, Sense Motive +0, Stealth +19, Survival -1, Swim +0 As am I... Darvan puts away his flask and puts his hand in his pockets. He is a tall, slender man, and there is something odd about him. He has two swords sheathed in their scabbards on each side of him. On his belt, the buckle depicts a head of a cat. Attached to his belt are about 6 pouches, each seem to be filled with something.
Vital Stats: HP: 64, AC 20, Perception +5, Initiative +6, Fort +3, Ref +11, Will +1, CMB +4, CMD +20, Speed 30 Other Skills:
Acrobatics +12, Bluff +4, Escape Artist +12, Fly +6, Handle Animal +3, Ride +6, Sense Motive +0, Stealth +19, Survival -1, Swim +0 Upon seeing Elise speak up, Darvan walks up to her. I don't believe we've met before, I am Darvan the Purifier, but you can just call me Darvan. He smirks and takes a swig of some sort of liquid in a flask.
Ferious Thune wrote:
I am the DM! I was just trying to figure out how he's broken, and apparently he isn't.
From the D20pfsrd The root of the wyrwood tree has a peculiar quality. When a weapon constructed of wyroot confirms a critical hit, it absorbs some of the life force of the creature hit. The creature hit is unharmed and the wyroot weapon gains 1 life point. As a swift action, a wielder with a ki pool or an arcane pool can absorb 1 life point from the wyrwood weapon and convert it into either 1 ki point or 1 arcane pool point. Most wyroot weapons can only hold 1 life point at a time, but higher-quality wyroot does exist. The most powerful wyroot weapons can hold up to 3 life points at a time. Any unspent life points dissipate at dusk. Wyroot can be used to construct any melee weapon made entirely of wood or a melee weapon with a wooden haft. Constructing a wyroot weapon that can hold 1 life point increases the weapon's cost by 1,000 gp, constructing one that can hold up to 2 life points increases the weapon's cost by 2,000 gp, and constructing one that can hold up to 3 life points increases the weapon's cost by 4,000 gp.
ArmouredMonk13 wrote:
Yep
ArmouredMonk13 wrote: Get a +1 keen kama or siangham made of wyroot. They are wooden weapons, and are finessable. should cost you about 9,302 gp for one ki point, 10,302 for 2 points, and 12,302 for 3. Keen is a +1 enchantment bonus,and wyroot adds +1000 for 1 ki, 2000 for 2 ki, and 4000 for 3 ki, so how'd you calculate your prices?
One of my players/GM thinks that ninjas are op My ninja is level 6 and here is the most damage he can do: 3d2 ⇒ (1, 2, 2) = 59d6 ⇒ (3, 1, 4, 6, 1, 4, 3, 3, 6) = 316d12 ⇒ (4, 9, 11, 3, 3, 8) = 38+three chances of catching leprosy+3 con damage Now, this is only if he does the following: Uses Flurry of stars ninja trick
This costs about 500 gold to do btw
Vital Stats:
HP: 64, AC 22, Perception +5, Initiative +6, Fort +3, Ref +11, Will +1, CMB +4, CMD +20, Speed 30 Other Skills:
Acrobatics +12, Bluff +4, Escape Artist +12, Fly +6, Handle Animal +3, Ride +6, Sense Motive +0, Stealth +24, Survival -1, Swim +0
Equipment:
Shadowed Mithral Chain Shirt +2 Belt of Incredible Dexterity +4 9 Vials of Sassone Leaf Residue 20 Vials of Small Centipede Poison Masterwork Viridium Katana 1 Potions of Invisibility 1 Potion of Water Walk 1 Potions of Cat's Grace Tear Away Traveler's Outfit Glass Cutter Rouge's Kit Small Tent 50 ft. of Silk Rope Handy Haversack Scabbard Lined with Lead 150 Shuriken
His wife has the feats craft magic arms and armor, and also has the feat craft wondrous items. The ninja himself has craft (Alchemy) so poisons cost half price. He still has some gold left to spend, and I am considering removing some items. I've calculated his gold spent, down to the nearest copper piece.
I would like to play, problem is, I've been looking forward to using my ninja, and he's level 6, he is already fully built. I know what sources I used to build him, here they are: Sources:
AA APG CRB ARG ISWG-Probably didn't use UE UM UC Ability Scores:
STR-10 DEX-22 CON-12 INT-12 WIS-9 CHA-16 I have all the info in front of me, so ask away |