Here is the background.(sorry for the wall of text, skip past the asterisk to get to the non-background portion. I think the background matters, even if only for me)
An unspecified number of years ago (25ish) a few of us "played" D&D. I say played but...well, at the risk of getting blasted off the boards...we were known to have 4 or 5 character each, routinely got enough experience to level up and need just 1 point to level up again in any given adventure...it was to real role playing what Miley Cyrus at the VMAs was to class and good taste.
It did, however, give me a certain experience level with it. Recently a small group of us decided to try a role playing game and, obviously, settled on Pathfinder.
I know my brothers well enough that I assumed both would be magic-users of some sort. CrisAsUsual was pretty upfront about wanting to play a dwarf wielding the most ridiculously over-sized axe possible.
I wanted to play a wizrad but party composition meant we needed a healer type. I dislike clerics (and clearly had NOT read the new rulebook where wizards can heal...), We needed a rogue. Which I had no interest in playing.
I thought about a Paladin but in the interest of being a good party member I went with an against-type Elf Monk.
I conceived the monk as something I could develop into an assassin based around a character in a series of books I wrote after a few levels (again, clearly NOT having read the Advanced Players Guide at that time...) Meanwhile, I could go around looking for traps, trying to pick locks, etc and took my first skill set around that. He was built to avoid combat.
So we go out for our first adventure and I discover the brother I knew 100% would be a wizard...was a half-orc barbarian. And my second brother was a dwarf ranger.
Holy party imbalance batman.
And the worst part? In our first adventure I had a cool plan. I tried to disguise myself as a zombie to sneak through some undead and secretly snuff out the candle giving them power.
Now, in a moment of comedy the undead were skeletons...but I still had a plan to, when the barbarian and rangers charged the skeletons, I was going to use stealth and shadows to sneak around the combat and put out the candle.
Instead one ranger charged in, one sat back shooting at them with a bow, and the half-orc...stood back by the bowman. He had the same plan I had.
I ended up being one of two guys in close combat. Unsurprisingly, I dropped below zero hit points in our first adventure..
I missed the second adventure in which the other guys started on the Rise of the Runelords modules.
My cousin wanted to join and needed to start a character so the gm ran an adventure with me, my cousin and my brother playing the ranger.
And Chad promptly decides to be a rogue.
Since we are small party light on close combat, we were sneaking around, sticking to the shadows, etc. As a result we surprised two of the first baddies and took them out very easy (stunning fist for the win on the first one).
When we got into town the ranger was no longer part of the adventure (this was the point where the other party was so he went back there). The rogue naturally stood as far from the action as possible so I opened a can of whoop-smurf.
I managed to get some fantastic rolls and actually finished off every opponent we faced in the entire adventure.
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The Problem
We have a heavily imbalanced party. 2 rangers, a barbarian, a rogue and a monk. No wizard (which rumor has it is desperately needed for this path) and no healer.
But I have grown to love my character as developed. I have always played elves and usually played either wizards or paladins. The party needs both.
In the interest of party balance (and to not make the first time GM's life miserable) should I create and start a new character in either the wiz or some healer class?
Same question except should I multi-class starting in level 2? This one is particularly hard for me because I dislike multi-classing. I prefer to focus on building a character a specific way to take advantage of class focus.(except for when I try to make a Busa Hitada clone in some future character)
Or will we be able to work with that module if I stick with the character i surprisingly have grown to love? It has created some fun party dynamics but might lead to everybody dying as we have no effective way of healing or dealing with magic.
In your opinion, what is the proper balance between playing something I like that potentially dooms the entire group to failure and playing something less fun on an individual basis but probably more helpful to the entire group?
Again, sorry about the wall of text but I have been going back and forth about this idea for a few days.Appreciate you reading and any feedback. It does matter to me that everyone have fun so that is a factor.