Ancient-Born

Darrius Countstantin's page

No posts. Organized Play character for MIB.


Full Name

Darrius Countstantin

Race

Dhampir

Classes/Levels

Bard (Animal Speaker)

Gender

Male

Size

Medium

Age

20

Alignment

Lawful Neutral

Deity

Abadar

Location

Ustalav

Languages

Common, Celestial, Sylvan

Occupation

Singer

Strength 10
Dexterity 17
Constitution 12
Intelligence 14
Wisdom 7
Charisma 17

About Darrius Countstantin

"You can count on me!" - Darrius Countstantin

Spoiler:

Intended Build:

+2 Dexterity, +2 Charisma, –2 Constitution: Dhampirs are fast and seductive, but their mortal vigor is impeded. Dhampirs of specific heritages (see below) gain different ability score modifiers as indicated.
Dhampir: Dhampirs are humanoids with the dhampir subtype.
Medium: Dhampirs are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Dhampirs have a base speed of 30 feet.
Senses: Dhampirs get low-light vision and darkvision with a range of 60 feet.
Vampiric Empathy: These dhampirs gain the ability to communicate with bats, rats, and wolves as if under the effects of a speak with animals spell (caster level equal to 1/2 the dhampir’s Hit Dice). In addition, they gain a +2 racial bonus on Diplomacy checks when dealing with these animals. Whenever these dhampirs initiate an exchange, animals begin with a starting attitude of indifferent. This is a supernatural ability.
Undead Resistance: Dhampirs gain a +2 racial bonus on saving throws against disease and mind-affecting effects.
Day Born: These dhampirs are unhindered by daylight and lose the light sensitivity racial trait.
Negative Energy Affinity: Though they’re living creatures, dhampirs react to positive and negative energy as if they were undead; positive energy harms them, and negative energy heals them.
Resist Level Drain: A dhampir takes no penalties from energy drain effects, though he can still be killed if he accrues more negative levels then he has Hit Dice. After 24 hours, any negative levels a dhampir takes are removed without the need for an additional saving throw.
Languages: Dhampirs begin play speaking Common. Dhampirs with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

Traits:
1. Reactionary (Combat)
2. Irrepressible (Faith)

Feat:
1. Noble Scion (Scion of the Arts)
3. Flagbearer
5. Natural Charmer
7. Improved Initiative
9. Toughness
11. Discordant Voice

Versatile Performance:
2. Sing (Bluff & Sense Motive)
6. Dance (Acrobatics & Fly)
10. Expanded Versatility (Ex) - Intimidate

Animal Friends:
1. Cats
5. Birds
11. Dogs

Favored Class Bonus: Bard (+1 Hp per level)

Intended Equipment:
Weapon - +1 Adamantine Longspear
Armor - +1 Fortification (Light) Mithral Chain Shirt

Rings - 1. Ring of Protection 2. Ring of Evasion 25,000gp

Rods - 1. Rod of Metamagic, Quicken (lesser)

Belt - Belt of Mighty Constitution
Body - Alabaster Trapping 3,500gp
Chest - Snakeskin Tunic 8,000gp
Eyes - Eyes of the Eagle 2,500gp
Feet - Boots of the Cat 1,000gp
Hands - Gloves of Elvenkind 7,500gp
Head - Circlet of Persuasion 4,500gp
Headband - Headband of Alluring Charisma
Neck - Swarmbane Clasp 3,000gp
Shoulders - Cloak of Resistance
Wrist - Sleeves of Many Garments 200gp
Ioun Stones - Scarlet and Blue Sphere 8,000gp