
About Darmian
Darmian
Dwarf cleric (merciful healer) of Sarenrae 1 (Pathfinder RPG Ultimate Combat 41)
NG Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +5
--------------------
Defense
--------------------
AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield)
hp 12 (1d8+4)
Fort +5, Ref +2, Will +6; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
--------------------
Offense
--------------------
Speed 20 ft.
Melee scimitar +0 (1d6/18-20)
Special Attacks channel positive energy 2/day (DC 9, 1d6), hatred
Domain Spell-Like Abilities (CL 1st; concentration +5)
7/day—rebuke death (1d4)
Cleric (Merciful Healer) Spells Prepared (CL 1st; concentration +5)
1st—bless, cure light wounds[D], cure light wounds
0 (at will)—detect magic, guidance, stabilize
D Domain spell; Domain Healing
--------------------
Statistics
--------------------
Str 10, Dex 14, Con 16, Int 10, Wis 18, Cha 8
Base Atk +0; CMB +0; CMD 12 (16 vs. bull rush, 16 vs. trip)
Feats Extra Channel
Traits flame of the dawnflower, force for good
Skills Acrobatics -4 (-8 to jump), Appraise +0 (+2 to assess nonmagical metals or gemstones), Heal +8, Perception +5 (+7 to notice unusual stonework); Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven
SQ combat medic
Other Gear scale mail, heavy steel shield, scimitar, 65 gp
--------------------
Special Abilities
--------------------
Cleric (Merciful Healer) Domain (Healing) Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Cleric Channel Positive Energy 1d6 (2/day, DC 9) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Combat Medic (Ex) A merciful healer does not provoke attacks of opportunity when using the Heal skill to stabilize another creature or casting healing spells.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Flame of the Dawnflower +2 damage with a scimitar on a critical hit.
Force for Good +1 CL for [good] spells.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Rebuke Death (7/day) (Sp) As a standard action, touch heals 1d4 dam to negative HP target.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.