Darkwing will pick up the wayfinder after being "inducted" into the society. Drake Mallard shows up at work the next day and voices his sceptism about there being white-feathered tengus on Golarion. ;)
Round 3 Darkwng runs up to the minotaur and gets into a flank with Medea, and lashes at it with a clawed wing. "Eat quack-fu, you Taurus Bulba knock-off!" claw: 1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 14
Round 4
"I am the terror, that quacks in the night!" beak: 1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 14
claw: 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21
claw: 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16
Round 5
"I am the janitor, that sweeps away the bull-shit!" beak: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18
claw: 1d20 + 2 + 2 ⇒ (8) + 2 + 2 = 12
claw: 1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 11
Round 6
"I...am Darkwing...DUCK!" beak: 1d20 + 2 + 2 ⇒ (1) + 2 + 2 = 5
claw: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18
claw: 1d20 + 2 + 2 ⇒ (8) + 2 + 2 = 12
Player Name: Gabriel Tang
Are we in combat yet or just rpeparing? Darkwing would like to try to get as close as he can to the minotaur to get its attention, though I doubt I can close the distance this round...
With nothing in his pack capable of dealing with moving jell-os, Darkwing pulls Janira's pack from Hastur's back and starts rifling through it. What's in the box? I mean backpack.
Sorry guys, I was away for the week and looks like I told every other pbp I was in about but missed this one. Sorry about that. Am back with internet access and will be regular once more. "Sounds like someone is in trouble! But we need to do something about the giant jell-o in the way! I don't suppose kicking it will do any good though..." Did we ever peek into the backpack that Janira gave us? Is there anything in there I could use against the ooze?
Darkwing still waits in the shadows for the zombies to approach. I'm away for the week next week on camp, so I'll likely need to be botted, unless I somehow get some reception. To avoid holding things up, I'll post my next round action. I'm on a DC26 to spot at the moment. Assuming the zombies are within 5 or 10 ft from me next round.: Darkwing Duck swoops out of the shadows and lays into the nearest zombie with beak and claws! I am the terror...that quacks in the night!: 1d20 + 2 ⇒ (18) + 2 = 20
I am the bacteria... that decomposes your rotting body!: 1d20 + 2 ⇒ (13) + 2 = 15
I am...Darkwing...Duck!: 1d20 + 2 ⇒ (15) + 2 = 17
Superheroes Golarion-wide suddenly realised today that the trick to getting your underpants on the outside of your superhero costume is to wear them on the outside to begin with, instead of having to take off both your street clothes AND your costume underneath, remove your underpants, then put your costume back on and then your underpants on the outside. This shortcut saves superheroes exactly 4 minutes of changing time.
Darkwing Duck conceals himself in a nearby cleft at the mouth of the passage and waits for a chance to strike. Stealth roll in previous post. I have 3 attacks on a full attack, going into delay, as soon as one of those monsters moves withing 10ft of me and I can 5ft step towards it, I will come out of delay and full attack.
Upon seeing a new face, Darkwing swirls his cape around himself with a dramatic flourish. "I am the terror...that quacks in the night..." Then he realises that Hastur was trying to be friendly with the stranger. "... but it's not night right now, so you have nothing to fear as long as you are not an evil-doer. Salutations!" aid diplomacy: 1d20 + 1 ⇒ (11) + 1 = 12
"Hmm...if the pteranoglyphs indicate a steady stream of visitors, then we should find this stream that the pteranodons were visiting!" Darkwing Duck observes. You think DW might have misheard Reynard and Fox.
"A-ha! I hear jingling! Clearly the villains don't know how to move silently! But Duckwing Duck moves like a shadow in the night! We'll defeat the villains and find our friends!" With the plot thoroughly lost, Darkwing Duck creeps stealthily towards the jingling backpack. stealth: 1d20 + 12 ⇒ (14) + 12 = 26
"Ha! Amateurs. Fortunately, ducks are natural swimmers," Darkwing proclaims confidently as he jumps into the water and begins to paddle. swim: 1d20 + 2 ⇒ (8) + 2 = 10 LOL just barely made it. I assume it counts as calm water in the pit, so DC10? Upon reaching the other end of the pit, he pulls out a curiously shaped implement and fires it up to the edge. Once making sure it is secure, he climbs up, but leaves the rope hanging down for the others to climb if they fail to make the jump. (It's just a light crossbow, but I only use it for my grappling bolt and silk rope.)
"Mnnnn....did anybody get the number on that...carriage?" he asks confusedly as he gazes blankly before him for a moment. Eventually his head clears (or perhaps it had always been too clear). He sits up and looks around at the assortment of characters around himself. "Right, the brave halfling has nobly sacrificed herself to buy us time to solve this mystery! The mystery of the missing gill-people! Some may worry that her sacrifice might be in vain, but not whilst Darkwing Duck is on the case! That's me by the way, at your service and do NOT call me 'Dee Double-Yew'."
As soon as the minotaur bursts into view, a cloud of smoke appears from atop a narrow rocky ledge above the cave entrance. From within the smoke, a voice makes a bold proclamation in a commanding tone. "I am the terror, that quacks in the night!" A white-feathered figure in a shadowy disguise complete with mask, broad flowing cape and broad-brimmed hat jumps from the smoke to strke a grand pose before the cave entrance. "I am the decanter of endless water, that sprays away the BULL-shit." (I know, pun and irony all at once.) "I...am Darkwing...D----" Just as he is finishing his introduction, Janira's backpack nails him square in the face and sends him flying into the cave with it. "...Duck..." the voice calls feebly from within the cave as the rest of the party follows Janira's directions and run in. |
