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I went to download Occult Adventures playtest and got round 2 of Ultimate Intrigue. Did this more than once using the different links. Same issue.
Thanks


Two part question.
I've seen posts where people have Spell Focus (their primary school) take in place of Scribe Scroll. I'm in home brewed games where roll for our stats. While I'm not saying Scribe Scroll is useless, my recent characters have had some sort of craft item feat and I want to steer clear of that.
A) Is there a feat/trait/check box needing to be ticked/code manipulation etc (would need to know how to do that) that implements this swap?
B) Also where is it stated this swap can be done?
Thanks

PS If this is in the wrong category I apologize in advance.


Normally most things I can figure out or get the general gist of. This depending on how it's translated could mean a slew of different results.

"At 3rd level, a vivisectionist may use his Knowledge (nature) skill bonus in place of his Heal skill bonus"

Int 14 +2 Bonus
Wisdom 12 +1 Bonus

Know. Nature 3 ranks + class (3) + Int (2) = 8
Heal 3 ranks + class (3) + Wis (1) = 7

What numbers are being added or replaced to the Heal total from the Know. Nature numbers?
Thanks


Had an idea I'm going to be running for a character. Now according to the guide of guides I'm apparently choosing the worst type of magus to be THE SOUL FORGER!!! I normally don't play straight spellchuckers so I don't think about crafting that often.

Instead of being a medium front liner, I wanted to focus mostly on CRAFTING as his end goal is being THE master smith for this area's King's army when he is not adventuring.

Int 20 (custom rolling, not point build) , Race Samsaran and took Mystic Past Life w/ these spells Resistance, CLW, Gravity Bow, Fox's Cunning, Arrow Eruption & Ghost Wolf (version of phantom steed with a fear rider effect)

Feats/Traits
Scribe Scrolls
Highlander (for Stealth) and Rich Parents to effect having been "commissioned".

Using scribe scroll to help me stay alive at lower levels (CLW) and add some more versatility. Also the arcane bound weapon let me cast any one spell I know on the fly so I see that being more useful than at first glance.

Now the good news/bad new. I will be playing with a level disparity to most of the other players. I survive and I can level up quickly, if not people jam I become.

Going with the premise of surviving at 3rd level Craft Wonderous, 5th level I get 1 feat plus I also get a bonus feat so I choose Craft Arms & Armor which is pretty straight forward. For the second feat I was thinking Master Craftsman either armor or weapons not sure yet.
Now I don't think this is incorrect that a spellcaster can't take this, but I'm wondering how feasible this may be. Soul forgers get a bonus to the skill for crafting arms & armor.

While my "ranks" = caster level, Would the bonus ranks come into play at all to hit the DC for missing requirements?

The other bit being while I'll use the craft wonderous to beef myself up (the whole people jam thing doesn't sound appealing) does this idea seem to make a non-combat focused design more feasible/surviveable?

Also what are good Magus spells (I am NOT taking shocking grasp)? Raw damage is not a huge enticement for me to choose a specific spell.

If I live long enough, one strategy I'm going to try is Gravity bow, true strike (if needed) finally arrow eruption.
Using spells in conjuction with one another for an interesting effect would be more of an enticement.
Thanks for any advice


Wondering if this should work and if it's worth it. Playing a half-orc martial artist. We are in the beginning stage so tweakage is allowed. I was thinking going Martial artist/Sensei then multiclass into Rogue to pick up Ki. Should this work and would it be worthwhile? I'm NOT going for the heavy hitter in the group. More of when I do it should hurt and help the rest of the group hit better.

* edit correction for Sensei Thanks Zed.