CON should be 14+, unless your GM is a nerfherder...
Smart -or- wise, your choice but since you are a fighter-type, blowing points on both will hurt you in the long run in the same way that a Wizard with a 16 STR will affect all the other stats to that mage's detriment. Antitoxin, Antiplague, Vermin Repellent, Troll Styptic and/or a CLW Potion (stops bleed effects, etc.) for equipment. Might want to invest in some alchemical fire, acid and holy water as well. Also, keep in mind you add STR to thrown weapons, so even daggers become lethat with your current STR of 16.
The issue is not really the party members, its the Paladin herself. There is enough leeway for a Paladin to adventure through a long-running campaign with another party member that is evil, at least in my campaigns. The Paladin might try to influence the behavior of the party, but ultimately they have to allow others free will, even though they have limited their own by choice. The Paladin must strive to adhere to his code of behavior and the Lawful Good alignment. That doesn't mean that your Paladin can't be a drug-addicted, rascist, misogynist douchebag who treats others poorly and lacks social graces. Those broken personaes make some of the best Paladins, imo. Paladins aren't perfect people, but they must strive to be so or suffer the consequences. Fell from grace? That's what Atonement was made for! The issue is players attempting to game the system and subvert the Paladin's Holy stature, attempting to get a fighter that can heal herself. I have had one of my Paladin players kill a child ("He was attacking me with a club!" he argues. "Yes, at the order of an evil gnome who had tortured him for years and whom he feared more than your Paladin at the time." (The child was also unarmored, so there was little reason not to use non-lethal methods, rather than cut his head off with a sword, which unfortunately is how it ended). Another Paladin saw nothing wrong with torturing a bound prisoner for information and then killing the helpless hobgoblin. Both lost their abilities for a time even though both felt completely justified in their actions. The Paladin is probably one of the hardest character types to play precisely because of the strictures involving their allowable actions. I wish more people could play them; there would be a lot more awesome players in the mix if people could just get into the story and not worry so much about the mechanics and so forth. "It's about the story, stupid!"
My friends and I played in a long running campaign (5+ years) meeting each week and playing for 4-5 hours. When we were unable to continue the campaign due to life changes (moving to another state, job change, etc.), we were all level 15-17, with practically every encounter (other than wandering monsters, minions, etc.) capable of killing one or more of us at a time. The entire campaign was "Epic" as we forged an empire and fought off dozens of villainous organizations bent on our demise... If you have a character in their 20s, I am betting you either didn't start at first level, or your GM is a bit of a wuss. Or both. Either way, I just feel sad for you, because nothing will ever be enough - you aren't being challenged and you aren't really earning your levels. Feel free to protest the opposite, but deep down, you know I'm right. Your hollow little paper gods are just so much tree pulp and ink, whereas my Lvl 17 Barbarian/Ranger Half-Orc who once killed a Fire Giant in a single round of combat is truly "Epic".
Kais86 wrote:
Seriously? Did you put any thought at all to your comment? Why don't you write a few thousand words of game rules and see how well you cover EVERY conceivable scenario. Sorry to offend, but thoughtless commentary wastes everyone's time.
TwilightKnight wrote: "If healing the eidolon helps the cleric, in the long run, reach his/her goals, then over-looking an unimportant detail like an "animal" eating the remains of conquered opponents seems a non-issue to me. Of course if the remains are needed for a faction mission or because some promise was made to an NPC, that is a different deal. To deny any character their opportunity for some "fluff" that does not directly impact the game is to deny the player some creativity." Depends on the Cleric's alignment and God's outlook on such behavior, really.
Unless the Eidolon in question has the Swallow Whole evolution (p63 APG) it cannot consume it foes. Furthermore, it states that the Eidolon in question must have the Grab evolution, tied to its Bite... However, I think you are focusing more on the symptoms than the problem itself, which is the Chelish Summoner: (p55 APG) "The Eidolon takes a form shaped by the summoner's desires." The beast in question springs from the Summoner's innermost wants - if I was playing a Cleric of a good deity, I wouldn't heal the Eidolon OR the Summoner unless he respected your beliefs and kept his beast under control. Other than flavor text, there is no real reason for the Eidolon to consume bodies of the fallen - they have no daily food requirements. |
