Full Name |
Darius Ratarion, NPC |
Race |
Human |
Classes/Levels |
Aristocrat 1, Fighter 5 |
Strength |
16 |
Dexterity |
16 |
Constitution |
14 |
Intelligence |
12 |
Wisdom |
10 |
Charisma |
11 |
About Darius, NPC
Darius Ratarion
Male Human (Chelaxian)
Aristocrat 1, Fighter 5
Age 25
CN Medium Humanoid (Human)
Init +7; Perception +10
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DEFENSE
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AC 20, touch 13, flat-footed 17 (+3 dex, +7 armor)
HP 62 (8 + 10 + 7 + 4 + 8 + 2 Con/Level + 1 Favored/Fighter Level)
Fort +6, Ref +4, Will +3 (+1 vs Fear)
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OFFENSE
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Speed 30 ft.
Melee: +11 Glaive (+1) (1d10 + 8, x3), +9 Longsword (+1) (1d8 + 4, 19-20/x2), +9 Mwk Shortsword (1d6 + 3, 19-20/x2), +8 Spiked Gauntlet (1d4 + 3, x2)
Ranged: +8 Shortbow (1d6, x3, 60')
Space 5 ft., Reach 5 ft.
Attack of Opportunity (4/round): AoO: 1d20 + 9 ⇒ (16) + 9 = 25, Damage: AoO Damage: 1d10 + 14 ⇒ (10) + 14 = 24
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SPECIAL ABILITIES
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Power Attack: +9 Glaive (1d10 + 14, x3)
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STATISTICS
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Str 16, Dex 16, Con 14, Int 12, Wis 10, Cha 11
Base Atk +5; CMB +8; CMD 21
Traits:
Natural Born Sailor: You gain a +1 trait bonus on Perception and Profession (sailor) checks. In addition, once per week you can reroll a Profession (sailor) check and take the higher result (you must announce that you are using this ability before the results of the check are known).
Armor Expert: When you wear armor of any sort, reduce that suit's armor check penalty by 1, to a minimum check penalty of 0.
Feats:
1) Weapon Focus (Glaive)
2) Combat Reflexes
3) Dazzling Display
4) Power Attack
5) Improved Initiative
6) Weapon Specialization (Glaive)
7) Blind-Fight
Skills: 4/level (2 Fighter + 1 Int, + 1 Human) + 6 (4 Aristocrat + 1 Int + 1 Human)
Perception +10 (6 ranks, 0 Wis, 3 Class, 1 Trait)
Bluff +7 (2 ranks, 0 Cha, 3 Class, +2 Circumstance)
Diplomacy +6 (1 rank, 0 Cha, 3 Class, +2 Circumstance)
Intimidate +10 (5 ranks, 0 Cha, 3 Class, +2 Circumstance)
Swim +7 (2 ranks, 3 Str, 3 Class, -1 ACP)
Sense Motive +4 (1 rank, 0 Wis, 3 Class)
Profession (Sailor) +7 (3 ranks, 0 Wis, 3 Class, 1 Trait)
Survival +9 (4 ranks, 0 Wis, 3 Class, +2 Compass)
Climb +7 (2 ranks, 3 Str, 3 Class, -1 ACP)
Racial Modifiers: +2 Strength
Languages: Common (Taldane), Common (Chelish)
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GEAR/POSSESSIONS
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Location: On Person
+1 Glaive
Spiked Gauntlet
+1 Longsword with Jeweled Scabbard (500 gp)
Shortbow
20 Arrows
+1 Breastplate
Beltpouch
Signet Ring
Bandolier
-6x Potion of Cure Light Wounds (1d8+3)
-2x Potion of CMW (2d8+6)
Handy Haversack
(Center Portion, 80/80 lbs.)
-Explorer's Outfit
-Bedroll
-Blanket
-30 days Trail Rations
-Silk Rope (150')
-Grappling Hook
(Left Side Pocket, 8.5/20 lbs.)
-Scrivener's Kit
-Whetstone
-Compass
-Flint and Steel
-Masterwork Manacles
-Potion of CSW (3d8+10)
-Potion of CLW (1d8+3)
-Oil of Magic Weapon
-Vial Anti-toxin (1)
-Everfull Mug (3/day 12 ounces of fine beer or wine)
(Right Side Pocket, 0.5/20 lbs.)
-Blank Map Book
-Gold Brooch, clasping a Silk Reversible Cloak (black on the outside, red on the other).
-Nobles Outfit, in local style but preferably also black and red in color.
-Courtier's Outfit, same color scheme.
-"Masterwork" Ruby Pendant and a stylish ring.
-A stylish wide brimmed hat that matches the outfit (black, red band). Dontorians Noble Design
Carrying Capacity Light: (0-76 lbs.) Medium: (77-153 lbs.) Heavy: (154-230 lbs.)
Money: 140 PP, 1239 GP, 2 SP, 5 CP
Total Weight: 57.5 lbs.