STR 14 (5 Pts)
DEX 17 (7 pts, +2 Race)
CON 09 (1 pt, -2 Race)
INT 14 (2 pt, +2 Race)
WIS 10 (0 pt)
CHA 16 (10 pt)
AC: 19 (10+6+3), Hit Points: 37 (20+10+10-3)
Saves: Fort=+5 (3-1+3), Ref=+7 (1+3+3), Will=+6 (3+0+3)
Composite Longbow: +7 to hit, 1d8+5 per hit to 30', +6 to hit, 1d8+4 to 110'. +7 to hit and 1d8+2 if not using either feat.
Elven Curve Blade: +6 to hit, 1d10+3, Crit on 18-20, 2x
Feats:
Deadly Aim
Point Blank Shot
Class Abilities:
Detect Evil: At will, Move Action.
Aura of Good (Level 3)
Divine Grace (factored into saving throws)
Smite Evil 1/day: +3 to hit, +3 to damage against one evil target, +3 Deflection to AC versus that target. Ignores DR. Double Damage vs. Evil Undead, Evil Dragons, Evil Outsiders.
Aura of Courage: Immune to Fear, grants +4 to saves vs Fear to allies within 10'
Divine Health: Immune to all diseases, even magical ones.
Lay On Hands: 1d6 Heal, 4x/day. Std action to use on someone else, Swift Action on self.
Mercy: Lay On Hands also removes the "Fatigued State"
Skill Ranks (all others at default) 2+2+1 per level, 15 total, 15 used:
Craft (Bowyer): 2 Ranks (Net of +7)
Diplomacy: 3 Ranks (Net of +9)
Perception: 2 Ranks (Net of +4 after racial mod)
Ride: 1 Rank (Net of 4 in armor)
Sense Motive: 2 Ranks (Net of +5)
Handle Animal: 1 Rank (Net of +7)
Knowledge (Nobility): 2 Ranks (Net of +7)
Knowledge (Religion): 2 Ranks (Net of +7)
Gear:
Masterwork Breastplate
Masterwork Composite Longbow, STR 14 (+2 Damage)
Masterwork Elven Curve Blade
40 Standard Arrows
5 Cold Iron Arrows
5 Alchemical Silver Arrows
Dagger
Fancy Holy Symbol
Backpack, 100 feet of silk rope, 6 days of trail rations, a set of masterwork manacles.
Two sets of court garb, plus jewelry to go with it.
Warhorse, riding horse, pack horse, saddles, bits, bridles and light chain barding for the warhorse. Camping basics on the horse, plus two additional changes of traveling garb.
Magical Equipment:
Wand of Zone of Truth (DC 15 save) (4 charges)
Wand of Bless (3 charges)
Wand of Divine Favor (5 charges)
Glove of Mending (AKA the Archer's Best Friend)
Bullseye Lantern with Everburning Torch cast inside the reflector.