Algon the Ever-Seeking

Darien Galveston's page

1 post. Alias of Fflarn.


Full Name

Darien Galveston

Race

Human

Classes/Levels

Paladin 1

Gender

Male

Size

Medium

Age

28

Special Abilities

Aura of Good, Detect Evil, Smite Evil 1/day

Alignment

Lawful Good

Deity

Sarenrae

Location

Lastwall

Languages

Common

Occupation

Paladin

Strength 17
Dexterity 12
Constitution 14
Intelligence 11
Wisdom 14
Charisma 14

About Darien Galveston

Height: 5'10" Weight: 185 Eyes: Green Hair: Black

Background:
Darien Galveston was taken in as an orphan by the church of Sarenrae as an infant. As he grew, so too did his faith and dedication to the goddess and her church. When other children were out playing in the yard, Darien was sweeping out the chapel or working in the garden. Even when the priests would encourage him to take his ease for a day, he would solemnly reply that the church provides for his needs, it was his duty to give what service he could.

As he came into adulthood, it surprised none when he was called to serve as a Paladin in Sarenrae's name. As a citizen of Lastwall, it was only natural that his attentions would turn towards Ustalav, the nation of the ancient enemy of his country, the imprisoned Whispering Tyrant and all that has been left after his monstrous reign.

However, Sarenrae teaches patience and temperance, and that the greatest good is in the redemption of evil doers, not their destruction. Although to be sure, if the person does not seek redemption, destruction is sure to follow.

As such, in keeping with the teachings of Sarenrae, before Darien went forth to fight evil in Ustalav, he sought information about Ustalav and the evils dwelling there. He attended the lecture of none other than the esteemed Professor Petros Lorrimor, and afterwards spoke at length to him about the nature of evil. Impressed with Darien's methodology, Professor Lorrimor invited him to keep in contact with him.

Over the next decade, Darien would correspond regularly with the professor on topics ranging from the mundane topics of weather, politics, and life, to the more esoteric discussions of morality, redemption, and justice. At times Darien would accompany the professor on one trip or another.

Darien has made many trips into Ustalav to face the horrors there. It has been his experience that evil seldom wishes to seek redemption, but he still has hope, and unwavering faith in Sarenrae's methods. The countryside of Ustalav has had a fair few unrepentent evils purged by his hands in the meanwhile.

Darien was sadden to hear of his friend's death, and views it as his duty to attend his last wishes with honor.

Favored Class:

Paladin
Level 1: +1 HP

Experience: 0
Hit Points: 13

Initiative: +1
Speed: 30'

Fort: +4
Ref: +1
Will +4

AC: 18{15} FF: 17{14} Touch: 11
Armor: Chain Shirt (Armor Bonus +4, Max Dex +4, Penalty -1, Type: Light, Weight:25 lbs)
Shield: Heavy Wooden Shield (Shield Bonus +3, Penalty -2, Weight: 10 lbs)
{} indicates value without shield

BAB: +1
Melee: +4
Ranged: +2
CMB +4
CMD 15

Attacks
Longsword
To Hit +5 Damage 1d8+3 Threat19-20/x2 Type S Range 0'
Longbow
To Hit +2 Damage 1d8 Threat x3 Type P Range 100'

Skills:

@Acrobatics:
Appraise:
Bluff:
@Climb:
+Craft :
+Diplomacy: +6
Disable Device*:
Disguise:
@Escape Artist:
@Fly:
+Handle Animal*:
+Heal:
Intimidate:
Knowledge (arcana)*:
Knowledge (dungeoneering)*:
Knowledge (engineering)*:
Knowledge (geography)*:
Knowledge (history)*:
Knowledge (local)*:
Knowledge (nature)*:
+Knowledge (nobility)*:
Knowledge (planes)*:
+Knowledge (religion)*: +6
Linguistics*:
Perception:
Perform:
+Profession*:
@Ride:
+Sense Motive: +6
@Sleight of Hand*:
+Spellcraft*:
@Stealth:
Survival:
@Swim:
Use Magic Device*:

@ Armor check penalty applies to this skill
+ Class Skill / * Trained only

Racial Traits:

+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.

Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Humans have a base speed of 30 feet.

Bonus Feat: Humans select one extra feat at 1st level.

Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

Feats:

Shield Focus (Combat)
You are skilled at deflecting blows with your shield.
Prerequisites: Shield Proficiency, base attack bonus +1.
Benefit: Increase the AC bonus granted by any shield you are using by 1.

Weapon Focus: Longsword (Combat)
Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for the purposes of this feat.
Prerequisites: Proficiency with selected weapon, base attack bonus +1.
Benefit: You gain a +1 bonus on all attack rolls you make using the selected weapon.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.

Traits:

Armor Expert
You have worn armor as long as you can remember, either as part of your training to become a knight’s squire or simply because you were seeking to emulate a hero. Your childhood armor wasn’t the real thing as far as protection, but it did encumber you as much as real armor would have, and you’ve grown used to moving in such suits with relative grace.

Benefit: When you wear armor of any sort, reduce that suit’s armor check penalty by 1, to a minimum check penalty of 0.

Teacher's Pet
Professor Lorrimor traveled the Inner Sea region lecturing and teaching at universities in locations as far-flung as Manaket and Magnimar, and as different in scope as the bardic colleges of Taldor and the battle colleges of the River Kingdoms. Speaking before standing-room-only lecture halls on topics as widely ranging as military strategy, planar anomalies, theology, and agriculture, Lorrimor’s time was highly valued among those ambitious to benefit from his expertise. Despite this, he still managed to provide one-on-one assistance to the most promising of his acolytes. When he saw the potential for greatness in one of his charges, he took it upon himself to nurture their spark. You were such a student. Over the course of several months, you and the late professor spent hours debating the finer points of your topic of interest, and the intellectual doors he opened for you continue to flavor your outlook on the world.

Benefit: You gain a +2 trait bonus to one Knowledge skill of your choosing (Religion) and consider it a class skill.

Gear:

Arms and Armor
Chain Shirt
Heavy Wooden Shield
Longsword
Longbow
-20 arrows

Equipment
Backpack
Bedroll
Chalk x3
Signal Whistle
Small Steel Mirror
Map Case
Waterskin
Rations x7
Hooded Lantern
Rope, 50' (Silk)
Flint and Steel
Hammer
Piton x3

Money
Platinum: 0
Gold: 57
Silver: 8
Copper: 7