
| Race |
Halfling |
| Classes/Levels |
Kinetisct |
| Gender |
Male |
| Size |
Small |
| Age |
25 |
| Alignment |
CN |
| Strength |
10 |
| Dexterity |
16 |
| Constitution |
16 |
| Intelligence |
12 |
| Wisdom |
13 |
| Charisma |
10 |
About Darien Gale
General Stats
HP: 29
Initiative: +3
Speed: 20 ft
Defense
AC: 19 (5 armor, 3 DEX, 1 size)
Touch: 14, FF: 16
FORT: +7, REF: +7, WILL: +3
+2 vs. feat, +1 vs. demons
Offense
Air Blast: +6 (2d6+5/ x2) (30 ft, bludgeoning damage)
Dagger (x5): +3 or +6 (1d3/ 19-20 x2)
Sling: +6 (1d3/ x2)
BAB: +2, CMB: +1, CMD: 14
Skills
Acrobatics: +9
Fly: +7
Heal: +5
Intimidate: +4
K(Nature): +5
Perception: +9
Profession (Street Magic): +5
Stealth: +18
UMD: +6
*+Level to Jump checks, always double the distance)
Special Abilities
Fearless: +2 vs. Fear
Halfling Luck: +1 on all saving throws
Keen Senses: +2 Perception checks
Swift as Shadows: reduce Stealth penalty for moving by 5, sniping by 10
Burn: 3+CON modifier
Elemental Focus: AIR
Gather Power: reduce burn by 1 as a move action, 2 as a full round, up to 3 before attacking
Kinetic Blast: AIR
Infusions: Extended Range: 120 ft (1 burn)
----Snake: 120 ft path (2 burn)
Elemental Overflow: each point of BURN adds +1 to attack and +2 to damage
Enveloping Winds: when using GATHER ENERGY, all ranged attacks made against me have 20% miss chance
Feats and Traits
Point Plank Shot (1st level)
Precise Shot (3rd level)
Sacred Conduit: stabilize with a touch, standard action
Armor Expert: -1 armor check penalty
Gear
MUNDANE: backpack, silk rope, water skin, rations (x4), smoke stick (x10), dagger, sling
+1 Shadowed Chain Shirt
Anti Plague
Anti Toxin
Gloves of Arrow Snaring
Potion if Fly
Potion of See Invisibility (x2)
Quick Runner's Shirt
Wand of Cure Light Wounds (42 charges)
Wand of Grease (9 charges)